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Free Karma to answer advent question..

By on July 4, 2011 6:44:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

StatusIpod

Join Date 06/2011
+1

I don't like playing as advent in multiplayer games.. guess why? Best guesses win karma?

 

<following guesses dont count: Cos u suck, Cos u r a noob, Cos advent dont like u etc etc>

 

 

 

 

 

 

 

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July 19, 2011 7:05:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Damage output per shot. There's a line for the weapon cooldown, too.

 

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July 19, 2011 8:00:32 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

PreBuffCooldownTime 6.500000

 

i don't know how it works. So far i've just deduced 53 is the equivalent of 1/2(17) =8.5

Therefore 27 : 1/2(8.5) 

 

Illuminator

DamagePerBank:FRONT 53.500000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 27.250000
DamagePerBank:RIGHT 27.250000
Range 5520.000000
PreBuffCooldownTime 6.500000

 

 

 

Comparison with the tec's lrm 

 

Javelis 

DamagePerBank:FRONT 71.500000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 9800.000000
PreBuffCooldownTime 6.500000

 

 

(its disgusting cos the thing has a higher operational range to fire and higher front damage output. Together with an akkan extendings its range with abilities that don't use anti-matter and accuracy bonuses it gets disgustingly worse.. omg . So illums and caps get sniped from miles away regardless how weak the javelis is because its inexpensive)

 

 

New Illuminator ?

DamagePerBank:FRONT 76.500000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 18.250000
DamagePerBank:RIGHT 18.250000
Range 8000.000000
PreBuffCooldownTime 6.500000

 

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July 19, 2011 8:44:12 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting StatusIpod,
Yeh i noticed that. Was able to change around the hostility tree etc.. I'm still experimenting. 

 

Ok so i have a question: in the illuminator file it says the following for its damage per bank:

DamagePerBank:FRONT 53.500000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 27.250000
DamagePerBank:RIGHT 27.250000
 
How do those numbers relate to its mentioned damage output of 17 dps in the beginning?
 

The PreBuffCooldownTime is 6.5 - this means the frigate can do, at most, 53.5 + 27.25 + 27.25 damage every 6.5 seconds: 108 damage every 6.5 seconds: averaging out to 16.6153846 DPS. The infocard rounds it off to 17.

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July 19, 2011 9:10:19 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yes, but thats assuming the left and right banks also focus on the front banks target which doesnt happen. You need alot of illuminators to make use of there side banks etc. 

 

DamagePerBank:FRONT 76.500000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 18.250000
DamagePerBank:RIGHT 18.250000
Range 8000.000000 ?
PreBuffCooldownTime 6.500000
 
These figures ok?

  Totals 17.38 dps but focus fire is still 11.69 dps for the front bank while tecs is 12 dps focus fire. Considering the missiles actually hit something so im thinking i'll make it 10 dps for the illum. 

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July 19, 2011 9:43:00 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It's kind of like the flak frigates. They have very high listed DPS on the infocard, but it assumes that all 4 sides of the ship are able to fire at something, and even if they do, it'll be distributed over a number of ships, rather than just one.

The listed DPS is correct, but doesn't mean that that's how much damage one target ship will take... it just refers to the overall damage output of the frigate.

I wonder, do the side beams focus-fire as well? If you have a group of 10 illuminators in a row, primarily targeting some ship right in front of them, then if there are multiple ships to the sides, do all the side beams focus on one of those ships on the side? Or do they just fire at some random target in range, after taking into account armor type?

If the side beams don't focus-fire, they're virtually worthless.

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July 19, 2011 11:12:01 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Wrath89,
I wonder, do the side beams focus-fire as well? If you have a group of 10 illuminators in a row, primarily targeting some ship right in front of them, then if there are multiple ships to the sides, do all the side beams focus on one of those ships on the side?

In general yes; it works about the same as the auto attack picking the same target for a large portion of your ships.

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July 19, 2011 3:03:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting master1a,

Quoting Wrath89, reply 80I wonder, do the side beams focus-fire as well? If you have a group of 10 illuminators in a row, primarily targeting some ship right in front of them, then if there are multiple ships to the sides, do all the side beams focus on one of those ships on the side?

In general yes; it works about the same as the auto attack picking the same target for a large portion of your ships.

 

It explains why the range of the illum is low. This is because from a distance the front beam can have a clear shot while  the side beams can't really pick a target at that very low angle.  The trick was to drive an illuminator fleet into the heart of enemy forces to fully use all weapon banks (kinda destroys the concept of a long range frigate).

 

Anyhow this is what my hostility tree look so:

Repair platform (1 hs temple

Illums  (2 hs temples)

Beam upgrade ( 2 hs temples)

Illusion (4 hs temples)

Preserverence (5 hs temples)

Seeker Final Attack [marty.. ] (6 hs temples)

 

 http://postimage.org/image/2zs7jgask/

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July 19, 2011 6:56:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I don't know why you moved martyrdom to a higher level, it's already awful enough...

Also, I would be wary of having a support ships ability at the same level as the ship...perseverance really should be at level six then or the domina at level 4 and perseverance at level 5...

Quite honestly, I think buffs to the support ships would be far more useful than simply moving them forward into the tech tree...the only thing you really should be changing in the Advent TEC tree is where the illuminator is...

In fact, I'd go so far as to say that you should probably test Advent with your buffed illuminator at level 3...Advent have the best everything else early game (and only fall to second in SC once Vasari upgrade their PMs)...they don't need to also have a beastly illuminator, just a slight improvement could make a huge difference...

Either put illums at tier 2, or buff them...but I'd be really wary of doing both at the same time without testing...

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July 20, 2011 2:28:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Don't matter now. Illuminator got buff to 64 for its front weapon bank in update 1.3

 

Around 9dps for every 6.5 seconds, my buff was 10. aint complaining

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July 20, 2011 2:36:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

yay, someone is finally happy.

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July 20, 2011 2:41:19 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting KrdaxDrkrun,
yay, someone is finally happy.

 

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July 21, 2011 9:28:51 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm so happy i gave all u karma whore some more. 

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July 21, 2011 11:35:27 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks.

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