The approach they should have taken from the very beginning was to make Vanilla, Entrenchment, and Diplomacy all work together. If you don't have a particular expansion, you can't play with those particular technologies and units, but you can still play in the same game with everyone else. This is the approach DOW 2 is taking with their Chaos expansion. It's a no-brainer, but especially with an online community this small. Or... perhaps it WASN'T a no-brainer, since the community is so small (i.e. it wasn't worth the trouble).
This led to disaster in Company of Heroes. The new expansions were never balanced well, but everyone was forced to play with the expansion factions and units anyway. If you ask anyone in the community today, they would tell you they would be overjoyed if they split things up so they could go back to vanilla only. Most people in the DoW2 forums are afraid of the Chaos expansion fucking up the game like with Company of Heroes since they will not have the option to 'turn off' Chaos if they are overpowered. Everyone is now stuck with it as there is only one lobby and matchmaker.
The only problem with Sins is that the Sins community is small to begin with. Dividing 1000 people into 3 seperate lobbies wouldn't be a problem. Dividing <80 people is.
Yes Diplo is killing sins online. Soon, sins wil be playabe only at weekends. Lack of new stuff for online pvp games, faster game speed created for Koreans ( we needed engine fix so the late game wont slow down so much) and separate lobby made it shit.
Maybe Klemz was right......
Uh, turn off pirates and play at fast speed. It's now Entrenchment with pacts and envoys. How does this make the game worse in any way? Unless encouraging non-pocket players to make more than two civilian labs and making feeding harder is bad for the game somehow?
Online veterens complain Diplomacy is 'killing online Sins', but why the hell should new players starting with Trinity be forced to downgrade to Entrenchment because the online veterens are being selfish? If Diplomacy was totally imbalanced, I could understand; but I fail to see how adding some new civilian tech to counterbalance Entrenchment is bad. If you don't think it's worth $10, that's your choice. But don't cry about the community splintering because a large chunk of players decided to move on. Why shouldn't they use what they paid for?