Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
© 2003-2013 Ironclad Games Corporation Vancouver, BC. All rights reserved.
© 2006-2013 Stardock Entertainment

Land Based Combat?

By on May 24, 2011 8:58:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

shadow1325

Join Date 05/2010
0

I was wondering, if SOASE had Land Based Combat. Like in Star Wars Empire at War or planterary invasion like Galactic Civilizations you can do that. While fighting the enemy in space, you can pause and focus on the land battle or both .So here is what i think.

 

Colony ships can be upgraded with assault pods to send troops along with colonists to go to the planet. Your Colony Battleships can send vehicles.

 

Land Based Abilities and Orbital Bombardment. Each side gets new abilities and one unique abilities. Normal abilities are Invasion and Bombardment

TEC

Tractor Beams: Attach these on Krosov(can only tractor 5 asteroids) and Marza(can tractor 15) and bombard with asteroids causing planet damge

Robotic Soldiers: Send Robotic Soldiers along with Human Soldiers to invade.

 

Advent

Join the Advent

Infiltratos promising them a better life under our rule, unhappy citizens are likely to join our side. Must have allegiance at 50 percent.

Planet Tremor: By scattering gravity-altering satellites into orbit around inhabited planets, we'll be able to cause earthquakes. May reduce life and irreplaceable planet damage.

 

Vasari

Gas Warfare; Viral Clouds are release on enemies reducing defensive strength but may cause irreversible organic life damage meaning less population less health and maybe even changing the planet.

 

Massarce: Kill all populace and send broadcast to enemy. May cause rebellions

 

What do think, should it be RTS style or Turn based

102 Replies
Search this post
Subscription Options


Reason for Karma (Optional)
Successfully updated karma reason!
May 5, 2012 7:58:21 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I deally, the broadcast centers should be tied into planet loyalty and troop garrisons. You can counter broadcast turning your population agianst you with military garrisons, you you would need more and more troops to keep order. Ground garrisons should cost credit fee. The more you have, the more you pay. Using garrisons is a quick fix to keep control of a planet that's loyalty is slipping away, but it gets expensive if you don't fix the loyaltry problem.

 

Planets also would embrace their liberators if they were freeded from an empire who was keeping them subdued with garrisons. It would make using garrisons to keep control risky.

Reason for Karma (Optional)
Successfully updated karma reason!
May 6, 2012 11:43:40 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

What about "optional" mini-games that some of us might enjoy?  You would use your ships to control the space around the star then the battle for the planets begin.  You could choose to bombard from orbit as we do now or drop marines/missionaries.  If you take the planet from space then there would be some kind of penalty like 5 turns without building or income.  

If you slug it out on the ground and drop marines or missionaries (to convert the heathens) each turn you would get a chance to ask for the inhabitants to surrender.  Every turn they don't surrender their infrastructure is degraded.  Eventually their ability to resist is withered away.  Taking a planet this way would allow you to take direct control of all structures and a bonus +5% to everything produced population/culture/crystal/metal etc...  So it would be a strategic choice not just tactical.

As I play Advent I will be dropping missionaries.  Now if I can just find enough zealots who prefer the missionary position. 

 

Please send photo with references and salary requirements...

 

backs out to the room slowly... 

Reason for Karma (Optional)
Successfully updated karma reason!
Stardock Forums v1.0.0.0    #108436  walnut3   Server Load Time: 00:00:00.0000250   Page Render Time: