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Diplomacy.. is this a bug? Re: pacts

By on September 13, 2010 7:23:25 PM from Stardock Forums Stardock Forums

drb44

Join Date 10/2008
+2

When you have a low relationship with a race, but their relationship with YOU is high because of envoys etc. that they've sent to your planets, and they initiate some kind of pact (like trade pact or whatever), they cancel and reinitiate the pact, over and over and over and over every few seconds... if your relationship with them is high enough to meet the requirement, this doesn't happen.... My understanding is that since they're relationship towards you is high enough, your relationship towards them shouldn't matter if they're the ones initiating the agreement.

Anyone else notice this?  It's terribly annoying, especially because of the voice dialogue every few seconds as they cancel the agreement and then re-initiate it lol

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September 13, 2010 7:47:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yes it is very annoying. I quickly look who the offender is and cancel all pacts.

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September 13, 2010 8:11:19 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Agh yes, pain in the ass bug the hopefully might be fixed next patch. Just cancel em.

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September 13, 2010 9:34:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

i've noticed this too

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September 14, 2010 1:09:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yep it sucks. Just cancel one by one till they stop complaining.

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September 15, 2010 4:05:16 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

When I was mucking around trying to pre-requisite pacts for my mod I had this happen and assumed it was something I did, perhaps it wasn't. Anyhow I fixed this issue simply by adjusting a couple of values in the Gameplay CONSTANTS file. It seems as though some of the values are backwards.

Under "playerDiplomacyAIDef" you have 2 threshold values for each pact.

offerOrAcceptTreatyHappinessThreshold:  type of pact    value            &

breakTreatyHappinessThreshold:  type of pact    value

 Most of the "offerOrAcceptTreatyHappinessThreshold" values are set to 0. Yet most of the break treaty thresh hold values are 9.5. So once your pact is formed as soon as your relationship value drops below 9.5 the AI will end the pact but if you still have that value higher than 0 it will want to form that pact again and gets stuck in a loop of breaking then wanting to reform. If you swap the values for the pacts where the break threshold is higher this will fix this problem.

Perhaps another file for your bad files list there myfist0.

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September 15, 2010 4:07:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

 for you my friend. 

can you send me the fixed file and I will post it on the weebly, maybe get it in TSOP.

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September 15, 2010 4:36:59 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Will do

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September 15, 2010 6:50:07 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Annoying Pacts Bug

gameplay.constants fix for Diplomacy 1.011

Place this file in the Mods GameInfo folder.

Thanks Z

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September 15, 2010 10:04:15 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

for you my friend.

Agreed. Very nice find and most annoying bug.

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