Hi!
I am working on simple balance mod compatible with Sins Optimization Project. Because I think some suggestions may be helpful for me, I will be very happy if You check this list and write your feedback/suggestions. General goals are simple:
1. Significantly increasing CAPS role in game
2. Implementing something we can call "counters system"
3. Fixing OP and buffing UP abilities, to caps and other stuff too.
4. All caps should be viable choice. All cap's abilities should be viable choice too (if possible).
Already applied balance changes list:
EDIT: Updated 26/01/2011
Global Changes:
Damage-vs-ArmorType changes:
-CAPITALABILITY damage vs PIRATE increased to 100% (from 75%)
-CAPITALABILITY damage vs CAPITAL increased to 100% (from 75%)
-CAPITALSHIP damage vs LIGHT increased to 100% (from 75%)
-CAPITALSHIP damage vs PIRATE increased to 150% (from 90%)
-ANTIVERYHEAVY damage vs LIGHT reduced to 25% (from 50%)
-ANTIHEAVY damage vs CAPITALSHIP increased to 75% (from 50%)
-ANTIHEAVY damage vs VERYHEAVY increased to 75% (from 50%)
-ANTIMEDIUM damage vs CAPITALSHIP reduced to 25% (from 75%)
-ANTIMEDIUM damage vs HEAVY increased to 100% (from 75%)
-ANTIMEDIUM damage vs MEDIUM increased to 150% (from 133%)
-ANTIMEDIUM damage vs VERYHEAVY reduced to 50% (from 75%)
-ANTILIGHT damage vs CAPITALSHIP reduced to 25% (from 50%)
-ANTILIGHT damage vs VERYHEAVY reduced to 25% (from 50%)
-ANTIVERYLIGHT damage vs VERYHEAVY reduced to 25% (from 50%)
-ANTIVERYLIGHT damage vs LIGHT increased to 100% (from 75%)
-ANTIVERYLIGHT damage vs CAPITALSHIP reduced to 25% (from 50%)
-ANTIVERYLIGHT damage vs VERYLIGHT reduced to 100% (from 133%)
Global CAPS Changes:
-ALL Caps weapons damage increased by 20%
-Starting Hull Points at all CAPS increased by 20%
-Hull Points recived every level increased by 20%
-Starting Shield Points at all CAPS increased by 20%
-Shield Points recived every level increased by 20%
-ALL Caps angular acceleration increased by 100% (to reduce stupidly large turning radius)
-COLONIZERCAPS start with 2SC squdron and end with 5 squadrons MAX
-BATTLESHIPS, SIEGECAPS and SUPPORTCAPS have 3 squadrons MAX
-CARRIERCAPS speed reduced to 450, same as COLONIZERCAPS (from 525)
TEC changes:
Korosov Siege Frigate:
-Cost reduced to 495/65/50 (from 620/80/65)
-Supply requirements reduced to 10 (from 12)
Percheon Light Carrier:
-Cost reduced to 750/135/120 (from 835/150/135)
-Supply Requirements reduced to 12 (from 14)
Hoshiko Robotics Cruiser:
-Now can cast Demolition Bots without facing the target
Cielo Command Cruiser:
-Embolden: now regenerate 5SH/s and give 20% boost to weapons cooldown (from 2.5SH/s and 10% cooldown)
-Embolden: now give 20% chance to block Phase Missiles
-Designate Target: AM cost and Cooldown reduced to 50AM and 30s (from 100AM and 45s)
Kol Battleship:
-Gauss Rail Gun: AM cost reduced to 30/30/30 (from 75/75/75)
-Gauss Rail Gun: range increased to 8000/10000/12000 (from 6500)
-Gauss Rail Gun: Now damage ignore shields and hit ships hull directly
-Gauss Rail Gun: Now also reduces Linear and Angular Thrust by 100% (50% in game)
-Adaptive Forcefield Phase Missiles Block increased to 50%/70%/90% (from 25%/45%/65%)
-Adaptive Forcefield Damage reduction changed to -50%/-50%/-50% (from -15%/-25%/-35%)
-Adaptive Forcefield Cooldown changed to 40/40/40 (from 45/40/35)
-Adaptive Forcefield AM cost reduced to 40/40/40 (from 40/50/60)
-Flak Burst: AM cost reduced to 60/60/60 (from 100/100/100)
Dunov Battlecruiser:
-Shield Restore AM cost reduced to 40 (from 65)
