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[MOD] Maelstrom Mod |Trinity|Rebellion

By on June 29, 2010 11:22:10 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums External Link

soase-maels...

Join Date 02/2009
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Compatibility

Maelstrom is currently compatible with

Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.1

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Credits

For contributions in testing and concepts
ICEman, Quiet_Man, Malanthor, UncleJ and many others

For mod optimization special thanks to ...
The Sins Optimization Project (TSOP), Bailknight`s Graphic Mod

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Introduction

The Maelstrom Mod introduces three new races to the SoaSE Universe.

It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.

All of the new races are independent of the original races and have unique strengths and weaknesses.

Learn more and download the Maelstrom Mod at ...

              Maelstrom Website                    ModDB Website                     Strategy Informer Website

or use the links below

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The Standard and Expansion Series (Trinity)

Please note that the Maelstrom mod Expansion series have Titans & Dreadnought Capital ships, expanded Pirates

and more challenging Militia ... whereas the Standard series do not.

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Sound Pack (Release 1 added 27/3/2012)

Alternative music, voices and dialogue for the new races.

Maelstrom Sound Pack R1              


Original Sins (Release 9 added 04/08/2012)

Standard series    Maelstrom Standard for Original R9, v1.195                               

Expansion series  Maelstrom Expansion for Original R9, v1.195                


Entrenchment (Release 9 added 04/08/2012)

Standard series    Maelstrom Standard for Entrenchment R9, v1.055                                   

Expansion series  Maelstrom Expansion for Entrenchment R9, v1.055    


Diplomacy (Release 10 added 23/04/2013)

Standard series    Maelstrom Standard for Diplomacy R10, v1.37                             

Expansion series  Maelstrom Expansion for Diplomacy R10, v1.37              


Rebellion (Release 5 added 6/4/2013)

Maelstrom Rebellion R5, v1.1                                                                    

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Please note that for all mods the 'Installation and Change notes' are included in the download.

Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.

Installation & Release Notes

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April 2, 2012 12:42:45 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

what's different about the new sounds?

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April 4, 2012 7:53:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting a110,
what's different about the new sounds?

Alternative music, voices and dialogue for the new races (i.e about 800 alternative sound files)

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April 10, 2012 4:08:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

dont know if this has been asked already, but if u port this to rebellion will u make the titans researchable, or keep them as they are?

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April 15, 2012 11:14:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Are the new races balanced well with the vanilla races? (I'm talking about non-expansion, if that matters.)

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April 17, 2012 10:36:57 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Afrojason,
dont know if this has been asked already, but if u port this to rebellion will u make the titans researchable, or keep them as they are?

Titans will be generated as per standard Rebellion. The Dreads will most likely still be spawned

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April 17, 2012 10:37:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting kidersx,
Are the new races balanced well with the vanilla races?

Balance is pretty close

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April 18, 2012 9:39:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Good work, by the way.

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April 19, 2012 12:15:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting kidersx,
Good work, by the way.
... ta

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April 19, 2012 4:29:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sorry for sounding like a noob, but it's because I am. I just bought the game yesterday. How does modding work with Trinity? Do I just download the Diplomacy pack?

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April 19, 2012 4:34:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting HeadrushReaper,
Do I just download the Diplomacy pack?

Yes, you have the option to use any Sins version, but when it says "play trinity", its the same as Diplomacy.

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April 19, 2012 7:26:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Alright, thanks!

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April 19, 2012 9:37:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

OH MY GOD!!  I HAVENT PLAYED IT YET BUT THE PLANETS LOOK SOOOOOOOOOOOOOOOOOOO AWESOME!!!!!

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April 20, 2012 2:24:42 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think the advent dreadnoughts are slightly underpowered (at least in the diplomacy version, (don't know if it makes a difference))  I think it would be a good addition to make the plasma capable of firing forward since the single beam weapon is not powerful enough to support the ship by itself.

also, did you guys edit the grav well sizes or are dreadnoughts just unimaginably slow?

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April 22, 2012 6:09:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The Planets are awesome!

But Sadly: the titan System is gamebreaking.
You can build your titan in the first minutes...and clean a whole solar system with it.

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April 22, 2012 1:34:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If you guys are really worried about the titans or dreads being unbalanced, just edit the galaxyscenariodef file so each side starts with 1 under the quick start options.  Remove the spawn ability from the controllers.  Problem solved.

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April 22, 2012 7:00:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

thanks, found it for myself a few moments ago^^
removed the titan and dread buildings from home wolrd, now its fine...
but for the next time...i will try to download the Standard version first *facepalm*

hope there will be Rebellion support later, this mod is awesome

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April 25, 2012 11:14:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting LazerusKI,
hope there will be Rebellion support later,

Depends on how 'large' Rebellion is (currently it is huge)

Quoting LazerusKI,
this mod is awesome

Glad your enjoying it.

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April 29, 2012 12:19:54 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Vasari titan can have a little redisighn !!!

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April 30, 2012 10:34:16 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GrandMoffDima,
Vasari titan can have a little redisighn !!!

For the original races I'll be eventually including the Titan models from Rebellion. The current Titans are just fillers.

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May 1, 2012 1:47:09 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It will be an idea to add a third sub-faction to existing sub-factions in rebellion.

And add a new capitall class called artillery cruisers... 

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May 1, 2012 10:32:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GrandMoffDima,
It will be an idea to add a third sub-faction to existing sub-factions in rebellion.

And add a new capitall class called artillery cruisers...

I can only hope Rebellion, when it is finally released out of beta, will be moddable. So far from what I have seen is that if fitting large mods into Diplomacy was a problem, then Rebellion will be a problem+

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May 1, 2012 11:43:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

soase-maelstrom i,m making a small balance mini addon to your mod ) Based on my vision of SoASE. If you give me a permission i will post it here )

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May 1, 2012 11:54:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GrandMoffDima,
soase-maelstrom i,m making a small balance mini addon to your mod ) Based on my vision of SoASE. If you give me a permission i will post it here )

Your welcome to post it ...

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May 6, 2012 4:55:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If you take the mod to rebellion you're either going to have to nerf wail of the sanctified (at least that's what i believe its called, correct me if its wrong) or reduce the population of the Dyson spheres and such since a wail from a planed with 8000 population or so would be absolutely devastating.

 

By the way, in my opinion this mod is only rivaled by Distant Stars and Seven Deadly Sins.  Keep it up!

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May 6, 2012 11:57:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi AseOfSpadez,

Quoting AseOfSpadez,
If you take the mod to rebellion you're either going to have to nerf wail of the sanctified (at least that's what i believe its called, correct me if its wrong) or reduce the population of the Dyson spheres and such since a wail from a planed with 8000 population or so would be absolutely devastating.

Not sure what the 'wail of the sanctified' ability is? It sounds like 'Sins of the Fallen'.

But in general the Dyson Spheres and Ring World are a bit over the top.

Quoting AseOfSpadez,
By the way, in my opinion this mod is only rivaled by Distant Stars and Seven Deadly Sins

Thanks for the compliment as they are great mods. In fact 7DS is what inspired me to create Maelstrom.

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