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Rebellion is Upon Us: The Next Chapter of Sins of a Solar Empire Unveiled at GDC 2011

By on March 1, 2011 1:45:28 PM from JoeUser Forums JoeUser Forums

Island Dog

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The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: http://www.sinsofasolarempire.com

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March 8, 2011 11:58:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Frogboy,
I know one of the things we're really looking to add are scenarios.  While fun in SP, they could really enhance MP.  For example, you could have a scenario where the first player to own three particular colonies wins the scenario.  There's a lot of different interesting winning conditions that could be made for people who want shorter games or even more epic games (depending on the scenario).

      Your the boss, but why does Sins ( and other games )commit so many resources to MP game play, when it is >5% of your customers at best?

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March 9, 2011 12:04:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting wbino,

      Your the boss, but why does Sins ( and other games )commit so many resources to MP game play, when it is >5% of your customers at best?

If the games were shorter Sins would have a much larger online player base. And I am hugely in favor of adding new game modes, it was the achilles heal of Sins so far, made all the more obvious due to a lack of a campaign. It will be especially awesome if the senario system they implement is moddable. Can't wait to see what we are going to be able to do with that.

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March 9, 2011 4:24:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting wbino,
Your the boss, but why does Sins ( and other games )commit so many resources to MP game play, when it is >5% of your customers at best?

I can't speak for the developers, but people who enjoy online multiplayer are often a game's biggest source of word-of-mouth advertising.  They'll have enthusiasm for it and encourage their friends to get the game.  Perhaps it didn't work that way for Sins, but online multiplayer has proven valuable for other games, including other RTS games.  It's certainly important for first person shooters. How would Starcraft have done without online multiplayer?  People that play human opponents might also play a game long term, getting involved in clan activity and leagues, continuing to advertise the game by word of mouth whereas people who became bored with the strategically-challenged AI might have long since moved on to other games.  A vibrant online multiplayer community also encourages the creation and dissemination of custom content.  Overall, it offers much more potential value to a gamer than being limited to single player.  You can finish a single player campaign in a couple days, but online multiplayer can hold a gamer's interest for years.

For example, there are still people out there playing the original Starcraft, the original Unreal Tournament, and even Tribes and Tribes 2.  Those games are legendary in their minds.  If sequels are made you can bet that they will promote them.

WBino, what do you think could be improved about the single player aspect of the game other than having a campaign?  How do you think an investment of time and effort in online multiplayer detrimentally affected the single player game?

If you say, "I wish the AI were smarter", then the answer is to simply play against other people in online multiplayer; that's what it's there for, to offer opponents that are more challenging than the AI.  If you want more planet types, more maps, and more ships, custom content is available.  (I don't think the Sins AI is bad as far as AI goes, but it's just AI and will thus always be limited in its strategic capabilities.)

 

 

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March 9, 2011 4:38:59 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
If the games were shorter Sins would have a much larger online player base. And I am hugely in favor of adding new game modes, it was the achilles heal of Sins so far, made all the more obvious due to a lack of a campaign. It will be especially awesome if the senario system they implement is moddable. Can't wait to see what we are going to be able to do with that.

I'm not convinced that the length of the games is the primary problem.  Most people who have the time to play computer games could probably devote 2 hours or more to a gaming session.  (In practice, most 4v4 and 5v5 games last about 1:30-1:45.)  I think the cause of the low online player counts is due to multiple technical problems the game suffered in its early days.  Also, it's very possible that the game just didn't attract the types of people that play online multiplayer.  Perhaps it attracted the single player 4X crowd and not the online multiplayer PvP RTS crowd.  Maybe it had something to do with the marketing.

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March 9, 2011 5:08:48 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting DirtySanchezz,
A Domination game type might be wild and crazy fun or it could be a gasser.  Only way is to try it.  I suspect that it would be wild-and-crazy fun.

Agreed.

Even simpler would just be making "Gateway" an MP scenario.

