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Sins Mod Editor v0.97 R3 [11.07.2012] {Diplomacy}

Basic Stuff included

TobiWahn_Ke...

Join Date 08/2008
+52

Hi,

This is a mod editor for Sins Of A Solar Empire Trinity/Diplomacy (next version will be Rebellion only)

As of this Version a backup function is included to port Data from Version to Version.
Only one project at a time (duplicate the Editor directory to support more projects)
All the basic stuff is in there
Read the readme file included for a disclaimer
Uses Filemaker and 360Works' Scriptmaster Plugin
Filemaker is not required, Scriptmaster plugin is distributed with this solution

!!Requires Java to be installed on the PC!!

 

As of now, besides many others the following limitations apply:

gameplayconstant and other such files are not supported
Brushes are not supported

 

Syntax is of Diplomacy
BIG THANKS to ZombiesRus5 for the amazing ModdingSyntaxWiki

 

New Version Online:
http://www.gamefront.com/files/21969779/SinsModEditor.rar

0.97 R3
Added preset Value Lists - Abilities and Buffs are finally usable.

0.97 R2
Fixed some stupid bugs

0.97 R1
Added Abilities and Buffs
Added Backup routine (Import of Backup to be included with next update)
Settings page for directory selection (Export, Base, Backup)
Support for Base files (Entity.manifest and English.Str) to include Data not present in the mod DB (default Abilities, Strings,...)
Consolidated Graphics
Different calculation of base costs (created solely for my own mod)
Various bug fixes

0.96
Many additions and fixes

0.8
Starbase support, GUI enhancements

0.7
Many small corrections, GUI Update, Planetmodules supported, Artifacts supported


Please do not upload this version anywhere else.

Thanks
TobiWahn_Kenobi

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July 30, 2012 6:41:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

After some testing I found another few bugs and I also implemented Duplication Scripts fro Abilities and Buffs (Research Prerequisites for Abilities are not duplicated though)

I will wait with the release for more in-house testing.

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July 30, 2012 6:47:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks.  I was using it somewhat but had some unrelated issues with mod things so I couldn't really validate the tool.  soon as I get a functioning mod restored I'll run it through.

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July 31, 2012 4:53:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Sinperium,
Thanks. I was using it somewhat but had some unrelated issues with mod things so I couldn't really validate the tool. soon as I get a functioning mod restored I'll run it through.

Abilities and buffs have some show-stopping issues in the version you've got available that have to be worked around using a text editor. The development version mostly works now, but I need to add all abilities of SOTYR and test if they all work so that at least 60 % of the buff/ability syntax is tested.

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March 3, 2013 7:08:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

After releasing the Rebellion version for SOTYR I will release the next (Rebellion compatible) version of the Mod Editor.

For now the changes are:

  • Rebellion compatibility/requirement
  • Titans added
  • syntax corrections
  • visual representation of prerequisites in the research trees
  • resizing of meshes to a global scale
  • hopefully Import of previous backups
  • automatic conversion to binary using the ConvertData exes
  • rudimentary mod documentation pdf export
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