I haven't checked ultimates yet, but I was going to be redesigning the abilities. The ability is powerful enough that I didn't want it at entry-level (even though the Zeral`Motakk is tier 2 and costs 8000/2000/1000, this will be chump change in late game), but I didn't want it to be level 6, which in this mod would take a considerable amount of effort to hit...
Can I make an ability cost HP to use? That was the original intent but I haven't tried it yet. Giving it an HP cost would justify it being immediately available I suppose, since only later on would it have enough HP to use the ability at a whim. The AI will never use the abilities intelligently, but I want to prevent easily abusing stuff like this anyways.
I guess I could either do that or force it to be the ultimate and change my concept for the other abilities.
Would tying it into a research cause issues for AI ships already levelled? Would they learn the ability and just be unable to use it until researched?