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[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: R1041 [Rebellion 1.1]) | Update 18-03-2012: SoGE R1041 released

By on August 31, 2011 7:56:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

SoGE-Team

Join Date 08/2011
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NOTE: For access to the most up-to-date version of SoGE for Rebellion, please sign up here.

Sins of a Galactic Empire (SoGE) R1041 release for Sins of a Solar Empire: Rebellion 1.1
A Star Wars total conversion mod for Sins of a Solar Empire
27-01-2013

TEAM
=============================================
Evillejedi (Models, textures, ship stats)
Lavo (Ship stats, abilities, rigging, maps, interface icons)
NovaCameron (Planets; models, textures, and stats)
Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])
Warb_Null (Models, textures)
Zoommooz (Tech tree additions/editting)
Evaders (Swrebellion.com Web support and general debugging)
sloosecannon (Coding, general debugging)
Chimaera (Ship stats)
Ozwolf (Interface icons)
Ludo Kreesh, Pedro (SW Music)
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!

CREDITS
=============================================
GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)
myfist0 (Modeling and texture assistance and other insight)
Snowba11 (All of the premade maps; save Interconnected/Interconnected Trio)
Mick666 (Re-scaling of most premade maps, creating and contributing to the SoGE wiki)
Nomada_Firefox (Created the Endurance's mesh from EJ's Nebula SD)
NomeMD (Sentinel model and icons)
the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE, and help with the VSD II model)
Arvis Taljik (Malevolence's textures)
KrdaxDrkrun (All non-vanilla missiles and explosions are originally or were modified from his mod TotalEffects)
ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot)
MrPhildevil (Interface icons)
Drone04 (Mon Calamari Heavy Carrier's original concept art)
dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)

Probably some other people we are missing, thanks.

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593
Revision Log: http://forums.swrebellion.com/viewtopic.php?f=589&t=27924
Moddb page http://www.moddb.com/mods/sins-of-a-galactic-empire
Steam community page http://steamcommunity.com/groups/soage
Sins forum http://forums.sinsofasolarempire.com/411648
Wiki http://sins-of-a-galactic-empire.wikia.com
IRC #SoGE @ irc.coldfront.net

COMPATIBILITY
=============================================
Sins of a Solar Empire: Rebellion 1.1

Download Links
=============================================

Mediafire (in parts; requires 7-Zip to extract):
http://www.mediafire.com/download.php?5wrogt5akh2xu20
http://www.mediafire.com/download.php?ampc97erp9oueps
http://www.mediafire.com/download.php?w331z414g2a1f43
http://www.mediafire.com/download.php?27tay7yfccuyhr8
http://www.mediafire.com/download.php?bnoluhg9bgjakkk (Extract this second, overwrite when prompted)

Depositfiles:
http://depositfiles.com/files/bvowumnz3
http://depositfiles.com/files/c89690lw7 (Extract this second, overwrite when prompted)

Uploaded:
http://ul.to/87o6x1m7
http://ul.to/njgqmb5x (Extract this second, overwrite when prompted)

No non-Moddb mirror is currently avaliable for R1041.

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May 3, 2012 9:54:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Did the entire Taalo race with notepad

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May 3, 2012 3:41:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nice. Mind you, how many weapon hardpoints do you usually put in for ships?

 

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May 3, 2012 4:04:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

16 entities, 51 weapon harpoints.

http://www.youtube.com/watch?v=BMDe4XZ37EY 

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May 11, 2012 4:38:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

As the SVN server's restoration date is still uncertain, and thus the date of the next full release is uncertain as well, a hotfix for 2.1E, which addresses the Vong starbase's issues has been released, along with some new models.

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May 14, 2012 1:57:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've got a quick question, one that I've had on and off issues with concerning the AI. I'm just wanting to know if there's a simple fix to this or if it is more of the AI being...well the AI. I have a common problem of starting a game with an AI opponent, who at the start of the game will proceed to build structures, but then not do anything else. It will literally just sit there with all buildings completed, not building any ships. I've noticed it particularly with the Galaxy Lite map as well. Otherwise I'm glad to see the Vong and other features that have been added (though minidumps still get me from time to time lol).

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May 14, 2012 7:26:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The AI is rather... Retarded, to say the least. It's particularly noticeable on custom maps, or any map where you only start with one map for some reason. I've attempted to mitigate this issue by creating the "Enlarged - Extra Planets" series of Random maps, which have been tailored to take the AI's weaknesses into account. This way you start off with more logistic slots, for structures, and you also start with more resource production. Admittedly it's not the best system, though it somewhat works at the moment, it's something I'm constantly trying to improve.

