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[MOD] TotalEffects Complete Particle Conversion mod for Diplomacy 1.034 UPDATE 12/17/11

By on June 4, 2010 9:17:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

CPPFZKrdaxD...

Join Date 06/2010
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version 0.801

 

TotalEffects now conforms to TSOP standards. Huge thanks to Soase Maelstrom!

Thanks Stant for the updated Diplomacy version.

 

 

Anyone may use this mod in their own mod however they like, as long as proper credit is given.

 

A graphical mod I have been working on for a while. Mostly focuses on ability effects, (unlike Bailknight's which focuses on weapons and some abilities.)

I am making an effort to replace every single particle effect in the game. I only have 15 left to replace, so hopefully those who use it are happy with the large amount of content.

Credit to Bailknight, Zorodius, Soase-Maelstrom, and Mansh00ter(BKG mod and Dynamic explosions are mixed, so I dont know if I used any of his effects)

I used those mods as fillers just because I am lazy. I am working on getting rid of effects that I "borrowed".

In spite of these fillers, I still have over 2/3 original content

 

I did not explain how to install the mod, go look at some other mod's explanation.

 

Enjoy

Diplomacy 1.034:

 

http://www.gamefront.com/files/21093989/TotalEffectsDiplomacy1.34.zip

 

Entrenchment is no longer supported.

 

.zip

7.69 mB

 

I have now included the Readme for those who do not wish to download the mod at the moment.

 

Credit to Bailknight, Mansh00ter, and Zorodius for their corresponding graphical mods.
Also credit to Gas Powered Games' Supreme Commander for some of the textures.




This mod is an attempt to make another graphical mod that goes with the current list.
It contains a mixture of particle effects of my own creation(mostly my own), effects from bailknight's graphical mod, effects from Mansh00ter's mod, and effects from Zorodius' Solarflair mod.
I need critique on my particle effect skills and what looks nice and what does not.


If you get rid of the gameinfo folder, you will get rid of:
Better range for the Jarrasul drain planet ability so that it actually has the same range as its bombing range. If the gameinfo folder is removed the drain planet effect will look funny.
Cleansing Brilliance has a muzzle effect. (bailknight)
Assault Specialization has an effect when it hits structures.
Charged Missiles now has a different beam texture and hit effect.
Disintegration bounceback has more effects and disintegration itself has an actual muzzle effect.
Volatile Nanites has an effect when a ship dies.
Tweaked a bit with the Vasari capship's weapon effects.
Changed the capship explosion. Need critique on this. Getting rid of gameinfo will change the capship explosion back to Solarflair's.
I changed the Argonev's explosion to the same as the other starbases so as not to generate lag on death. If the gameinfo is deleted, the game will lag every time this starbase dies.
Synced the Skarovas' and the Kortul's wave cannons to fire at a single point.

DELETING GameInfo will simply cause these changes to vanish CAUSE THE GAME TO CRASH. DON'T DO IT.

Solanus now has a muzzle effect
The Garda's shots also travel faster.
The Destra Crusader's plasma shots now fire at a single point on a mesh.
Added custom phase travel effects for each race. (critique please) (Bailknight for TEC, Zorodius for advent, me for Vasari)
The Transcencia starbase now has Beam weapons instead of plasma. No damage change.
The Dunov's shield Restore ability now has a muzzle effect.

There is also a change in the theme music, one that I like more. (NO CRITIQUE ON THIS PLEASE)
Numerous other surprises relating to just particle effects.

Enjoy

Hopefully everyone knows how to install mods. If not, look it up. 

Hopefully this is clear...

 

I have removed all of the changes that would have anything to do with unbalance or game tweaks. All of the above changes are aesthetic only.

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March 8, 2012 1:40:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

In my dreams, I'm doing a sound mod.  But in reality I have to have the time.  Darn reality.  It is on  my list though.

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March 8, 2012 2:17:43 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I don't have the experience or the tools to make an original sound mod

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June 9, 2012 9:46:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

How did I not notice this?

This compatible with Rebellion?

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June 9, 2012 9:49:30 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Volt_Cruelerz,
How did I not notice this?

This compatible with Rebellion?

 

B/c you didnt hang out with us prior to yesterday. See, your welcome.

 

And Im not sure its compatible. One could always try.

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June 9, 2012 10:29:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Needs conversions

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June 9, 2012 10:33:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It should work

but I'd need to add more effects for rebellion stuff

does Harpo have a fully updated ref file set for the latest Rebellion build?

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June 9, 2012 10:36:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

also added my video because I forgot that it would get buried in posts...

oops

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June 9, 2012 10:43:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

krdaxdrkrun, the ref files thread does have a ref set for reb.96 if that is late enough for you.

harpo

 

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June 10, 2012 1:32:46 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ah

Thanks!

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June 22, 2012 1:21:57 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Help plead my cause before the devs, keep this thread afloat:

http://forums.sinsofasolarempire.com/427354

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July 10, 2012 2:40:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Bump

I am currently hard at work on the Rebellion version of this mod with fully redone effects.

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July 11, 2012 11:51:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Very cool sir.  

My thought:  take the "icon" style effects and make them more "effects".  I get them and they make practical sense but the game is just too darn pretty not to blow up real good all the time.

Sort of what they did with the new wave cannons--MUCH better.

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July 12, 2012 1:41:35 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

We plan on bringing your work into DS. Bailknights is getting too long in the tooth sadly.

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July 12, 2012 1:48:21 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sounds good

Still working on the newest version :3

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July 12, 2012 1:55:33 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I eagerly look forwards to the Rebellion version. Some of your work has been incorporated into SoGE, and this amount will likely expand in the future.

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July 12, 2012 12:55:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

this is awesome

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July 17, 2012 1:24:35 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

He has become famous!

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July 18, 2012 9:57:33 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

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July 18, 2012 3:53:19 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

mod things faster. I want to see this on rebellion

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July 19, 2012 10:16:42 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

work takes time, be patient please

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July 19, 2012 10:55:48 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

"Hurry up and finish your mod.".

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July 19, 2012 8:14:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Rushing tends to results in botched products. Unless you have a set release time/date, and even then at times, don't rush things out the door.

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July 19, 2012 11:05:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

We are not rushing we are....reminding him to keep working on it and not play LoL so much!

 

Oh and write your reviews kid. They aint gonna write themself

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November 23, 2012 6:19:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hello,


Is this mod still in the works for rebellion? I would love to see it for the next version of the game.

 

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November 26, 2012 9:22:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Indeed it is!

However, the effort required to remake every single effect from scratch is no small matter...

I can give no estimate of completion, but the fact that at least you have remembered my little mod makes me happy, and I shall accelerate work A.S.A.P.

 

Current Completion 95/800 ish :3

just around 705 left to go! YAY

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