Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
© 2003-2016 Ironclad Games Corporation Vancouver, BC. All rights reserved.
© 2006-2016 Stardock Entertainment

Show off your Sins model (pick a page)

By on January 23, 2010 4:41:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ZombiesRus5

Join Date 02/2009
+321

Think of this thread as something similar to conceptships.blogspot.com for the Sins community. Basically, a way for the community to share what they have created whether it makes it into a mod or not.

At a minimum post a screen shot of your model in blender, xsi, 3d object converter, etc or in game. If you have a name for your ship or story behind it, even better.

We are looking forward to seeing what you have created!     

Interested in importing your models into Sins?

Visit http://soase.weebly.com/modeling.html (thanks myfist0)
The soase.weebly is a compilation of many of the hard to find topics created by many experienced soase modders and extensively added to by myfist0. Check it out, you won't be disappointed.


From the beginning of this thread IskatuMesk has wow'd us with his models and ultimately released a video of his creations in Sins of a Solar Empire. This particular model was my favorite in the beginning and still stands out.

SivCorp looking to stretch new ideas from existing models managed to create several menancing models including the fantastic Vasari version seen here: (Vasari Flagship Sonar Kal'd used in the Distant Stars Mod)

 

It's my thread so a few of my stuff...

     Mass Effect Textures 

 

Locked Post 1643 Replies
Search this post
Subscription Options


Reason for Karma (Optional)
Successfully updated karma reason!
January 23, 2010 5:12:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

So here is the second model I created after going through the tutorial posted by soviet911v2 that used to be hosted on sri-corp.com.

Reason for Karma (Optional)
Successfully updated karma reason!
January 23, 2010 5:17:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Here's a more recent ship model.

* Based on artwork by Keith Thompson in 50 Fantasy Vehicles to Draw & Paint

Reason for Karma (Optional)
Successfully updated karma reason!
January 23, 2010 7:24:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Some nice work there ZombiesRus5. Taht bottom 1 would make a good fighter. It reminds me of the models in Freelancer.

By the way how do you take screens shots of soft image?

Reason for Karma (Optional)
Successfully updated karma reason!
January 23, 2010 8:17:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Alt+Shift+Print Screen will take a picture of the current window. Then you can paste that into any paint program.

Reason for Karma (Optional)
Successfully updated karma reason!
January 23, 2010 8:44:33 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Really like that second one, it would make a devastating missile frigate.

Reason for Karma (Optional)
Successfully updated karma reason!
January 23, 2010 10:21:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

You've got to love the star wars universe.

I recently discovered Captain Harlock and attempted to create the green arcadia and blue arcadia (Fun!).

 

Blue arcadia:

http://i951.photobucket.com/albums/ad356/ZombiesRus5/blue_arcadia.png

Reason for Karma (Optional)
Successfully updated karma reason!
January 23, 2010 10:22:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting PUREVENOM,
Really like that second one, it would make a devastating missile frigate.

Ya, I really like this model. I'm working on texturing this one and setting up the entity file for the ship.

Reason for Karma (Optional)
Successfully updated karma reason!
January 23, 2010 10:55:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

 

Alt+Shift+Print Screen will take a picture of the current window. Then you can past that into any paint program.

Thanks, hers a pic. of a model I have been making over the last couple of days for a mod that PUREVENOM and I are making;

AdventAlliance

model

Its not quite finished yet, and I have still much to do in regards of Uv's etc. and I can't diside wether to make it Vasari or Advent.

Thanks again for the tip.

Reason for Karma (Optional)
Successfully updated karma reason!
January 23, 2010 10:58:22 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hey ZombiesRuz5, you working for a mod team right now?

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 2:55:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks, hers a pic. of a model I have been making over the last couple of days for a mod that PUREVENOM and I are making;

Nice!

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 4:36:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting -Ue_Carbon,
Hey ZombiesRuz5, you working for a mod team right now?

Nope. I'm completely new to modding and 3d modeling. I do have a lot of experience with software development so the entity files haven't been too difficult to catch on too. I've opened up some of the sins models in 3d object viewer so it doesn't look like I am too far off in the process.

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 5:56:48 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

This is going to be a lot of models. Prepare for a big post, I'll tell you a little about my world through their descriptions.

 

I'm kind of a horrible modeler so don't expect any evillejedi quality stuff here. Also, I cannot uvw or texture, so my models will never have skins.

 

I've been working on the world for about 15 years. I'm 22 years old. The subject of my current work is a novel, Throne of Armageddon, that is currently around 1275 pages in length and will be around 2500 on completion. I've been working on it off and on for 8 years. I hope to have it finished and revised by the end of 2010. This is going to be a busy year. Luckily I have no other obligations.