-Magnetize cast range increased to 7500 (from 5000)
-Magnetize MAX number of targets increased to 12/18/24 (from 8/12/16)
-Magnetize cost reduced to 60/60/60 AM (from 80/80/80 AM)
-EMP Charge Radius increased to 3000/3500/4000 (from 2500/3000/3500)
-EMP Charge range increased to 5500 (from 4500)
-EMP Charge cooldown reduced to 40/40/40 (from 50/45/40)
-EMP Charge AM cost reduced to 80/80/80 (from 100/90/80)
Marza Dreadnaught:
-Incendiary shells damage increased to 6/9/12 (from 3/4.5/6)
-Incendiary shells damage now ignore shields and hit ships hulls directly
-Incendiary shells now also reduces target armor for 1/2/3
-Incendiary shells timer no longer reset after each attack
SOVA Carrier:
-Heavy StrikeCraft bonus to armor increased to 2/4/6 (from 2/3.5/5)
-Heavy StrikeCraft bonus to damage increased to 25%/50%/75% (from 12%/24%/36%)
Akkan Battlecruiser:
-Ion Bolt effect duration increased to 4/6/8 (from 3/5/7)
-Targeting Uplink now reduces weapons cooldowns by 4%/8%/12%
-Targeting Uplink range increased to 10000 (from 8000)
ADVENT Changes:
Purge Vessel:
-Cost reduced to 505/70/60 (from 630/90/75)
-Supply requirements reduced to 10 (from 12)
Aeria Drone Host:
-Cost reduced to 1150/210/200 (from 1280/230/220)
-Supply Requirements reduced to 18 (from 20)
Iconus Guardian:
-Shield Projection: now give all allies 25% chance to block Phase Missiles
Domina Subjugator:
-Angular Acceleration increased to 4.5 (from 2.25)
-Perseverence cost/cooldown reduced to 100AM/40s (from 150AM/60s)
-Perseverence now reduces all damage taken by target by 35%
-Surpression Cost/cooldown reduced to 50AM/20s (from 75AM/30s)
Radiance Battleship
-Energy Absorptive Armor bonus to armor increased to 2.0/4.0/6.0 (from 1/2/3)
-Animosity effect fixed
-Animosity range increased to 5000/6000/7000 (from 3000/4000/5000)
-Animosity now increases damage taken by affected ships by 20%
-Animosity Number of targets increased to 16/32/64 (from 8/16/32)
-Cleansing Brillance cooldown reduced to 75 (from 120)
-Cleansing Brillance AM cost reduced to 120 (from 150)
Halcion Carrier:
-Amplify Energy Aura Range increased to 10000 (from 8000)
-Amplify Energy Aura weapons cooldown reduction increased to 8%/16%/24% (from 8%/15%/22%)
-Anima Tempest cooldown reduced to 150s (from 180s)
Rapture Battlecruiser:
-Concentration Aura Radius increased to 15000 (from 8000)
-Concentration Aura now also give 1/2/3 armor bonus to strikecrafts
-Domination: Antimatter Cost reduced to 75 (from 150)
-Domination: cooldown reduced to 30 (from 60)
-Vertigo: Range increased to 6000 (from 4500)
-Vertigo: Area Radius increased to 2500/3000/3500 (from 2000/2500/3000)
-Vengance: cooldown reduced to 30/30/30 (from 30/35/45)
-Vengance: Damage Retailation increased to 100%/200%/300% (from 65%/130%/200%)
Revelation Battlecruiser:-Guidance: Antimatter cost and cooldown reduced to 25AM and 10s (from 75AM and 20s)
-Guidance: Abilities cooldown reduction inctreased to 50% (from 40%)
-Guidance: now give -100% AM cost of non-ultimate abilities (de facto it is -50%)
-Reverie: AM cost reduced to 50/50/50 (from 75/75/50)
VASARI Changes:
Kostura Cannon:
-Now do non-stacking 10 damage/s over 15s to ships (instead of 600 on hit)
-Now do non-stacking 10 damage/s over 60s to structures (instead of 1500 on hit)
-Structures stun duration reduced to 60s (from 180s)
Karrastra Destructor:
-Cost reduced to 500/70/55 (from 625/90/70)
-Supply requirements reduced to 10 (from 12)
Lasurak Transporter:
-Cost reduced to 730/145/125 (from 810/160/140)