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March 9, 2011 8:18:04 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

this is going to be standalone?

sure an hoping for a rework on.. well.. everything  me & buds stopped playing sins cuase it was just unplayable in later stages (2 hour games + cuasing -5x time "1 hour gametime = 5 hours")

verycurious what wil become of this,
wil most definatly pre-order just to participate in beta.... but i simply must know if the same engine will be used?

S_o_L

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March 9, 2011 9:16:35 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Same Engine yes, but the devs are reworking it within certain parameters (aka no 64-bit, multi-core support, etc). Already there are some excellent improvements and I am sure more are to follow.

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March 9, 2011 9:23:48 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Ryat,
Same Engine yes, but the devs are reworking it within certain parameters (aka no 64-bit, multi-core support, etc). Already there are some excellent improvements and I am sure more are to follow.

that sounds great, im sure theyre aware of the issues peopel are having and wil do their best do tweak the engine then.

"(aka no 64-bit,"  no 64-bit ? that doesnt sound like an improvement,  or am i missing the point here ???

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March 9, 2011 9:34:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Shadow_of_Light,


"(aka no 64-bit,"  no 64-bit ? that doesnt sound like an improvement,  or am i missing the point here ???

Yes and no. Yes as in it would be nice if they could put this in, it would help a lot. No as in if they took the time to do it, Sins would be dead. The devs have said they could do it but it would be a huge and costly project that would in the end cause more problems then solve (as in bug finding and such) so they simply abandon the idea. Here is to hoping Sins 2 having those features. Which it should if it comes out.

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March 9, 2011 11:28:50 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well, with how you explain what's coming up. The titan seems to create a balance issue that between offence and deffence that entrenchment fixed with the starbase are the developers planning on addressing this inbalance in some way. Some one for the deffence of a planet to be equil to deffending it against the titan as you have described it.

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March 9, 2011 11:53:18 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think I know the story line.

In the beginning three fractions found and attacked each other (Sins of a Solar Empire).

Next, they built stronger fortifications and fleets to eliminate their enemies (Entrenchment).

However, some people wanted peace.  Diplomatic agreements were being made, but all were not happy (Diplomacy).

Some individuals from the fleets did not think that there could be peace, others did not think that they would be able to trust the new government, and some were war hungry.  So a rebellion was formed to stop the diplomatic relations and others fought back for the government (Rebellion)!

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March 9, 2011 12:52:51 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Shadow_of_Light,
this is going to be standalone?

sure an hoping for a rework on.. well.. everything  me & buds stopped playing sins cuase it was just unplayable in later stages (2 hour games + cuasing -5x time "1 hour gametime = 5 hours")

So, it was lag that killed the game for you and your buddies?  I can believe that.  I suspect that part of that problem is not Sins itself but the ICO servers and perhaps routing to the servers.

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March 9, 2011 2:22:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting DirtySanchezz,
I suspect that part of that problem is not Sins itself but the ICO servers and perhaps routing to the servers.
Play singleplayer more.

 

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March 9, 2011 2:46:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,

Quoting wbino, reply 276
      Your the boss, but why does Sins ( and other games )commit so many resources to MP game play, when it is >5% of your customers at best?
If the games were shorter Sins would have a much larger online player base. And I am hugely in favor of adding new game modes, it was the achilles heal of Sins so far, made all the more obvious due to a lack of a campaign. It will be especially awesome if the senario system they implement is moddable. Can't wait to see what we are going to be able to do with that.

    I would argue that if you could get Sins down to a half hour firefight, it would no longer be the Sins experience. I might be the monority but I would prefer a richer, longer games. With more planet exploration, different resources, basically everything mods give you, I just want to pay for it...... wait a minute......

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March 9, 2011 3:01:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting wbino,

    I would argue that if you could get Sins down to a half hour firefight, it would no longer be the Sins experience. I might be the monority but I would prefer a richer, longer games. With more planet exploration, different resources, basically everything mods give you, I just want to pay for it...... wait a minute......

To be sure I probably wouldn't buy Sins if it didn't have the potential to have long epic games. That doesn't mean every game I play I want to last several hours! Sometimes I just want to have an epic fleet battle now, and if it settles a rivalry with some friends, all the better.