 

These may or may not ever make it into Sins. I'm dabbling in modding sins again because I have a friend who is playing around with XSI and can export the models for me (max plugin takes about 13 hours to export on his core 2 duo with a very simple model, probably not as long for my i7 but still too damn long for a simple export). XSI is kind of making everything very difficult, though. Also, effect and particle editing is looking to be very complicated and difficult. The limited size of gravity wells for battlefields is also kind of hurtful.

I'll sort by races.

 

Anahn

Crimson-skinned fascist lizardfolk under command of Adashim, aka the Prince of Blood, who is revered as a God.

Grand Vindicator

100km long heavy destroyer. The reasons why it would look weird in sins should be clear. Primary weapons include second-age fusion beam cannons, Slag Cannons (railguns that use traditional Tiran charges to give projectiles initial intertia, then magnetic rails to accelerate them, usually to around 1/4 the speed of light, the longer the rail the faster they become), and Flame Lance cannons which are basically fusion-based point defense weaponry.

http://fc01.deviantart.net/fs50/f/2009/298/c/3/Anahn_Grand_Vindicator_2_0_B_by_IskatuMesk.jpg

 

Great Knight

400km fourth-age battlecruiser. Uses Quantum-powered weaponry to launch specialized shells with disruptor cores specifically designed to destroy Undead ships, but just as effective against physical targets as well. Highly maneuverable, extremely long range, has next-generation Anahn psionicists onboard to provide psychic protection in the form of Quantum shielding. Doesn't stop Undead weapons, but gives the ship a better survivability rate. This can take on an Undead Zeral`Motakk one-on-one. Very few ships in the universe can boast that.

This design was clearly heavily inspired by the Albion from Gundam. There's a long history behind this model, which was created only recently. I am currently in the process of updating it to fit the Anahn design more closely and diverge away from the Gundam origins.

 

Raptor

Minera-inspired design. I liked some of the Gundam ships and decided to challenge myself by basing a new Anahn frigate off of the Minerva. I came up with this. It doesn't have any turrets yet.

 

Undead

 

Consider all of the emotion in the universe. Hatred, anger, spite, greed. Now consider a thousand universes inhabited by God-like beings and demons of their own creation. Imagine a power influenced by all this malice and all wars ever to exist. It draws in the souls of those who die painful deaths or deaths at the hands of tyrants and murders, whom are also eventually sucked into this vortex of despair. That is the Great Undying, whom of which Guola, the Devil, is its shepard and the Undead its soldiers. They exist only to incite pain and fear.

Undead ships are comprised of an elemental energy-metal and have no mass. They move by using psionics waves. Their armor is completely immune to the effects of gravity, heat, and many elemental weapons, but remains moderately vulnerable to kinetics. However, it is also extremely regenerative, and an Undead ship can operate with 3/4 of its hull missing, and will fully regenerate in a few minutes. 1/2 the speed of light is considered a slow maximum speed for most Undead ships. Using psionic energy any Undead ship can jump any distance nearly instantly.

Undead primarily use the element Deimos for their weaponry. This is focused through spikes and spires which generate and collect the energy along their base and focus it near the tip, producing a beam of such intense radiation and heat that it can turn the plasma of stars into Proteus (element) and vaporize stars within a few seconds. This also reacts with the reactivity of shields and tends to bleed through most shields, melting and vaporizing hulls despite adequet shield protection.

Alternatively, Undead use the Proteus element in the form of lightning. Proteus is comparable to electricity in that it can be used as a form of power for mechanics if you have the right tools and materials, but it also doubles as an extremely potent energy source for weapons. Undead themselves cannot resist Proteus because of its unique elemental status.

They also produce intense psionic activity through their spiritual link to Guola. This is enough to completely overwhelm the minds of most mortal fleets and turn them onto each other before the Undead fleet ever appears.

Undead are reckless and insane. They are completely willing to throw away a million ships just to kill that one straggler. They are immortal, and their ships are reborn within the Great Undying moments after their destruction. They are considered the scourge of what remains of our worlds. Because the Great Undying has virtually limitless elemental energy at its disposal, and because Undead function on an entirely different level of physics, they can produce ships of extreme scale.

Zeral`Motakk

Third-age battleship. 600km in length, the Motakk is not very large but has six Deimos pillars that bleed through subspace, thus bypassing most shields and traveling at many times the speed of light. More dangerous are its twin Sunshatter cannons.

