Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
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Empire Tree tweaks FTW

By on February 18, 2010 2:11:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ferang

Join Date 01/2009
+3

A couple of suggestions for future diplomacy patches.

The first suggestion is a new feature that I think would be nice to have in the game. I use the option of queuing targets with the shift button quite a bit and would like to be able to see the ships that I have already queued in the empire tree. I thought that this could be shown with an outline (around the icons in the empire tree) and perhaps a small number for the queue order. Alternatively I thought that the outlines of the queued ships could have lessening degrees of brightness to communicate the order. Not a big deal but I just thought that it would add to the already excellent interface.

The other that I'm almost positive has been pointed out somewhere (and is also minor), is that fact that the empire tree backdrop in diplomacy doesn’t cover the entire fleet. It just needs to be extended to the right a cm or so.

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February 21, 2010 11:29:12 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The thing about the empire tree that anoys me is that it won't stay still... it goes up and down, most of the time by just a little (meaning that instead you order your whole fleet to attack the SB you tell them to attack the construction frigate that sits right below the SB icon) so i usualy pause the game when giving (qued) orders,

seeing which ships have a que order might be very handy too though,

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