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Show off your Sins model (pick a page)

By on January 23, 2010 4:41:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ZombiesRus5

Join Date 02/2009
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Think of this thread as something similar to conceptships.blogspot.com for the Sins community. Basically, a way for the community to share what they have created whether it makes it into a mod or not.

At a minimum post a screen shot of your model in blender, xsi, 3d object converter, etc or in game. If you have a name for your ship or story behind it, even better.

We are looking forward to seeing what you have created!     

Interested in importing your models into Sins?

Visit http://soase.weebly.com/modeling.html (thanks myfist0)
The soase.weebly is a compilation of many of the hard to find topics created by many experienced soase modders and extensively added to by myfist0. Check it out, you won't be disappointed.


From the beginning of this thread IskatuMesk has wow'd us with his models and ultimately released a video of his creations in Sins of a Solar Empire. This particular model was my favorite in the beginning and still stands out.

SivCorp looking to stretch new ideas from existing models managed to create several menancing models including the fantastic Vasari version seen here: (Vasari Flagship Sonar Kal'd used in the Distant Stars Mod)

 

It's my thread so a few of my stuff...

     Mass Effect Textures 

 

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February 29, 2012 10:24:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

With Rebellion-Steam, it's great if we can keep the models up so the new players get interested, I think.

The "Cargo Cult" is meant to be funny.  I had to make it a player race to be able to use it for some things in maps and the like as I wanted.

Thanks.

I wish Manshooter would release his.  Darn. My virii versus his organics.

Would you believe the cat is stationmaster of a Japanese train station and draws in nearly 50,000 more customers than before he took over?  True story.

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February 29, 2012 11:23:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Sinperium,
Yeah...I had some free time.

Indeed, nice model. Does it produce the cargo boxes or are you just going to substitute the ships for them?

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March 1, 2012 12:10:41 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It drops the cargo boxes--which spawn as a variety of turrets.  The turrets (boxes) have the abilities on them.  Some will produce lots of leveling experience and others hull, armor, shield or antimatter buffs.

The model is basically a Freelancer made one--but turned upside down and reshaped with things added and taken away.

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March 1, 2012 12:44:55 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Sinperium,
It drops the cargo boxes--which spawn as a variety of turrets. The turrets (boxes) have the abilities on them. Some will produce lots of leveling experience and others hull, armor, shield or antimatter buffs.

What do the boxes look like? I've been wanting to put goodie boxes in the Enhanced 4X mod as yet another kind of random encounter, that will give resources for finding like in Rise of Nations, plus maybe some of the stuff you've been doing if you don't mind.

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March 1, 2012 4:44:33 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm working on boxes with Chinese dragons and Buddhas on top but I can any kind of make boxes for you.  Just let me know what you want.  I started with all super-low poly and have moved up so I can make quite a few different kinds.

I have robot shaped, coffin, hexagonal, square, cylindrical tanks, etc.--with or without details.

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March 1, 2012 12:07:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Sinperium,
I'm working on boxes with Chinese dragons and Buddhas on top but I can any kind of make boxes for you. Just let me know what you want. I started with all super-low poly and have moved up so I can make quite a few different kinds.

I have robot shaped, coffin, hexagonal, square, cylindrical tanks, etc.--with or without details.

Yeah I don't need anything too complicated, just something that says "generic box in space" is more than enough. Low poly is more than fine, makes texturing a lot easier.

I am going to be releasing E4X 1.2 tomorrow though, so if you have something that will already work great, if not I'll get it in later.

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March 1, 2012 12:15:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Here's a shot of ships I textured for a mass effect mod for Sins.

Destiny Ascension

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March 1, 2012 12:15:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Another ship I textured.

 

Vahrdona Ingame

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March 6, 2012 11:58:17 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Those aren't bad Zombie. Now stop showing off. 

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March 8, 2012 4:03:52 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Sinperium,
Those aren't bad Zombie. Now stop showing off. 

I thought we wanted to bump this for new players joining the forum.

Anyone who wants to show of their ships or...

If you want to show off a cool screenshot you took of someone else's mod feel free. 

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March 8, 2012 5:13:43 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Here's an untextured "motile spore" which serves as a Yggdrasil strikecraft and mine model in my mod, Threshold.  The tail of the model rotates when it's moving.

For the record, mines and strikecraft work a bit differently than normal in Threshold.

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March 8, 2012 10:29:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Oh god, they have begun using the ultimate weapon....spiky exploding bomb dropping space sperm. S**t!

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March 8, 2012 11:43:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I didn't say that.  It's a spore...really.

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March 9, 2012 10:29:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

spore and sperm. Amazingly similar, all considering.

So are you going to have the whole model rotate to give it that tail-turning effect?

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March 27, 2012 1:17:35 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Draakjacht,
spore and sperm. Amazingly similar, all considering.

So are you going to have the whole model rotate to give it that tail-turning effect?

Ow--here's a reply I missed.  Sorry about that.

No--the tail will be the particle effect and what rotates.

I made a variant of the mothership with a forward facing drill but try as I might, I can't like it as much as my original design. Since it will probably never be used, here's a rough view of it.

In-game, it would have actually embedded the rotating drill into the planet mesh--up to where the leg tips end.  A cloud of smoke and derbis would have shout out from the impact point.  Would have been fun.

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March 30, 2012 4:58:37 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I like that! Nice model Sinperium!

And nice work there also Zombies!

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March 30, 2012 10:15:33 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks.

If anyone would like the above model they are welcome to it.  I can even give you the mesh and rotating drill particle effect if you want.

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March 30, 2012 11:35:16 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Personally, I like it a little more. Wicked legs and just overall smooth.

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March 30, 2012 12:03:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

heh

eyeball thing was cool too

 

Oh yeah

I made a planet-effect thing

maybe Sinperium can use it somewhere...

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March 30, 2012 3:52:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Beast ship is beast.

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April 1, 2012 12:17:58 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well I am waiting for your planet effect thing.  Details?

To clarify--I'm sticking with the original eyeball model.  This was just one that could actually impale a planet.  I like the eyeball one better.

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April 9, 2012 1:32:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

A nice new shipyard for SOGE

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April 9, 2012 8:33:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Very nice. Sexy!

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April 9, 2012 8:48:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Ah, a Telgorn shipyard from the X-wing flight sim series.

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April 10, 2012 6:45:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nice shipyard.

I changed my "Shufune" model for the cargo cult to this:

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