 

Avatar

Third-age artillery ship. About 6,000km in length, the Avatar sacrifices all forms of traditional Undead weaponry for a single, extreme-ranged phase transfer cannon. The rotating ring section produces a psionic vortex to power this monstrous weapon. While highly destructive, elemental shielding provides protection against these attacks. Because of its psionic presence, Avatars are difficult to destroy using anything besides Proteus. They can simply disintigrate any kinetic projectiles that come close to them, as well as ships and particle weapons.

 

Alrashann


The Alrashann is a third-generation battlecruiser about 300km in length. It has enough Deimos spires to warrant the usage of an external power source (a singularity). Its primary weapons are Deimos-based vortex railguns, complimented by a large number of torpedo launchers and pulse spires. Its main function is to ram enemy ships and explode in their faces. When Undead ships lose energy stabilization their energy turns into matter and is forced into extreme velocities by the resulting explosion, generally ripping apart anything they come into contact with. The Alrashann likes to jam itself into enemy capital ships and self-destruct or simply fire at point-blank and wait for them to destroy it instead.

http://img241.imageshack.us/img241/9289/alrashann4mb3.jpg

http://img382.imageshack.us/img382/9294/alrashann3jn6.jpg

 

Wyvern

Fifth-gen Undead fighter about 300m in length. Can destroy most third-gen fleets on its own. Has twin Sunshatter cannons, Deimos chain cannons, and a few other nasty tricks. As the Undead don't have any carrier-type ships, fighters would be a bit difficult to balance in Sins for them. Traditionally, Undead fighters are just as mobile as capital ships and can jump very long distances, but they can't jump from the Abyss to Creation (Our world, aka the universe) without a Tear.

http://fc04.deviantart.net/fs70/f/2010/021/7/4/UD_Wyvern_by_IskatuMesk.jpg

Tiger

Second-age medium Undead fighter, about 220m. Not much special about him. 8x Deimos pulse cannons. Like most fighters in my universe, they don't need to be a bomber to do significant damage to capitals. If any of the Deimos pulses hit the hull of most ships the conduction will vaporize or melt a good chunk of the vessel. Pray you never fight anything using Deimos in an atmosphere.

http://img119.imageshack.us/img119/3135/tigerhv9.jpg

The Fear

A unique supership about 1 billion km in length. The sheer scale of the Fear allows it access to a massive psionic image, making it capable of appearing completely invisible both to psionic and traditional sensors. Its combat abilities are not completely understood, but it destroyed an Anahn fleet of some hundred thousand ships before the Khorannaroth damaged it to the point of forcing it to retreat, an act uncharacteristic of Undead ships. It is speculated that the Fear has a will of its own, tied only to Guola through their mutual link, but acting independantly.

If I added this thing into Sins I would make it a capital ship available at the end of the UD tech tree. Needless to say, balancing anything like this would be hard.

 

The Xy`Kranasha

The last race I'll talk to you about today is the Xy`Kranasha. Their story is long and complex so I won't be versing it here. Their ships are a combination of mechanics and organics. They focus on the Kato and Proteus elements. Kato is a burning similar, but is unlike Deimos. Kato only produces a moderate amount of radiation and instead focuses on conduction and convection. Deimos is considered the crimson flame that bathes all in destruction, Kato is considered the searing knife that tears through the heart. The Xy`Kranasha are the only race known to be able to utilize the Kato element. They sometimes employ kinetic weapons and torpedo systems, willing to use more ancient methods of combat should they prove useful and unexpected.


While the Xy`Kranasha lack the sheer scale of the Undead or the voracity of the Anahn, their technology is incredibly advanced and they constantly evolve and adapt. The mechanic components of Xy ships aren't terribly special, but the organic components, specifically a film-like skin that covers their armor, are extremely resilient and can absorb heat, kinetic impacts, and most elemental energy without problem. Xy shielding has changed over the few years of their existence, from matter-based shielding into a Proteus static overlay. Their shields are not considered very advanced, but do the job quite handily.

Sizes given are averaged. Xy ships are grown, not built or generated from energy, and thus vary in size.

Heraa

Xy heavy fighter. Was about 200m length upon first inception, the third generation has seen it grow to around 400m. It is not very maneuverable but has a very potent acceleration. Its primary function is to disrupt enemy fighter formations by flying straight into them. Its four Kato pulse cannons can snipe either fighters or capital subsystems at will. For a fighter the Heraa is very durable, and is typically escorted by smaller craft to protect it from interceptors.

