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[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: R1041 [Rebellion 1.1]) | Update 18-03-2012: SoGE R1041 released

By on August 31, 2011 7:56:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

SoGE-Team

Join Date 08/2011
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NOTE: For access to the most up-to-date version of SoGE for Rebellion, please sign up here.

Sins of a Galactic Empire (SoGE) R1041 release for Sins of a Solar Empire: Rebellion 1.1
A Star Wars total conversion mod for Sins of a Solar Empire
27-01-2013

TEAM
=============================================
Evillejedi (Models, textures, ship stats)
Lavo (Ship stats, abilities, rigging, maps, interface icons)
NovaCameron (Planets; models, textures, and stats)
Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])
Warb_Null (Models, textures)
Zoommooz (Tech tree additions/editting)
Evaders (Swrebellion.com Web support and general debugging)
sloosecannon (Coding, general debugging)
Chimaera (Ship stats)
Ozwolf (Interface icons)
Ludo Kreesh, Pedro (SW Music)
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!

CREDITS
=============================================
GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)
myfist0 (Modeling and texture assistance and other insight)
Snowba11 (All of the premade maps; save Interconnected/Interconnected Trio)
Mick666 (Re-scaling of most premade maps, creating and contributing to the SoGE wiki)
Nomada_Firefox (Created the Endurance's mesh from EJ's Nebula SD)
NomeMD (Sentinel model and icons)
the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE, and help with the VSD II model)
Arvis Taljik (Malevolence's textures)
KrdaxDrkrun (All non-vanilla missiles and explosions are originally or were modified from his mod TotalEffects)
ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot)
MrPhildevil (Interface icons)
Drone04 (Mon Calamari Heavy Carrier's original concept art)
dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)

Probably some other people we are missing, thanks.

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593
Revision Log: http://forums.swrebellion.com/viewtopic.php?f=589&t=27924
Moddb page http://www.moddb.com/mods/sins-of-a-galactic-empire
Steam community page http://steamcommunity.com/groups/soage
Sins forum http://forums.sinsofasolarempire.com/411648
Wiki http://sins-of-a-galactic-empire.wikia.com
IRC #SoGE @ irc.coldfront.net

COMPATIBILITY
=============================================
Sins of a Solar Empire: Rebellion 1.1

Download Links
=============================================

Mediafire (in parts; requires 7-Zip to extract):
http://www.mediafire.com/download.php?5wrogt5akh2xu20
http://www.mediafire.com/download.php?ampc97erp9oueps
http://www.mediafire.com/download.php?w331z414g2a1f43
http://www.mediafire.com/download.php?27tay7yfccuyhr8
http://www.mediafire.com/download.php?bnoluhg9bgjakkk (Extract this second, overwrite when prompted)

Depositfiles:
http://depositfiles.com/files/bvowumnz3
http://depositfiles.com/files/c89690lw7 (Extract this second, overwrite when prompted)

Uploaded:
http://ul.to/87o6x1m7
http://ul.to/njgqmb5x (Extract this second, overwrite when prompted)

No non-Moddb mirror is currently avaliable for R1041.

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March 8, 2012 2:19:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Similar problem. Played for roughly 15 minutes, only an engine glow for the Star Destroyer, then a crash.

Playing through Steam if that helps.

 Entrenchment 1.053

 SOAGE 2.0 with 2,1 patch

 Intel Duo Core

4GB Ram

Mobility Radeon HD 4330

 

EDIT. Played a second game, star destroyer no longer invisible, but still crashes/

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March 8, 2012 5:39:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting senor135,
i guess i shouldve written that more clearly, i did install 2.0E first, then followed the patching instructions as written at the MODDB download for 2.1E

Quoting jonko2,
Played a second game, star destroyer no longer invisible, but still crashes/

What are your graphics settings? SoGE is much more graphic intensive than regular Sins, you might have to tone it down a little. It's a known issue that having all the texture settings set to "Highest" can cause crashes.