-Supply Requirements reduced to 12 (from 14)
Severun Overseer:
-Jump Degradation AM cost reduced to 25 AM (from 100AM)
-Jump Degradation hyperspeed reduction reduced to -10% (from -50%)
-Jump Degradation cooldown increased to 60 (from 30)
-Jump Degradation stack limit increased to 50 (from 1)
Hangar Defense:
-Phase Trap duration reduced to 20/30 (from 45/60)
-Phase Trap cooldown reduced to 60/60 (from 75/75)
-Phase Trap MAX targets number reduced to 40 (from Infinite)
Missile Platform
-Disruptor Nanites effect duration reduced to 60 (from 300)
Kortul Devastator:
-Power Surge Shield regeneration reduced to 15/30/45 (from 25/35/45)
-Power Surge duration increased to 30/30/30 (from 20/25/30)
-Power Surge cooldown increased to 40/40/40 (from 30/35/40)
-Jam Weapons AM cost reduced to 50 (from 70)
-Disruptive Strikes now work on targets without antimatter pool
-Disruptive Strikes Abilities cooldown penalty increased to 20%/40%/60% (from 16%/33%/50%)
-Volatike Nanites explosion radius increased to 1500 (from 1000)
-Volatile Nanites effect radius increased to 3000 (from 2000)
-Volatile Nanites cooldown/AM Cost reduced to 150s/120AM (from 180s/150AM)
-Volatile Nanites explosion damage increased to 250 (from 150)
Skinatra Carrier:
-Scramble Bombers cooldown changed to 40/30/20 (from 35/35/35)
-Scramble Bombers AM cost reduced to 40/30/20 (from 50/50/50)
-Scramble Bombers now spawn one squad at all levels (instead of 1/2/3)
-Microphasing Aura radius increased to 10000/12500/15000 (from 8000)
-Microphasing Aura Blink Range increased to 1500 (from 750)
-Microphasing Aura activation interval increased to 4/4/4 (from 4/4/3)
-Microphasing Aura triggering chance increased to 30%/40%/50% (from 20%/30%/30%)
-Replicate Forces Cooldown reduced to 90 (from 180)
-Replicate Forces AM cost reduced to 75 (from 125)
Antorak Marauder:
-Distort Gravity radius increased to 10000 (from 5000)
-Distort Gravity effect duration increased to 45 (from 30)
-Phase Out Hull damage/heal increased to 200/300/400 (from 200/200/200)
-Phase Out Hull cost reduced to 40/40/40 (from 60/50/40)
-Phase Out Hull cooldown increased to 5/5/5 (from 5/3/2)
-Subversion AM cost reduced to 75/75/75 (from 100/100/100)
-Subversion: build times penalties increased to 100%/150%/200% (from 50%/100%/150%)
-Subversion: Now reduced extractors extraction rate by 40%/60%/80%
-Subversion: no longer stackable
Jarrasul Evacuator:
-Colonize reduction to structures build time increased to -50% (from -20%)
Vulkoras Desolator:
-Phase Missiles Swarm range increased to 7500 (from 5000)
-Phase Missiles Swarm Max Targets increased to 8/8/8 (from 3/5/7)
-Phase Missiles Swarm AM cost reduced to 60/60/60 (from 90/90/90)
-Phase Missiles Swarm now ignore shields and damage ship hull directly
-Assault Specialization bonus damage to structures increased to 160/320/480 (from 60/120/180)
Upgrades Changes:
TEC BEAM weapons upgrades:
-Each BEAM upgrade now give 3.75% RoF increase (15% fully upgraded)
-Each BEAM upgrade now give 7.5% damage increase (instead of 5%)
-Each BEAM upgrade now give 3% range increase (12% fully upgraded)
Vasari WAVE weapons upgrades:
- Each level of Wave upgrade now give 2.5% bonus to RoF (15% fully upgraded)
Vasari PULSEBEAMS weapons upgrades:
- Each level of Pulsebeams upgrade now give 7.5% damage increase (instead of 5%)
- Each level of Pulsebeams upgrade now give 3% range increase (12% fully upgraded)
THX for any help 
Balance MiniMod is ALMOST ready, I just need some feedback before 1st release.