Grammael

Destroyer at about 26km in length. Extremely quick, the Grammael is a close-ranged psionic warfare vessel modeled after the demon ships it was designed to destroy. It focuses streams of Proteus and Psionic energy from several points and dismantles either matter or elemental makeup of its target. If you're a frigate, you do not ever want to run into one of these. They can easily destroy ships five times their size in seconds.

http://img214.imageshack.us/img214/1776/grammael2cr1.jpg

Gorekhan

A first-age destroyer that has grown to around 120km in length with the newest versions. Its unique psionic wave drives allow Gorekhans to amplify each other's movement and exponentially increase in maneuverability and speed as they grow closer to each other. Its weapons include four Kato beam cannons, two Proteus lightning cannons, Kato pulsar drivers and Proteus subspace torpedoes.

The Gorekhan was one of the first Xy ships I ever conceptualized a decade ago, basing the design heavily on the Primus from Babylon 5. Until about a year ago, though, it was way too hard for me to model my own version. This model is still pretty sloppy, especially the beam cannons on the hull, but it is well beyond my skill level to fix them.

http://img262.imageshack.us/img262/2550/gorekhanrevisear9.jpg

Glecterror

The mod I conceptialized in my head for Sins doesn't take balance very seriously. I'd be adding absurd races like the Vyru, who possess ships that make the Undead unscalabe in comparison, and the Phantoms, whose elemental makeup makes them a hard counter for 90% of the other races. So, it seems reasonable I'd also put this ship into the game.

Two words - Phasic Armor. The Glecterror is practically indestructible and uses quantum compression to house entire fleets. It is a vessel of tremendous scale, similar to that of the Fear. While not as mobile nor as long ranged, the Glecterror is basically a megaship killer and the Fear would be unable to harm it.


Warning - big image. I never got around to finishing this model because I am not skilled enough. It's about 20% complete.

http://img363.imageshack.us/img363/3351/glecterormainxj5.jpg

 

 

That's all for now, gentlemen. Again, the likelihood of these ever going into sins is pretty minimal. In the event the project does go, somewhere, there's something else you can expect other than just models.

Voice acting and sound effects.

I am a skilled sound engineer and voice actor, far more than I am a modeler. I'll allow these utub videos to demonstrate these skills for you.

http://www.youtube.com/watch?v=_LFDhGkPges

http://www.youtube.com/watch?v=dxyLRQqHr_s

http://www.youtube.com/watch?v=ZrndqaWXOZ4

http://www.youtube.com/watch?v=IEd_3RCYngo

 

/edit

Oh geez this awful forum doesn't even auto linkify stuff in addition to having a wretchedly bad search function. Why don't people conform to standards and use real forums?

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 6:40:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

First thought: Oh My Polys. So many Polys!

No wonder it takes hours to export a max mesh file for a 'simple' model. lol.

 

5000 polys can take 5 minuets or more, those look like 50k +.

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 7:02:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

None of those are high poly, actually.

 

Here's an example of one of the more complex models.

 

http://img130.imageshack.us/img130/6163/gahenaswireframe.jpg

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 7:03:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

600km in length, the Motakk is not very large

Lulz.

I'm planning on starting up a new mod for sins this summah, but I'll be starting to do modeling very soon, as in this week. Makes me happy that there's a thread for showing off the ships.

All of them=very cool.

@Evillejedi: Sad! No mandalorian wars??

 

Cadalancea

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 7:21:22 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

600km is pretty small by Undead standards. Remember, these aren't humans we're talking about. Humans don't even exist in my universe (at least not enough to do anything, they are destroyed in year 2004). You can't approach this world from the perspective of human science.

 

Here's some more wireframes if you are unconvinced about poly counts. Virtually none of these are optimized - I'm not good at that. So I could push them lower if I tried hard enough. But if I could, I'd make them more detailed and higher poly. They are not really high enough poly for usage in a 3d game. I would consider 15k to be a comfortable poly range for a frigate. This isn't 2001 anymore. But very few of my models break 8-10k, and it's usually because of Axel's turrets if they do. The Fear is 8.9k and the model is a real mess because it's very old. I could fix it up a fair bit.

 

http://img641.imageshack.us/img641/3872/zeralwire.jpg

 

With all of Axel's turrets, the Knight is at 13k. I never tried to optimize those because I've only used it in Starcraft so far.

Without the turrets we get this.

 

http://img195.imageshack.us/img195/659/knightwire.jpg

 

Another undead ship, the Artemes. Most people think this model is very high poly when I render it with lighting and shadows because of the spikes. In reality, it's very low.

 

http://img69.imageshack.us/img69/291/artemeswire.jpg

 

I have put models of 14k polies into Supreme Commander, a horribly inefficient game, and spawned hundreds of them in big stacks without major performance impact - while using bloom and distortion, and on an AMD X2 6000 which isn't even comparable to upper-end Intel processors like the Core 2 Duo and my i7. But very few of my newer models are that high, even though I wish they were for more detail.