Thus I will again cite Rise of Nations as the king of game modes. You could have a 1v1 with near unlimited resources and all techs researched if you wanted, or a 8/10 player game starting at the stone age with research taking twice as long, and everything in between. It also had wonder/territory victories that Sins really needs to have to end a game after its reached the point where its pretty clear who won. I personally don't find hunting down your opponent's every last world to be very satisfying after I've destroyed their infastructure beyond the point of offering meaningful resistance (although most people just leave at this point in multiplayer, it would be nice to have this enfoced by the game via these modes).

 

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March 9, 2011 5:10:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I would like to see scenarios where there is an alien being, a very powerful one that has to be defeated in order to obtain his planet and hidden technology.  A being so powerful that this could be a coop type scenario where it takes allies to defeat him. 

Or multilayered scenarios where you have to take out a certain system where they have a mass of ship yards as the first step in taking out an enemy.  Next you would have to move on to their mining planets or perhaps some cloning facilities where this race gets most of its warriors and workers from.  Then the final step would be an assault on the home world.  Have it so you get bonuses for taking out those objectives in a certain order so it keeps the player on track.  Plus the final assault would not be a walk in the park.  Also all of those objectives would be heavily guarded with ships, mines and star bases.

With the addition of the new Titan class Capships, you could even have a scenario where you have to stop this ship from becoming operational within a certain time frame. If it does become operational it wipes out your forces per say.

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March 9, 2011 6:50:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sins of a Solar Empire: Rebellion is expected to be released in late 2011; however a Stardock representative told us the company is taking the "done when it's done" approach to development.

good!

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March 9, 2011 7:43:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I agree with you.

But maybe there will be an Beta for testing?

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March 9, 2011 8:10:30 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting IHaTeD2,
I agree with you.

But maybe there will be an Beta for testing?

There is, its not out yet but it will be avaliable for people who preorder.

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March 10, 2011 9:40:54 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Oh cool, hope Stardock can find the Solution for my Problem, seems that my Game isnt registered on my Account but i can use the Game in the Launcher and i cant add the Key ...

Support is a bit slow, i will see and i think theres enough time.

 

Edit: Preordered.

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March 13, 2011 12:55:43 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hmmm seems cool! I like the titan idea.

I was quite desapointed in diplomacy. I was hopping to get a diplomatic system similar to the one who was in GC2.Oh well, more ship= more fun. Definitely gonna buy this expansion. I hope they will incorporate a campaign into the game eventually. Or at least add more video of the lore. I am eager to see what happenned to the vasari empire and about the destruction of their dark fleet. Hopefully, with this will come a new faction.

My only fear is that either the loyalist or the rebel faction of a race will be overpowerred. One more thing(three question for the dev):  Would it be possible to further increase the bonus of a specific planet type? Could the vasari start off on a volcanic planet and the advent on a desert planet? And will there eventually be a technological victory condition?

edit: yes some modification will be require so that this work for the vasari but it would fit better to their race if we could somehow solve the crystal problem...

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March 13, 2011 10:30:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

"Could the vasari start off on a volcanic planet and the advent on a desert planet? And will there eventually be a technological victory condition?"

 

wtf? I hope not, lmao ...

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March 13, 2011 1:37:33 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting IHaTeD2,
"Could the vasari start off on a volcanic planet and the advent on a desert planet? And will there eventually be a technological victory condition?"

 

wtf? I hope not, lmao ...

 

Given how easy it is to impede research simply by destroying labs, tech victory could be interesting IMO

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March 13, 2011 5:59:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well the Vasari on volcanic wouldn't quite work unless they received some other way to get crystals lol... I like the idea with Advent on a desert tho, much more fitting with the lore.

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March 14, 2011 4:25:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Titan? Titan you say?

Leviathan uses oblivion! It's super-effective!

Cannot wait for this expansion, haven't played Sins in a while but I welcome a fresh go at it.

 

Cadalancea

 

Edit: 300th post, THIS IS ADVENT!

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