SinPlus V2.7 and the SGIDIP1.2 Mod

Adding Sinplus Mod Planet Typ to the SGI Dip 1.2 with extra Mod!

What do everything I need and what I need it all to a planet mod for diplomacy first ellen 1.2
I would make the RG-v2.7D SinsPlus-Mod Addon Mod a clean planet without ships, new interface
Research area, etc.

I just want to just create a mod of it allows me to new planet types SGI_DIP12 Mod
to use.
 
SinsPlus v2.7D-RG-Mod Download Link: http://www.megaupload.com/?d=YY0IRSSS

SGI DIP 2.1 Mod Download Link: http://www.moddb.com/mods/stargate-invasion/downloads/stargate-invasion-dip-12-release 

CU
Jack : (

 

In German:

Was alles muss ich tun und was alles Brauche ich um einen Planeten Mod für Diplomacy 1.2 zuerstellen,
Ich möchte aus dem SinsPlus-v2.7D-RG Mod einen Reinen Planeten Addon Mod machen ohne Schiffe, neues Interface
Forschungs Bereich usw.

Ich möchte einfach nur einen Mod erstellen der es mir ermöglicht die neuen Planet Typen im SGI_DIP12 Mod
zu verwenden.
 
SinsPlus-v2.7D-RG Mod Download Link: http://www.megaupload.com/?d=YY0IRSSS

SGI DIP 1.2 Mod Downloadlink: http://www.moddb.com/mods/stargate-invasion/downloads/stargate-invasion-dip-12-release

Cu Jack :(

3,520 views 2 replies
Reply #1 Top

i like the idea, hope u can also make it for entrenchment once you find out how to do so! maybe checking out harpos9999 utility mods! 

Reply #2 Top

the biggest issue when merging mods is the playerRACE.entity's and the galaxyscenariodef.

as both the sgi and sinsplus BOTH have customised playerRACE.entitiy's and the galaxyscenariodef, the best advice I can give is to add the sinsplus extras to the sgi copies, then re-build the manifests for the combined mod, then test with the dev.exe in the game folder, and for most of the work you will eant to use notpad++

and one helpful idea for testing is make ONE change then test,yes it is slow but with only one change you at least have a chance to find and fix the problems

harpo