 

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 7:40:48 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've been working on the world for about 15 years. I'm 22 years old. The subject of my current work is a novel, Throne of Armageddon, that is currently around 1275 pages in length and will be around 2500 on completion. I've been working on it off and on for 8 years. I hope to have it finished and revised by the end of 2010. This is going to be a busy year. Luckily I have no other obligations.

Thats very impressive for young fella, for any fellow or lass which ever it may be for that matter. I'll have to keep that novel title in the back of my mind, I'm thinking this could be a good read.

I don't think there's many people that would think you are a horrible modeler. Curtainly not me. More likely the opposite.

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 7:49:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I won't be publishing the novel or probably even making it public, I'm afraid. I have a small, private collection of readers... that's all I have ever desired. I mostly write for myself, and use mods, voices and (in the past) music to express the world more vividly.

 

A part of the reason I'm not going to be releasing it is because of the vast quantity of custom fantasy mechanics and technology and such I've made for it, such as the elemental and psionic systems, that I will never live to write out in detail. The world is a lot to take on for a new reader despite my writing style catered to them.

Somewhat related, here's a sprite sheet showing a bunch of models (mostly veeery low poly) I made for one of my Starcraft mods. Some of these were made in rhino 3d in nurbs back in 2003-2004 and as such as stupidly high poly when converted and are unusable elsewhere.

I consider my modeling skills very juvenile, as I have been using modeling applications since soon after I started starcraft modding, so about nine years, and I still have yet to progress past the absolute basics. All of my ships are extrudes and bevels.

 

"Cut, copy and paste are not available in firefox"... wtf? No, seriously, wtf? Why does the forum give me that error? How can a forum not support... oh forget it.

 

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 7:57:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Very deceptive models then, when I tried to do something similar years ago it shot past 6-7k before I even added the turrets (for freespace 2). heh.

Very good stuff btw. I especially like the nose on the Vindicator.

 

Hummm wait, you use editable polys, I always use mesh (habit, started in Milkshape 3D). I.e. your using quads, I use tris.


Try converting one to editable mesh? (Thats what the mesh file basicaly is anyway).

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 8:00:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

"Cut, copy and paste are not available in firefox"... wtf? No, seriously, wtf? Why does the forum give me that error? How can a forum not support... oh forget it.

Yeh! its a pain. It does work eventually, if you persevere. Try right clicking very quickly and dragging your mouse down.

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 8:09:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting SuperZERO0,

I've been working on the world for about 15 years. I'm 22 years old. The subject of my current work is a novel, Throne of Armageddon, that is currently around 1275 pages in length and will be around 2500 on completion. I've been working on it off and on for 8 years. I hope to have it finished and revised by the end of 2010. This is going to be a busy year. Luckily I have no other obligations.


Thats very impressive for young fella, for any fellow or lass which ever it may be for that matter. I'll have to keep that novel title in the back of my mind, I'm thinking this could be a good read.

I don't think there's many people that would think you are a horrible modeler. Curtainly not me. More likely the opposite.

I couldn't agree more. Very impressive. I was hoping for posts exactly like the yours and the previous. I am the novice at modding and modeling and find much inspiration from what you have shown. Thanks for the posts and hopefully more to come!

Reason for Karma (Optional)
Successfully updated karma reason!
January 24, 2010 8:20:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

@IskatuMesk: Sort of unfortunate that you wouldn't try and get it published. I'd be interested in reading it. It sounds intriguing. Cool ship designs, as well.

And I have to applaud you for being able to write so much. I've been working on my own personal sci-fi universe for coming on 6 years now, and all I have a concept sketches and a few random short stories/vignettes. I wish I had the ability to just write out everything I think of.

 

Cadalancea

Reason for Karma (Optional)
Successfully updated karma reason!
January 25, 2010 11:09:14 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

"Cut, copy and paste are not available in firefox"... wtf? No, seriously, wtf? Why does the forum give me that error? How can a forum not support... oh forget it.

Firefox blocks those actions from being initiated via Javascript for security reasons. You can still use them manually via Ctrl+X/C/V.

Reason for Karma (Optional)
Successfully updated karma reason!
January 25, 2010 6:45:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Ah. Well, I tried using control and such but it was refusing to copy text out of this particular box - it would paste previous code I had copied from elsewhere (the image links) but not from the post box itself. It wasn't really a big deal since I just wanted to re-arrange my post a bit, but I found it really, really unusual.

Reason for Karma (Optional)
Successfully updated karma reason!
Stardock Forums v1.0.0.0    #101114  walnut1   Server Load Time: 00:00:00.0009516   Page Render Time: