soase-maelstrom soase-maelstrom

[MOD] Maelstrom [Trinity | Rebellion]

[MOD] Maelstrom [Trinity | Rebellion]

http://www.soase-maelstrom.com/

 

Compatibility

Maelstrom is currently compatible with

Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94

_________________________________________________________________________________________________

Credits

For contributions in testing and concepts
ICEman, Quiet_Man, Malanthor, UncleJ and many others
_________________________________________________________________________________________________

Introduction

The Maelstrom Mod introduces four new races to the SoaSE Universe.

It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.

All of the new races are independent of the original races and have unique strengths and weaknesses.

Learn more and download the Maelstrom Mod at ...

ModDB Website                    

 

______________________________________________________________________________________                               

Please note that for all mods the 'Installation and Change notes' are included in the download.

Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.

Installation & Release Notes

4,211,730 views 1,681 replies +10 Loading…
Reply #976 Top

Question, is the Replicator 's Pathfinder(scout) suppose to be that strong? 5000 Hull, 5000 Shield, 5000 Damage, and godly speed.

 

Edit: The scout file in Maelstrom_Orginal_1.191_4 seem to be the intented stats, while the scout file in Diplomacy are a bit wack.

Reply #978 Top

Quoting soase-maelstrom, reply 975

Release 5 of the mod should be happening soon ... just testing the six variants.
End of soase-maelstrom's quote

Any of it involve strippers?  Just sayin'...

Reply #979 Top

Wire strippers and paint strippers.  Lucky you.  ;P

Reply #980 Top

Quoting XATHOS, reply 978
Any of it involve strippers? Just sayin'...
End of XATHOS's quote

Quoting Stant123, reply 979
Wire strippers and paint strippers. Lucky you.
End of Stant123's quote

R5 should be out this weekend ... sorry to disappoint but strippers not included.

 

Reply #981 Top

Quoting soase-maelstrom, reply 980


R5 should be out this weekend.

 
End of soase-maelstrom's quote

Yay! :grin:

Quoting soase-maelstrom, reply 980


sorry to disappoint but strippers not included.

 
End of soase-maelstrom's quote

Darn! :P

Reply #982 Top

Hey dude

Excellent job with the mod, I love it some far. 2 questions however.

 

1) any updated eta on R5 at all?

 

2) Is there a way to turn of Dreadnoughts? They tend to end up dominating otherwise..

 

thanks!

Reply #983 Top

Quoting eviljimmy, reply 982
Hey dude

Excellent job with the mod, I love it some far. 2 questions however.

 

2) Is there a way to turn of Dreadnoughts? They tend to end up dominating otherwise..

 

thanks!
End of eviljimmy's quote

 

Download and use the Standard Series Release for whatever version of Sins you use.  It has everything except the Dreadnoughts, asteroid militia, and powerful pirates.

Reply #984 Top

ah yes, I should really learn to read one day, life is hard without it! :P

 

so no updated ETA? :D

 

Reply #985 Top

See reply number 980.  That reading thing is bringing you down again.  ;]

Reply #987 Top

Hah!  

It's not the weekend everywhere yet, my friend.  Only Friday 4pm for me, 1pm in Hawaii.   B)

Reply #988 Top

Hi Guys,

Life is conspiring against me currently. I am moving house as of yesterday and when I try to upload the R5 mods the server keeps timing out.

Anyway I have got one release uploaded and verified, you can find it here ...

 

http://www.soase-maelstrom.com/release/Maelstrom_Diplomacy_1.32_5.zip

(checksum: 302530517)

 

Have fun!

Reply #990 Top

OMG The alliance revamped models are effin amazing!!!! I love the Galacticus Class Carrier XD Blimpish style perfection!!!!!

Reply #991 Top

I downloaded the latest version thinking it was just going to be balance changes...and wow, everyone has nice, shiny new models!  Balance is far better than it was before.  The Replicators still seem a bit overpowered but at least they aren't invincible now. 

