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Bug List for 1.19e

By on March 10, 2011 6:36:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

JohnJames

Join Date 03/2008
+17

Destra supply should be 10 instead of 12 (listed by others)

Nova Trade penalty stack (will be fix in final)

Auto casting seems to be broken (not all abilities. Scramble bombers and Colony works).  Example is neutral gathering for scouts and colony ships (ai too).  Nano Disassembler for the Eggy etc...

 

 

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March 10, 2011 7:18:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Auto casting seems to be broken (not all abilities. Scramble bombers and Colony works). Example is neutral gathering for scouts and colony ships (ai too). Nano Disassembler for the Eggy etc...

I was toying around with the Radiance today and noted it was not using it's Detonate AntiMatter. Was going to play with the patch later to see if it was widespread and apparently it is.

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March 10, 2011 7:20:33 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yea my Marza wasn't firing its Radiation Bomb unless I told it too... my Akkan was using its Ion Bolt however.

Oh and reallllly loving the fact AIs are putting bounty on each other  

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March 11, 2011 2:31:15 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I can confirm that since beta 4 release there is an issue with autocasting... which also causes AI to fail at going for extractors...

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March 11, 2011 8:56:36 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Looking into the autocast thing.

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March 11, 2011 10:36:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

We're looking at putting out a hotfix today that will resolve the reported issues.

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March 11, 2011 11:15:27 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Yarlen,
We're looking at putting out a hotfix today that will resolve the reported issues.
thats awesome

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March 11, 2011 11:22:53 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Yarlen,
We're looking at putting out a hotfix today that will resolve the reported issues.

 

Can you include the destra fix with this hot fix?

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March 11, 2011 8:06:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

So not sure if this is the right place to post this but I just updated my game via Impulse to v1.19f[RC] and now when i try to log in to Ironclad Online it tells me i have an older version of Sins and to check for updates which there are none. Any ideas?

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March 11, 2011 8:45:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Ecres,
So not sure if this is the right place to post this but I just updated my game via Impulse to v1.19f[RC] and now when i try to log in to Ironclad Online it tells me i have an older version of Sins and to check for updates which there are none. Any ideas?

 

Yeah same problem.  Updated to latest hot fix to v1.19f and says my version is out dated.

 

I suspect when they did the hot fix they forgot to update what the latest version ico would accept.

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March 11, 2011 8:53:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I don't see the hotfix at all...

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March 11, 2011 10:01:08 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well, Impulse updated my Sins Diplomacy install tonight when I checked, so something happened.

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March 12, 2011 9:04:11 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Autocast is still has some issues after the hotfix.

- Scouts still refuse to clean mines

- Some of the level 6 Capship skills do not trigger (e.g. Cleansing Brilliance, Domination)

 

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March 12, 2011 9:56:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting ImpurityXIII,


- Some of the level 6 Capship skills do not trigger (e.g. Cleansing Brilliance, Domination)

 

They never did.

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March 12, 2011 12:16:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Scouts are probably revealing mines but are out of weapon range and they dont move forward to actually attack mines.

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March 14, 2011 10:25:34 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi gang,

Enemy capital ships will use their Level 6 abilities under certain circumstances, if they have enough antimatter. Generally they'll opt for other abilities, however.

As for scouts, they're really meant to just detect the mines so that more powerful ships or squadrons can destroy them. Scouts don't really pack enough firepower to take out mines quickly if when they do detect them.

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March 14, 2011 6:20:08 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Yarlen,
Hi gang,

Enemy capital ships will use their Level 6 abilities under certain circumstances, if they have enough antimatter. Generally they'll opt for other abilities, however.

As for scouts, they're really meant to just detect the mines so that more powerful ships or squadrons can destroy them. Scouts don't really pack enough firepower to take out mines quickly if when they do detect them.

 

Still having problems getting onto ico beta server. I have 1.19f(RC) expands

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March 14, 2011 10:00:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Akkan likes to use Armistice quite often. Kol uses finest hour, And Advent Siege uses the hell out of planet mania (provoke hysteria or whatever that ability is called). I have not seen missile barrage, or drain resources. I still need to watch AI some more to see what lvl 5's are used and what is not.

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March 15, 2011 9:31:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

For TEC I've seen Finest Hour, Rapid Manufacturing, Armistice (a lot lol), Flux Field and Missile Barrage.

Advent: Only Domination and Provoke Hysteria

Vasari: Volatile Nanites... haven't really see any of the others. 

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