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By on April 13, 2011 12:05:46 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sinperium

Join Date 02/2010
+207

http://fc08.deviantart.net/fs43/i/2009/115/7/0/cosmonaut_by_himnotep.jpg

 

This is the place to ask and recieve specific modding (mod making) questions and answers. If you have a mod making question, post it here.

If your question involves long snippets of entity files and the like, please don't paste the entire file contents here but put them at the incredibly easy to use http://pastebin.com and then provide the link to your paste in your question posted here.

Please do limit  "just comments" here to brief posts please.  If you don't know the answer or can't point to help--don't post.  Please note that a random, uninformed guess isn't an actual answer.  

You can refer people to another source--IF it actually helps answer their question.  This could be in the form of links, outside sites, specific modding-useful programs, direction towards another post or poster, etc., etc.

Remember--specific questions, specific answers.  Only respond to the ones you can help solve.  Also, feel free to amplify, clarify, suggest alternatives to or correct answers seen here if such actions are merited and help provide a real solution. No flaming, insults or put downs here in the answers or other posts please.

Thanks in advance for your help and cooperation.  The reason for the rigid rules here is those this thread becomes a usable resource in the future to new people looking for answers.

NOTE: If an answer resolves your issue, please share it here.  These answers will help others coming along later too.  Karma is a great way to respond to people providing help without clogging the thread or bombing their forum mailbox here. Thanks!

 

OTHER SINS HELPFUL MODDING LINKS*

*Links are updated regularly.





The Soase Idiot's Guide

Confused?  No idea where to even start?

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This is the place!

 


 

 
   

Sins Modding Wiki

Vanilla Syntax

Entrenchment Syntax 

Diplomacy Syntax

ZombieRus's Eclipse Wizardry

 

     

Modding Home

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MyFist0's full modding site.

Emphasis on modeling  and

texturing.                            

 

 

 




                    

REBELLION MODDING TOPICS

Rebellion Modding Q & A

Mesh Editing

Changing Diplomacy Files to Rebellion

IT REALLY HURTS MY BRAIN--HOW TO START

An Idiot's Guide To Getting Started

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MOD DOWNLOADS

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Directory of Planet Mods

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REFERENCE FILES

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Harpo's Converted Sins Reference Files 2011

THIRD PARTY TOOLS

Eclipse Definitions Wiki

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Ship Fleet Calculator

SoaSE Eclipse Plugin Project

Mesh Resizing Tool--courtesy of the Reqiuem team.

Harpo's Sins Utility Package -- Filefactory

Harpo's Sins Utility Package -- Dropbox

The Sins Optimization Project (TSOP)

Sins Data Converter by BCXtreme

EXPLANATIONS & DISCUSSIONS

How to Add a Fourth Race

User-updatable Ship Reference Chart

Sins Modding Dictionary

Adding phase Effects to other weapon types

Culture, Explanation/Discussion

Weapons, Explanation/Discusion

Shield Mitigation & Armor, Explanation/Discussion-1

Shield Mitigation & Armor, Explanation/Discussion -2

Graphic Chart of Sin's Counters

Annotated Guide to the Developer.exe

In-Game Map Creator

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December 9, 2011 12:29:48 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
Is it possible to modify the cost and time of buying capital ship levels?

It's in Gameplay.constants->CapitalShipData.

See...

ExperienceLevelData

and

PurchaseNextLevelTime

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December 9, 2011 2:10:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,

Quoting Sinperium, reply 470Can you clarify?

Yeah I realize that wasn't quite was I did. I have figured out how to get independent colonies on any map without changing the individual maps. Random, prebuilt, galaxy forge etc., doesn't matter. Each time you load a map, you may find random neutral colonies at any given planet.

If this is something that hasn't been done before and there is interest, I may make a small mini mod that shows how to do this.

So what are you doing?

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December 9, 2011 2:21:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Is it possible to create a ship/structure that can't be scuttled by the owning player?

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December 9, 2011 2:24:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Sinperium,
Is it possible to create a ship/structure that can't be scuttled by the owning player?

Yes, with a passive ability and buff that adds the bool CannotBeScuttled.

 

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December 9, 2011 3:11:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Cool.  I have an in-game object that will be pre-placed in maps that I don't want the owning player to be able to scuttle.

I also thought it would be evil to create a planet that when colonized bites you in the butt and can't be abandoned.

Muwahahahahahaahhahaha!

Zombie kudos for your answer sir...and note the thread has a new header graphic now.  It's awesome, covered with tiger blood and diamonds.

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December 12, 2011 7:12:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Is there a way to disable a ship's ability to bomb planet via passive ability, like with an entityBoolModifier or something along those lines?

