Will you be online to test this?
I will be available most of this weekend...Saturday and Sunday afternoons/nights will be best, the things I have to do this weekend don't have to be done at fixed times so I'm pretty flexible...
the alterations to capital ships are very much the easiest part of the patch.
I agree completely, but I'm thinking that they needed to be done first, as they definitely needed to be changed and may render other changes unnecessary....for example, lets say its established that "oh, phase missiles are soooo OP against caps"...well right now that may be very true, and maybe PMs need to be nerfed...or maybe if caps were more valuable, then PMs will suddenly be deemed perfectly acceptable...PMs don't have to be changed to balance the game, but the caps still do...just one example...
the pirates are the focus of most complaints
I've seen a lot of complaints about this as well...on one hand, it is usually only relevant to SP....but on the other hand, it is perfectly in the realm of possibilities, so why not improve it? I have not looked at your mod yet but I agree with you that pirates do need to be changed...I downloaded your mod and when I have time will definitely try it out in SP...I don't know when pirates will be focused on, but they are definitely an element that needs to be fixed...
that you have correctly understood how armour works in the game, though this does not necessarily imply that your change to the Radiance is wrong.
This is my understanding of armor...the expression 1/(1+.05*armor) is used as a multiplier against incoming damage...this approximates to 5% less damage per armor point for low armor values...however, each additional armor point provides less and less of a bonus, so 20 armor does not remove all damage but rather halves it...
A linear bonus of 1/2/3 armor would not provide a linear bonus in damage reduction, which I felt made abilities like energy absorption and Heavy SC weak at higher levels...2/4/6 isn't linear either but at least it provides more of a bonus...
I suggested adding a shield regeneration aspect to Animosity, so that damage could be converted into shield in the same manner as the antimatter conversion passive from the armour.
I like this idea a lot...I want to test out animosity (just to see if it works) but I think its going to need a second buff...and I think your idea here is the best...I was originally in favor of a debuff effect on affected ships but shield regeneration is probably better...
This would avoid the aspect of your change that would make the Radiance the heaviest armoured ship in the game by a distance- which is not supported by the faction tendencies.
I agree...unfortunately, the ability does add armor...the less changes on a conceptual level, the more likely this mod will become popular and accepted...some broken things like animosity are going to have to be changed, but if possible I think it's best to leave the concept unchanged and rework the numbers to balance it...
Now, if animosity does prove very viable (dependent on a second buff), then perhaps increasing the antimatter regeneration on energy absorption would be a better change than an armor increase...you are right, armor simply is not an Advent thing...