I had a test 1v1 game against an unfair AI where I didn't bid in the auctions.
Raid one 'Guarded'... (why not 'low', will it ever be 'low' then'?) the enemy put in a late bid of 229..
2 Corsairs, 3 Pillagers, 7 Reapers, 9 Rogues, 4 Cutthroats
Raid two 'Elevated' no further bid from my enemy
5 Corsairs, 9 Pillagers, 6 Reapers, 2 Rogues, 4 Cutthroats
Raid three 'High' again no further bid
12 Corsairs, 13 Pillagers, 7 Reapers, no Rogues or Cutthroats
Raid four 'High' no further bid
13 Corsairs, 12 Pillagers, 8 Reapers, no Rogues, no Cutthroats
Raid five 'High' the enemy add another 250
13 Corsairs, 13 Pillagers, 7 Reapers, no Rogues, 2 Cutthroats
Raid six 'Severe' no further bid
19 Corsairs, 8 Pillagers, 3 Reapers, no Rogues, 11 Cutthroats
Thats quite a number of ships for 479 credits all told!!! This wasn't a six hour game either. I'm not sure whether the silly stats would start to show up again, the ships themselves seemed okay for the first six raids, though they did vary.
The Pirates were certainly much more dangerous than an unfair AI. With so little money put into the pirates why do the raid levels increase so much? Why so few Rogues and Cutthroats? It shouldn't be about wrecking the game just so that experienced players won't get a few free experience points- if there isn't much of a raid, there won't be many experience points...? At 1v1 I could cope with the pirate raids and still win the game... but I'm not sure at all how this would work for a game against several AI, especially if I had to fight for territory right from the start, and if the raids were bidded up more earlier.
I just wonder about the direction of the expansion. I would have had the ordinary pirate raids as a threat to extended trade routes, using mainly Cutthroats. With some sneaky AI and the ability to pass Phase Inhibitors they would be a nuisance throughout the game. Slow trade ships down so that they can be destroyed- trade is still a defence against pirates, even though most of their ships are heavier and don't attack trade- it's a nonsense really, that the anti-trade ships have been reduced in favour of siege...!! Then the pirates wouldn't pose a threat to the existence of factions, just their economies. If you had no trade or refineries there would be little to worry about. If players wanted to send destructive terror raids on enemy planets they could tech up and buy them.