We’ll be talking about this a lot more soon but I wanted to alleviate some concerns on how magic will work in Elemental.
There are over a dozen different books of magic in the game.
When a player selects their sovereign (their sorcerer, channeler of magic), they can choose which books of magic they want. Each book will have a cost to it. So you can spend a lot of points on having lots of books or use those points to make your channeler more powerful.
In addition, based on what race you are, you will get a book of magic and based on which allegiance you choose (Empire or Kingdom) you will get a book.
Example: The Empires get the book of death magic. The Kingdoms get the book of life magic.
Then there are books of magic you can research in the research area.
There are also books of magic spread across the world that you can find via quests and other events.
I won’t even get into how many spells we have. I’m not even sure myself as there are currently many pages of spells.
Some spells are for tactical combat. Others are used globally.
Obviously, what spells you can learn are based on what spell books you have in your possession. Over time, we plan to keep adding more and more spells to existing books and release additional spell books for free after the game is available as players help us think of new and interesting spells.
We’ll talk more soon about how the magic system works in detail but hopefully this gives you an idea of the direction we’re going.