Okay, I've never messed with capturing game play, how is that done?
Automatically, actually. If you played the game and it didn't crash, a replay file was saved when you quit (note: if you save and load, you will have two incomplete replays rather than one complete one. Obviously we need the complete picture, so review your replays to find the right one). You can check your recorded games under singleplayer auto-record and review your matches in-game.
The files themselves are stored in an odd location on disk.
C:\Users\<User>\AppData\local\Ironclad Games\Sins of a Solar Empire\AutoRecord-Singleplayer
Note that "appdata" is a hidden folder and you will need to go to folder options in the control panel to make it visible.
I'm currently playing a single solar system with 77 planets and two opponents besides myself.
23-24 planets per player is positively gargantuan. As I've already said, the map you're playing on is uncharacteristically large for the number of players you're using, and the key to victory is to build a superpower economy. It's entirely feasible, if your enemy start positions are far enough away, for you to have over 100 credits per second income before the first shots are fired.
Of the the 77 planets, I nabbed 11, one apponent grabbed 12 and the other one 13, the rest aren't claimed yet, but to get to them I must attack one of my nieghbors.
You certainly should be colonizing faster against easy-difficulty AI's, so we need to see what's going on to make any judgments.
A tactic I'm trying out in with this game is spending less on fleet sized and more on caps. My actually fleets have very few friggette and cruizers, think I'm up to level 4 or 5 no on fleet size. But I've 8 cap ships.
That strategy is quite risky, since capital ships need to level up to become powerful, but if capital ships are sharing experience points they will level up slower. Generally people only do this with carrier-class capital ships in the early game, and even then they back them up with frigate power.
Why did I do this.... I wanted more resources avaible to me so I could research faster. I also wanted to make sure I had enough resources on hand when I do nab a planet from someone I can get it up and running under my control faster, without having to wait for enough credit/metal/crystal to do so. Speed is the key.... get this planet under control, and move on to the next, quickly as possible.
Speed is indeed the key, but you should be able to balance your budget with frigates. If you're losing large numbers of frigates while colonizing, then you need to re-evalulate your methods, because you shouldn't be losing more than a one or two unless you're taking on very powerful militia (in which case your capital ship should be leading the onslaught[/i]).