I have 'tested' the Multiplayer several times (not very much at all)...it is definetely funny.
But I also REALLY enjoy a big scale game that takes 10 or 20 or 30 hours...
This is a HUUUGE bonus which sins have compared to other games. No matter what circumstances may exist, Sins 2 MUST HAVE the possibility for players that they can make 20+ hour games with hundreds of planets and thousands of ships.
In addition, for example for Sins 2, it is no problem to realize that.
I mean Sins Diplomacy does have really nice graphics and is 32bit and does have a single-core engine.
Considering the fact, that Rebellion is not realesed yet, we would NOT see Sins 2 before 2012, probably 2013.
Right now 4GB is nearly standard, 8GB of RAM is not rare.
Even in 2012 8GB of RAM will be standard and 12 or 16GB won't be rare.
Right now QuadCores are affordable for nearly every gamer.
Octo-Cores will be buyable in 2011 so 2012 Octo-Cores or even 8+-Cores-CPUs will be affordable for nearly every gamer...
And talking of graphics cards - my AMD HD4870 has enough performance for Sins at highest details and in 2012 we will probably see the AMD HD8870 and nVidia GeForce GTX780...
So with Sins 2 having a 64bit multi-core engine the game would get SO MUCH perfomance out of the future hardware...
New features, bit improved graphics and so on and the game would cost lets say 50% more perfomance than Sins 1.
But with the 64bit multi-core engine it would get like 10 or more times more performance...
With a good engine thousands of planets and ten-thousands of ships would be realizeable
