I think the TEC is fine the way it is and that buffing them would mess up the balance of the game.
Sorry, but this is completely inaccurate. If you have been playing the game lately you should notice that any full TEC team or any TEC player on a large map is just so hopelessly outmatched that it is impossible for any TEC players to win.
They have the BEST ECONOMY
Which only counts in the early game since in the mid-late game they are outmatched in EVERY WAY. Having money doesn't matter if all you are spending it on is garbage.
which means they can (or at least should) spam out more ships than their opponents and overwhelm them with spam.
One word... Subverter. It completely shuts down spamming by counter spamming this single unit.
They also have, potentially, the most deadly capital ship ability in the game (Marza Level 6 Missile Barrage) which wouldn't show up until later in the game.
Which is shutdown and locked out by the most powerful combat ship in the game the Kortul and Disruptive Strikes, a counter to any focused ability. IF there was no charge time on it then I would agree but as is if I am playing Vasari and I see a Marza I am going to assign a Kortul or two to chain "strike" it until it has no antimatter then lay down a Subverter lock.
They also have, by far, the best anti-starbase anti-structure ship in the Orgov.
Again, that doesn't matter when some of the best Vasari players will leave a few Subverters in each gravwell and then chain stun them and let the strike craft take care of them.
A great many pro players don't seem to have a problem playing TEC late game. Just last night Efejao used Novalith Cannons to great effect and essentially won the game for his team as a late-game TEC in a 5v5.
Sounds like he was a pocket player on a team of Vasari and Advent hardhitters.
The TEC isn't going to win a fist-fight ship for ship. They win by having MORE ships than the enemy backed up with Hoshikos. The Hoshiko is a pretty danged good support ship itself, too.
Actually if you were up to date on the current strategies for TEC you should know that TEC players that play on teams play with other races and they are the economy that supports the team... not the muscle.
If anything, as things stand right now based on pro-players' racial preferences, Advent now appears to be the weakest race as a result of the nerfing of Illuminators and Scouts.
I've heard different and seen different. Advent are JUST not as good at rushing as they used to be, they still have all their late game power and will outclass TEC in the late game. Still.
There are several small things that could be done to help the TEC...no longer requiring the hoshiko to face its target when using demolition bots, embolden providing a higher buff, flak burst being more viable, etc....
The problem, however, is not just that the TEC are too weak...the bottom line is, the Vasari are too strong late game...you cannot simply buff a few aspects of the TEC and suddenly have a balanced late game...ultimately, giving the TEC a better late game inherently requires changing the Vasari...
I only agree somewhat. I don't think nerfing the Vasari late game is the best option. Right now I like Vasari vs Advent games as they are very interesting and can go either way.
Some things, like scramble bombers and kosturas, are grossly and obviously overpowered...nerfing these two things alone would make dramatic improvements to the game...but, if you really are looking for a truly good late game for the TEC, it is going to get a lot more complicated than simply making 1 or 2 tweaks...
This isn't supposed to be a whine thread on Vasari power, which all the things the Vasari have make them a fun faction to play. What you are suggesting is instead of buffing a faction to a competitive level you are suggesting nerfing the fun out of the other faction. Which was done to the Advent and now you see people "bitching" about that. So obviously nerfing is NOT the answer.
Insurgency isn't that great, but it's not really a weak point of the TEC as all 3 factions have technologies that severely under-perform in most games...TEC need a stronger military more than anything else...they need stronger capital ships (mostly buffs to Kol and Dunov), stronger support ships (mainly cielo), and a more powerful superweapon...
I seriously see potential in Insurgency. I don't know why but I have been playing games for a long time (25 years) and when I see a mechanic that strikes me as strong potentially I am not usually wrong. Just something about it... anyway I agree that the Kol needs to be buffed with it's Flak ability and that god awful Railgun. The way I would buff flak is a very short cooldown, and drop the AM cost. How much needs testing, but in my opinion it needs to be as useful as Push. The Novalith needs a damage boost... and that's it really, perhaps a "gravity slug" effect that slows down production and enemy ship speed/phase jumping.
In general, I'd say these are the three most important types of abilities:
1) Ability disrupt (Magnetize, Ion bolt, Reverie, Detonate Antimatter, Disruptive Strikes, Phase out hull)
2) AM drainer (EMP, Detonate antimatter, Disruptive strikes)
3) Anti-SC (flak burst, TK push, Jam weapons)
I'm not saying these are the most powerful abilities, but conceptually they are the most useful and provide the best flexibility...
I agree. In fact I think that the Kortul is semi OP. Disruptive Strikes is amazingly effective (it's supposed to be) it's the self buff with shield regen AND weapon cooldown that makes it an unstoppable war machine. That's what the Kol should be, as is I only field them mid game for Flak and even that is so hopelessly underpowered that I feel like I should be fielding Garda's instead.
Advent have detonate antimatter that single-handedly carries the Radiance...this ability is both an excellent ability disrupt and AM drainer...Advent also have TK, arguable the best anti-SC ability in the game as it not only disrupts any bombing run, but it also damages the ships...
Trust me, the Radiance is a great ship and D/AM is not the only thing that carries it. The fact that Progenitors are also heavily played on and the Radiance's great synergy with Cleansing Brilliance and Malice combo makes for a very effective area nuke combo.
TEC have flak burst which is pathetic...not only is it hard to use a lot because of the AM cost, but it does nothing to disrupt bombing runs...ion bolt is an excellent ability disrupt, but it does nothing to drain anti-matter and is not a long term solution like disruptive strikes or detonate antimatter...while EMP is good at what it does, it isn't an interrupt...ultimately, TEC are weak in all 3 of the most important abilities to have...
I wanted to "end quote" at TEC have flak burst, to be honest. That would have said numbers on the complete underperformance and lack luster scaling that they have.