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March 8, 2012 7:40:19 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,



What are your graphics settings? SoGE is much more graphic intensive than regular Sins, you might have to tone it down a little. It's a known issue that having all the texture settings set to "Highest" can cause crashes.

 

My Vanilla Sins can run at around 40FPS on the highest settings, and only lags during large fleet battles upwards of 400 vessels. What would be the best graphic options for SOGE to maintain visual quality while reducing crashes?

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March 9, 2012 12:49:55 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

There's no straight answer I can give you, mainly due to the variation in specs, but I personally run SoGE on the following (have an i7-920 and ATI Radeon HD 5850):

Planet/Ship/Structure Detail: Highest
Ship/Structure Extras: High
Ship/Structure Bump: Low
Disabled Skyboxes and Bloom

I've heard some uses have set all the Planet/Ship settings to Highest with all the Structure settings to Lowest and haven't had problems. I do get a crash every once in a blue moon, but they always come in late game. Hope this helps.

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March 11, 2012 1:50:22 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

So I got the Mod and it runs great, even at highest settings. However, about 15 minutes into a game I get that "Program has stopped working error" and the game closes out. I'm running Windows 7 64-bit. Anyone have a fix or way to fix this?

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March 11, 2012 1:51:41 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Oh, also, I don't notice any graphical blips or anything. I'm running it on the current version of Entrenchment, and I have the 2.1E patch.

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March 11, 2012 1:57:34 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Meh, just read around and found out about the bug with running everything on highest settings. I guess I'll lower some stuff and check it out.

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March 17, 2012 8:42:07 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Umm , your link (For the detailed installations) is a Malcious website , according to Norton anyway. Might want to get that looked at.

http://soase.weebly.com/placing-mods.html (Malicious Webstie - do not advise clicking)

 

Is this normal?

 

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I would like to also say i am getting some crashes. It seems to be related to zooming in and out? The game begins to lag (even in early game , just building things up) and it crash. Some times it lags and recovers without crashing. Sometimes it doesnt. Playing huge map , Aurlian Sector i believe. As Alliance vs Empire.
 
Windows 7 64 Bit. GTX 590. 12 Gigs of ram. Latest video drivers. Latest game patch.
 

 

 

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March 17, 2012 8:25:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Marine112,
Umm , your link (For the detailed installations) is a Malcious website , according to Norton anyway. Might want to get that looked at.

That isn't our site; it went down a little while ago. The next full release won't make reference to the site.

As for the lag, what graphics settings are you using? SoGE is much more resource intensive than stock Sins, and as Sins is a 32-bit engine, you cannot run everything at Highest, even you have a powerful computer.

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March 20, 2012 11:29:23 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi, I am having some trouble getting SoGE 2.1 to work on my computer. I downloaded it from the link on their homepage to MODDB.

I installed as per the directions on MODDB. I see the new race pictures (which look great!). It just freezes when I hit PLAY after setting up the game. SoGA 2.0 worked.

I have all graphics options on HIGH and disabled the Colored Skyboxes, Deep Space Skyboxes, and Bloom.

Is there any other information I should post?

-SPECS-

WIN7x64 Home Premium

ASUS Sabertooth 990fx

AMD FX8120

8GB DDR3 1600MHz

AMD RADEON HD6570

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March 22, 2012 4:58:35 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Fiskonian, seeing as how 2.0 worked, there's only two explanations for why 2.1 isn't working.

The first, is that I assume you are using the ingame mod enabler to run/start 2.1, for some reason it does not like to work well with SoGE, as it does not load all the mod's files for whatever reason. The solution to this is to enable the mod before launching Sins, which can be done by editing the EnabledMods.txt file, which can be found in your ...\Sins of a Solar Empire\Mods-Entrenchment v1.053 folder. Also, as noted on 2.1's MODDB page, the proper checksum is: 506344820

The second is a messed up/corrupt installation. While this is unlikely, some users have found that after doing a new clean installation that problems they previously had with 2.1 cease to occur.

