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new utility frigate

deepspace miner

By on July 22, 2011 12:59:52 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

BloodDragoon

Join Date 02/2011
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I have been putting this Idea though a lot of thought and the only instance I have seen My Ideat was in the Malestrom mod that I cannot now get to work within the new update.

My Idea is a utility frigate that will go out to astroid belts and gas giants that you cannot colonize and set up a small minebase that will act simmilar to a trade port.

this is in no way like a starbase but the frigate will be lost in the even of conversion into a mineing base and once converted will slowly take over the neutral extractors in the local gravity well and will support transports like trade transports only they will only be moving back and forth betwin the mining platform and the extractors.

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July 22, 2011 10:45:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm not sure how to code this, but you could have a frigate spawn a frigate and then make itself dead. The spawned frigate would have no engines and would look like a structure, and yet it would bring a small amount of income (maybe 1 credit per sec?) through a passive ability.

Try that.

Look at Soase-Maelstrom's Norlaminian Terran Miner for an example.

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July 22, 2011 11:04:41 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting KrdaxDrkrun,
Look at Soase-Maelstrom's Norlaminian Terran Miner for an example.

that is the frigate I am talking about as well as the Mod that has been disabled and will not run for mr in the 1.31 update of trinity

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July 22, 2011 11:10:17 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Why don't you try Harpo's mod updater?

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July 22, 2011 2:50:30 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Krdax

I just tried harpos mod updater and tried to disable the DS mod and just run the Malestorm mod and it keeps minidumping on me

I am so going to mis the Dyson Sphear, ring world, and the new races he introduced in that mod.

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July 22, 2011 2:57:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting BloodDragoon,
I am so going to mis the Dyson Sphear, ring world, and the new races he introduced in that mod.

I'm sure Maelstrom will be updated to 1.3x eventually. Just give the modders some time, and at least with Maelstrom you have the non-Diplomacy versions you can still play.

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July 22, 2011 2:58:52 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

will it work though the trinity by playing entrenchment?

 

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July 22, 2011 3:00:23 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yes.

They haven't updated Entrenchment for a while.

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July 22, 2011 3:49:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

just tried putting it into entrenchment and it minidumped on me so I will just wait for it to be updated

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July 22, 2011 3:59:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

There are extra lines in the Diplomacy files that cause Entrenchment to dump.

Make sure that you are using the Entrenchment version in Entrenchment.

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July 22, 2011 4:39:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ok, are there any just planet mods that are ready for current version of diplomacy other than DS?

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July 22, 2011 4:59:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nope.

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