Just a few minor issues my friend and I noticed during a game:
-AI players send envoy ships to enemy planets in locked team games.
-Advent AI still makes homing mines on most of their carriers.
-Numerous Visari autocast abilities get used without checking if they're actually needed. ie Kortul weapon jam, the new envoy Nanomedice Outreach, Power Draining Nanities, etc.
-Pirate seige ships, which I presume are their anti-starbase ships now with their long range attack, don't actively engage the starbase. Their priority is to attack the planet. I would strongly suggest making something else the anti-starbase ship.
-Already been addressed in many other threads of course, but pirates rapdily get out of hand once players start giving them missions on top of the normal raids. Ends stalemates really fast though!
-Not a bug, but the TEC tech Insurgency is even more a joke now with new buffed pirate raiders. It was already bad in Entrenchment due to the rebels not getting any upgrades, but now they look even more pathetic. Would it be possible to include them on the pirate upgrade system or something? It's a level 8 tech with two levels to research; it needs way more punch than it currently has.
-Pirates will not leave a sector after a mission if there are still mines remaining. Since they can't kill the mines, they will stay there forever instead of returning to base.