Like everybody, i will be happy to have a sins who is 64 bits and support multicore/multiprocessor ( i have two quad core xeon with 16 gb ram )... but we need to be realistic... in fact, a recompilation for multicore/64 bits can be very fast but since the original code was not optimised for these case, result will be very low, at best some loop using a other core, maybe a few % of speed...
The alternative is to rewrite all the engine code for 64 bits and multicore... task is somehow similar to create a new game... the amount of work is not for a patch or expension, more for a full game sequel like a sins 2, and at full price...
Now, the two last year, dev have make a huge work... not only correct some bug but create patch who tune the game in a way to please gamer or expension who add option wished by the communauty... more, they have listen to modders and give them what they wish when it was possible... it is already a huge amount of work for a very little money income... price of the expension are ridiculous low when compare to a lot of other game... price of DLC are similar to price of sins expension but you receive more that a new armor ( or in sins, more that a new ship )...
Now, about the "sins optimisation project", i will not discard it so fast... ok, they work mainly on reducing the memory use... mean that the amount of data is more little... mean that processor and graphic card will process smaller data in a faster way... mean that some processor resource are now free and can be used by the other task of the game...
About Empire total war ( or napoleon ), we cannot compare to sins... each version is a full priced game... and actual speed is no only due to multicore but to feature who was remove from previous version of the game... if you are a fan, you certainly remember that before, when you attack a city, each city was different, with a bunch of various building, fortification, street layout, etc... now you have only the square/diamond fort... in fact, it is only fun to attack a place without fortification where you have some various layout and the tactical use of various building is very good... this without speak of research tree we become more reduced with each version... what about the fact that Total war are not real time game, only the battle are real time, and it never happen that battle happen in the same time, they happen one after the other... more, if you have a bunch of armies, they can be used only if unit of the first one flee or are destroy...
So, if Stardock make a sins version with only 2 planet type, with only one single simple research tree, a turn based game on the level of map, battle in sequencial mode and not in the same time, you will be happy since it is fast... if it is what you wish, better take a look at a other title from Stardock called gallactic civilisation or maybe to Armada 2526 .. guys who have work on these title have work on the Total war serie, it run like a total war thing but it is not comparable to sins...
Finally, remember that sins is a old game... the recent Trinity is nothing more that some other distributor will call a gold or platinium edition... everything who was made for a game in a single package at very low price...
Final comment : better start a topic about what you wish in a possible Sins II that bitching on original Sins... be patient too, a sins II can ask maybe 2-3 year of work ( one year dev time for the original sins is not the norm )...