I did run into a level 10 replicator support capital that had shield mitigation of 92% (almost invincible with its shield restore) but that is easily fixable by making its mitigation value the same as the other capital ships.  Every other capital has maxMitigation StartValue 0.650000, but the CAPITALSHIP_SUPPORT_Replicators has maxMitigation StartValue 0.700000

Edit: fully upgraded, all the replicator capital ships are still going up to around 90% mitigation (even outside their culture).  I was able to bring one down in a battle, but I had to focus my entire fleet (and bombers) at it.  Unless you intend for the replicators to be a super race that everyone has to team up against, I would suggest lowering their capital ship mitigation (the smaller ships seem fine). 

Also, I can confirm that the values for the Norlamin mass upgrade techs are broken again.  Both RESEARCHSUBJECT_SHIPMASSREDUCTION0_Norlamins and RESEARCHSUBJECT_SHIPMASSREDUCTION1_Norlamins are now adding to the ship mass instead of lowering it.  The researchModifier perLevelValue for modifierType: "MassReduction" should be negative.

Reply #992 Top

ok im trying and trying to get this to work. iv downloaded it and sent it to its right path. it shows up under the mods window so i activate it and go to play and nothing. i thought once it was in the mod options i did it right and everything. spent almost 2 hrs on this and still stuck. plz help i really want to play this mod.

Reply #993 Top

When you activate it, do you see a checksum other then 0?

Before you leave the mod screen are you clicking apply?

Reply #994 Top

yeah im hit apply when i leave. i manage to get it to work now thanks. now im running into another issue. the whole game is just shutting down on me. i thought it was the graphics so i turned them down and still does it. i swear my comp hates me like my ex wife lol.

Reply #995 Top

Shutting down as in minidumping?  Does it happen right away or during game play?

Sometimes downloads of large files have issues and you don't get every piece of data.  I'd suggest downloading it again, unarchiving it on your desktop so windows doesn't mess with anything, and then copying the files over to the mod folder and trying again.

Reply #996 Top

Quoting Holybeast, reply 990
OMG The alliance revamped models are effin amazing!!!! I love the Galacticus Class Carrier
End of Holybeast's quote

Thanks, I like that model also.

Reply #997 Top

Quoting Peter1x9, reply 991
I downloaded the latest version thinking it was just going to be balance changes...and wow, everyone has nice, shiny new models! Balance is far better than it was before. The Replicators still seem a bit overpowered but at least they aren't invincible now.
End of Peter1x9's quote

R6 will focus on a more definite final balance amongst the races and the planets.

 

Quoting Peter1x9, reply 991
Also, I can confirm that the values for the Norlamin mass upgrade techs are broken again. Both RESEARCHSUBJECT_SHIPMASSREDUCTION0_Norlamins and RESEARCHSUBJECT_SHIPMASSREDUCTION1_Norlamins are now adding to the ship mass instead of lowering it. The researchModifier perLevelValue for modifierType: "MassReduction" should be negative.
End of Peter1x9's quote

Thanks, will follow it up.

 

Reply #998 Top

Quoting sorrowinwar, reply 994
ah im hit apply when i leave. i manage to get it to work now thanks. now im running into another issue. the whole game is just shutting down on me.
End of sorrowinwar's quote

How far into the game are you having problems?

Quoting sorrowinwar, reply 994
i thought it was the graphics so i turned them down and still does it.
End of sorrowinwar's quote

What are your current graphics settings?

Also how much RAM have you got?

 

Reply #999 Top

i got like 8G of ram and i tried it on every graphic setting. i play the game for like 10 mins maybe and the game shuts down. i love the mod so much i just save like ever 5 mins so its all good.

Reply #1000 Top

Hi sorrowinwar,

The most  common cause for the mod mini-dumping is going over the 2GB limit. Here are a few suggestions

1. make sure you have Sins patched to the latest version ( i.e O (1.191), E(1.051), D(1.32)) and that the version of Maelstrom you downloaded matches the patch.

2. make sure your graphics card has the latest drivers

3. turn off as many background processes as possible ... antivirus, etc