haven't seen complaints on this ability yet which are to be taken seriously. It's an ability on a static structure (a hanger)... hard to see how it is OP or game-breaking. Vasari were seriously UP last patch, and seems like most of their OP-ness lately is with scramble bombers.
Phasic Trap needs to be reworkd...it should buy the Vasari time to reinforce their defenses with a fleet by keeping SC temporarily out of the picture, but it should not keep enemy SC out of the battle forever, SC are simply too important...
Though it hasn't been discussed yet, my thoughts were to increase the antimatter cost and cooldown time while increasing the range...this would still allow SC to continuously be disabled, but not indefinitely...
No. I played this game heavily for years. Vasari support cruisers were always seriously underutilized. Subs just got buffed up to where they might be usable. They still require ridiculous amounts of micro to be used effectively, otherwise, left on autocast, they will jump to disable extractors, or all jump to disable the same ship. In other words, without serious micro, they are useless.
You should also then know that Domina Subjugators and Cielos are weak...with the subverter buffed, the Vasari can no longer complain about having crap support cruisers...subverters aren't just stronger now, iconus guardians are weaker...with the illuminator nerfed, battleballs with illums as the main source of non-SC firepower aren't as powerful anymore...this last patch weakened the power of the Advent's support cruiser and did nothing to the TEC, leaving the Vasari with the uppper hand...
The only change I was considering to subverters was preventing shield disrupt from affecting SBs and capital ships...PMs should be powerful against individual, high priority targets like caps but right now they are a little too powerful (sometimes 3-4 times stronger than other weapons)...
Uh... no, no, and thrice no. They were just nerfed, dude. They were the main reason Advent were ridiculously OP for God-knows how long.
With the "mystery damage" bug fixed, illuminators (per fleet supply point) do the same DPS as LRMs, except that only half of their damage is frontal...therefore, they are only half as powerful against caps, SBs, and structures...furthermore, they are a lvl 3 tech and their special ability does not increase damage like the other two LRF abilities...combine this with scouts being nerfed, and the Advent took a serious hit from the latest patch...because LRFs are the backbone of early fleets, Advent are too weak in the early game, which is why few players use Advent in MP...
The biggest problem I'm seeing here is a fixation on the past...it doesn't matter if the Advent were OP and the Vasari UP for a millenia, that doesn't reflect on the current situation...right now, the Vasari are OP, not by much, but enough to give them a clear advantage...Advent are severely hindered in the early game and TEC still have a poor late game performance...
And as far as scouts go, leave them the hell alone. We've been there, done that with buffed scouts. They helped to ruin the game last patch, which was in my opinion one of the worst patches of the game, and one of the least fun to play.
I agree 100%...I've been against changing scouts from the start, if LRFs are going to be fixed it needs to be in a different way...
I strongly believe that the way to fix caps is to make capships be the counter to caps, not lrm or bombers or anything else.
I agree as well...once the capital ships are balanced this will likely be the next focus point....
I'm all for a community mod, but this has to be done right. No offense to you whatsoever, and you are perfectly within your rights to make your own mod, but if this is to be a community mod, with any chance or hope of being accepted by the community, it probably should be done by the community at large (or, at least a good sampling of well-respected, experienced dudes within the community), not just one dude.
I agree 100%...the only problem is, do you see a community at large working on a mod? This last patch (and this game as a whole) has been out for a while, and people have been complaining about it since it came out...examples are Four Capital Ship Abilities that Need Help and the Problem of Balancing With Ultimates and Four Game Mechanics that Need Help in order to Enhance Variety in Strategies by DesConnor, rather indepth phase missle examination. by Pbhead...and there are countless others...
Despite several good players making good observations and good suggestions in regards to this game and this last patch, nothing has been done about it...this patch has been out long enough, if a community mod was feasible it would likely have been started by now...
I'm not dumb, I know I don't have a lot of recognition or respect on these forums and therefore what I say carries little credence...but I'm being proactive, I'm going out and getting ideas, making files, and preparing a mod that can be tested...it's not that I think I'm the best to do this, its that I don't see anyone else doing it and I personally want to enjoy this game again...