I've decided this forum has lots of viewers but not a lot of responders. Do you have stats on the number of downloads of what you have done.
I concur...the most reason version of the mod has 4 downloads...every time I've changed versions, I don't remember seeing a download count of more than 5...
Personally, I think a community mod would require 3 or 5 community members (majority rule) to vote on changes before accepting into a released mod.
I think something like this would help give any mod some...officiality...here's the problem, why hasn't it already happened? Why is was there no community mod before? I don't know...there obviously are a lot of ideas and some people had put a lot of thought into the matter before this thread even started...I know many people have modded the game and play their own versions anyway...
I was hoping that if I actually started something...actually had something people could download, that at the very least other threads would pop up...some people want to fix pirates, BOOM, there's a thread...some people want to rework refineries and BOOM, there's a thread...
Unfortunately that didn't happen...
I'm going to go over everything in this mod with a fine tooth comb, see if any small tweaks need to be made...
Right now, here is what I'm probably going to do with the Radiance:
Animosity...max target count will probably be set to 16/32/48...SC will probably not be affected (a tough decision but SC are only going to be weakened in the future and other FFing choices weakened, so this choice pretty much guarantees it won't become overpowered)...ability will provide a damage reduction of 20%/40%/80%...
As tempting as it is to buff energy absorption's armor, with the damage reduction to animosity I'm probably going to revert to the buff to antimatter conversion...
Cleansing brilliance is going to have a 90s cooldown and column radius of 750...
As for other potential changes.....
The Jarrasul's colonize ability may have its duration decreased slightly...720s is a long time to have a planetary bonus....
EMP, Magnetize, Vertigo, and Vengeance all may have their AM costs looked at...all of them right now have incrementing costs (ex: 50/55/60)...since they are support ships, this may be okay...or, it might be a bad idea and constant costs are the way to go...feedback appreciated....
Once this part of the mod is finalized, I'll upload it to this website (still don't know how to do that for certain or where the best place to upload this is) and start a thread in the mod section with a link to this mod...from their, I'll post links to future components of this mod....
If an organized community effort to do...well, really anything, comes about, awesome...and if not, oh well, I'm going to try and continue as long as I can...