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December 12, 2011 9:56:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
Is there a way to disable a ship's ability to bomb planet via passive ability, like with an entityBoolModifier or something along those lines?

 

An enemy ship i.e. an ability being cast / a passive ability from one ship affecting another ship? Or are we talking about a re searchable item?

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December 12, 2011 10:12:45 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I do not see  Tiger Blood or Diamonds.

This thread is a web of lies.

 

If you want to prevent ships from attacking a planet, the Relic planet from Sins Plus has a passive ability. Uses the invunerable method.

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December 12, 2011 10:14:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting -Ue_Carbon,
If you want to prevent ships from attacking a planet, the Relic planet from Sins Plus has a passive ability. Uses the invunerable method.

I think he wanted to prevent one ship from attacking a planet, not necessarily all ships.

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December 12, 2011 10:18:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Target filter?

Well guess not since that would effect more than one type of ship. But you could narrow it down like that, no?

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December 12, 2011 10:29:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting -Ue_Carbon,
Target filter?

Well guess not since that would effect more than one type of ship. But you could narrow it down like that, no?

I thought the relic shield from Sins plus made the entire planet invulnerable, thus preventing all ships from attacking it.

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December 12, 2011 10:51:35 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
I thought the relic shield from Sins plus made the entire planet invulnerable, thus preventing all ships from attacking it.

 

While the ability is active yes that sounds about right.

 

This could probably be adapted into a re-searchable ability for each ship?

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December 12, 2011 10:54:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yes it does but you could add a target filter to it, to prevent certaint ships from doing anything to it.

Just shooting ideas...since thats what i do,

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December 12, 2011 11:15:17 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

No tiger blood for you!  Come back in one week!!

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December 12, 2011 11:15:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

pew pew

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December 12, 2011 11:32:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting boshimi336,
An enemy ship i.e. an ability being cast / a passive ability from one ship affecting another ship? Or are we talking about a re searchable item?

Nah, a ship that has a passive ability that disables it's planet bombing, ApplyBuffToSelf in other words. It will be unlocked by research yes, though I don't see how that is really relevant. Basically the Sins AI is stupid and whenever a frigate has planet bombing capabilities it will just rush to bomb the planet, even if the frigate isn't designated as a Siege frigate. So, what I figure I'll do is put in this ability for all frigates except for the one designated as a Siege frigate so the AI preforms better.

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December 15, 2011 6:26:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Okay, texturing noob question. I have a UV map where some of the islands seem to have been scaled more on v axis than the u axis, thus I have a distorted shape that doesn't fit nicely on the texture. My scale tool in the texture editor seems to be stuck on scaling the island uniformly. Is there a way I can change it so that I scale the u axis more to get it back to its proper shape, or am I going about this the wrong way?

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December 16, 2011 6:34:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Anyone? Pretty please with some karma on top?

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December 17, 2011 12:38:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

in XSI, you can hold down right mouse and only scale left, right or middle mouse to just scale up down. Might have those buttons backwards but you get the idea. Also works for transform, scale and rotate  

 

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December 17, 2011 9:26:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Model/texture question. So I have this model, it looks fine in Softimage, but not ingame. Does anyone have any idea what could be causing this, and more importantly, how to fix it?

 

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December 18, 2011 12:17:51 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
Model/texture question. So I have this model, it looks fine in Softimage, but not ingame. Does anyone have any idea what could be causing this, and more importantly, how to fix it?

My first guess would be the tangents, especially as they'd be pretty hard to get right on a model with weird shape like that. Though if both of those pictures show the same textures that's the most dramatic thing I've ever tangents mess up.

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December 18, 2011 12:36:37 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
Model/texture question. So I have this model, it looks fine in Softimage, but not ingame. Does anyone have any idea what could be causing this, and more importantly, how to fix it?

Not a tangent issue. Tangents are the angle of reflection from a light source.

The UV editor has options for blurring and skewing UVs. Did you maybe press 1 by mistake.

Did you check the model for 5 sided polygons?

Can you upload the scene/texture archive for a modeller to look at? 

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December 18, 2011 1:18:15 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting myfist0,
The UV editor has options for blurring and skewing UVs. Did you maybe press 1 by mistake.

Did you check the model for 5 sided polygons?

Can you upload the scene/texture archive for a modeller to look at? 

I didn't make the model myself; converted it from .max to .obj and then rigged it up. Here's the scene with the textures.

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December 19, 2011 10:25:58 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Are there any issues with making a particle effect model with only one side having a face (meaning the other side is "see through")?

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December 19, 2011 10:59:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

probably same as a model where u see inside, the polys backside

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