If these do not fix your freezing issue, I'll talk it over with you in more depth and try to iron out the issue.

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March 22, 2012 9:13:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Alright. I have the right checksum. I tried the enabledmods.txt workaround as described to no avail. I deleted the SoGE mod from the directory and reinstalled it also without success. I suppose I shall uninstall and reinstall sins.

Thank you for the help! I'll let you know how it goes.

EDIT - I reinstalled Sins. Reinstalled SoGE and copied 2.1 patch into it. I now get the wrong checksum. Applied the mod through the enabledmod.txt. Game still freezes after I set up the players and hit start. (misspoke before saying play.)

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March 22, 2012 10:51:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Before you copy the 2.1 patch over 2.0, make sure to delete 2.0's GameInfo folder, as per instructions. If that doesn't work then, I'm absolutely baffled as to why it's not working. However, the beta might work better for you.

I've recently reconstructed how it loads, that is split off each race, barring the Imperials, into stackable mini-mods. This way one does not have to load up every race at once, only the ones you wish to play with, which helps reduce resource usage. Installing the beta is via using Subversion, and TortoiseSVN specifically, sign up for it can be found here.

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March 23, 2012 7:27:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I figured it out. After reinstalling the game I was getting really annoyed so I sat and thought and kept launchng and relaunching sins. I had an old shortcut that was set to run in XP Mode w/ admin priviledge. reset it to run as normal and it worked fine.

I dont really understand why this didnt work since the game works in XP and admin mode doesnt stop it from doing anything, but it worked fine immediately after i changed this.

 

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March 23, 2012 10:23:55 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

That's really weird. Well, at least it works for you now. I'll mark down this case for future reference.

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April 4, 2012 6:27:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hey,
I've check the last 3 pages for info but couldnt find the answer so here goes.
Hope i'm not gonna waisted your time.

Is this beautifull mod working with the new Rebellion Beta?
I do hope so because it looks awesome!

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April 5, 2012 9:16:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Shadowleecher,
Is this beautifull mod working with the new Rebellion Beta?

We currently do not have a version working with the Rebellion beta. However, we do plan to have SoGE ported over to Rebellion so after it's release in June.

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April 5, 2012 11:07:36 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
Quoting Shadowleecher, reply 191Is this beautifull mod working with the new Rebellion Beta?

We currently do not have a version working with the Rebellion beta. However, we do plan to have SoGE ported over to Rebellion so after it's release in June.


Thanks Lavo, its a shame but i'll be happy to wait for it!

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April 5, 2012 11:52:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm probably biased, but I think that the Viscount looks better than the stock Titans.



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April 6, 2012 3:39:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

yeah ur biased

but indeed the viscount does look amazing
did it get a texture overhaul for the new-ish engine?

and i am excited to play soge in rebellion!!! 

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April 6, 2012 10:00:23 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

There hasn't been a single change in the Viscount's textures. I literally just put in the Viscount as is into Rebellion to see how it would look; the result is something far better than anything I expected.

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April 6, 2012 12:57:00 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

indeed

that is pure awesomeness there congrats!!

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April 6, 2012 1:41:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Man, you go away for 4 months, and come back and the SVN beta has turn into an official release, and with a patch no less

 

Downloading now, and congrats guys.

 

PS. Just reading through some of the previous posts, and you may well be the most patient modders of all time. That string of complete rubbish posted previously (by I'm sure you know who) would have been dealt with A LOT more harshly by basically any other modder I know. Anyway's, time to game.

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April 8, 2012 1:15:35 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
There hasn't been a single change in the Viscount's textures. I literally just put in the Viscount as is into Rebellion to see how it would look; the result is something far better than anything I expected.

Wow!!! That look's great. I bet the others modders are just salivating over the possibilities. (looks over to the DS guys)

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April 8, 2012 3:35:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quick question.. Does the new shadow system carry over into any model you put in game?

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