Actually, there's one thing I haven't tried yet, mainly as it would be horribly unbalanced and possibly let the AI expand quickly, though at this point I believe I don't have too much of a choice. This would be to heavily increase the AI-only one time credit/metal/crystal boost it gets early on, by a minimum multiple of ten.

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May 14, 2012 7:59:08 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Lemme know if you want the files.

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May 15, 2012 4:41:52 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

You've done a really nice job with Revan's Sith Battleship, well done!

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May 25, 2012 4:32:45 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Basically, the SVN is still down so I've hosted my working copy of the beta elsewhere. While it's of course primarily intended for the beta testers, as it's not entirely finished yet, though I figure there's no harm posting the download links here as well. It's been broken up into a few modules, so you don't have to load all of the mod's assets when playing, to save on RAM usage. Make sure the CORE module is at the bottom of your mod list, like so.

CORE:
http://www.mediafire.com/?1qx4mr43wmicm18
http://www.mediafire.com/?js288vx6rnx06a5
http://www.mediafire.com/?x1n6zou741xj4e8
http://www.mediafire.com/?f428j839tajnu1y
This one has been broken up into parts; download all four then open the first link in this list to extract.

Alliance:
http://www.mediafire.com/?kmh35nltxh1nck1

CIS:
http://www.mediafire.com/?aaduxul62yo2tjn

Republic:
http://www.mediafire.com/?h6z4ev1x5fe77sk

NR:
http://www.mediafire.com/?7tsw8u07g4ngkug


Also, soon after uploading I noticed a small bug regarding artifacts. Once you have downloaded all of the mods' folders, please extract this patch, overwriting when prompted.

The Vong haven't been uploaded as I'm not ready to release 'em for testing just yet. They do work fine, but they haven't gotten the AI overhaul the others have. There have been a lot of changes, such as: entirely redoing frigate build and supply costs (most frigates cost <1 supply; still need to update the strings to reflect this), making the Trafed II FG have antiveryheavy damage (makes it much more useful), removal of the MC80 SFRS (Liberator has been buffed up, has full squadrons), fixed up the MC80 Diplo capital, added the Dauntless capital ship (uses a filler model atm, costs need to be balanced), removal of the Torpedo Sphere capital and creation of the Torpedo Sphere cruiser, among many others.

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May 26, 2012 1:20:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I know you have probably been asked this before but will you be adding the old republic era, sorry for asking if this has been asked before.

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May 28, 2012 10:30:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting kcirtap42593,
I know you have probably been asked this before but will you be adding the old republic era, sorry for asking if this has been asked before.

No. I think I'll add this to the OP.

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June 12, 2012 11:10:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Due to today's release of Rebellion, I will be releasing the final Entrenchment version in a few days, and I will shift my focus towards setting things up for Rebellion. For those who have the current beta, I will be uploading one more patch, which will bring you uptodate with the final version (aka. you won't have to re-dl the whole thing).

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June 14, 2012 1:44:28 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums



This wasn't easy to pull off, and contrary to what these pictures show, there still is a lot of work to be done. Lots. No ability/buff files have been converted over, but I have the planets, ships (no abilities for these two), particles, and sound/music in.

If it weren't for research being totally broken (read: virtually non-existent) and all the militias being vanilla Rebellion units, you could play an Empire vs. Empire game.

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June 14, 2012 3:51:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Still looks mindbogglingly epic! Thank you for the great mod 

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June 17, 2012 12:05:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I made the team color map for the Tartan last night. The red looked a bit odd to me, I like how this came out.

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June 17, 2012 1:17:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Looking great!  Can't wait til you have a release ready.

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June 17, 2012 2:03:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Silly Lavo, that second pic isn't a tartan!

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June 17, 2012 2:18:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Of course it is, silly NHD-151.  It's the Tartan-class Super Star Destroyer.

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June 17, 2012 2:51:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting NHD-151,
Silly Lavo, that second pic isn't a tartan!

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June 18, 2012 9:45:57 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I can't wait im so glad that you guys are still doing this. I loved the old one EvilJedi did. You should make a death star move and totally wipe out a planet; turn it into a debris field or a void. Make it super slow though. Im sure you guys will make it awesome. Cant wait!

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June 18, 2012 10:01:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

We aren't going to put in a Death Star, due to balance and all that.

If you have Entrenchment, you can find the latest version here.

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June 21, 2012 3:44:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Expect a new download up later today. The results of slaving over things for a little more than a week.

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June 21, 2012 4:25:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

For Rebellion or a patch to the Entrenchment one?

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June 21, 2012 4:45:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Rovert10,
For Rebellion or a patch to the Entrenchment one?

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June 21, 2012 6:28:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

way to keep us in suspense

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