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Mobile Structures/Buildings

By on January 30, 2010 8:57:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

BrightGALAXY

Join Date 01/2010
0

I never released that structures can move until I saw moving Vasari starbase.

So I was wondering if I can make any structure, that I want, to move. Example would be Tech starbase. What stuff do I need to change in the entities file? There was acceleration and decceleration info at the bottom so I was guessing those things must determine the object's movement.

Also, what is "rotateToFacePlanet TRUE" mean? Only Tech and Psi starbases had it as TRUE where as Phase starbase had it as FALSE.

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January 30, 2010 9:16:21 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Only starbases can be changed to move and in order to make them do so you will need to change these lines:

maxAccelerationLinear 0.000000 have to be above 0
maxAccelerationStrafe 0.000000
maxDecelerationLinear 500.000000 have to be above 0
maxAccelerationAngular 1.000000
maxDecelerationAngular 9.999996
maxSpeedLinear -1.000000 have to be above 0

rotateToFacePlanet means that if the starbase doesn't move then it will sart turning until it "faces the planet" it is not necesary to change this line, but it would make a little more sence to have it as FLASE if the starbase moves.

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January 30, 2010 10:05:09 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks for the answer.

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