Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
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Just how big are the Titans?

By on September 13, 2011 3:17:14 PM from JoeUser Forums JoeUser Forums

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Sins of a Solar Empire: Rebellion is the most significant change in the Sins universe since the original release. Not only are there twice as many factions to choose from but the already impressive scale of warfare gets a big boost with the introduction of the Titan class ships which absolutely dwarf the existing capital ships (see in screenshot a favorite TEC battle cruiser class capital ship).

Not surprising, the Sins of a Solar Empire engine (the Iron Engine) required a significant upgrade to deliver these spectacular enhancements in scale.

If you don’t have Sins of a Solar Empire: Trinity already --  get it now.  It’ll be the only way to get into the beta for Sins of a Solar Empire: Rebellion which is due out this Fall.

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April 11, 2012 11:21:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

sins rebellion is awesome   lvl 10 titan is almost impossible to destroy, even with a 5 capitals and one lvl 4 titan   

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May 7, 2012 10:15:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Titans are obviously a mixed bag in the current version.

The TEC loyalist Titan (the Athena Class pictured above in the header) is nigh indestructible, as its abilities focus on survivability.  Further, it can drastically reduce damage to other ships in your fleet as it levels up.  None of the other Titans are nearly as dangerous, as they can't preserve your entire fleet.  I smell a need for a tweak, or everyone will be TEC loyalists.

Worth noting is that the Vasari Titans kind of suck, but that's probably why you can't play them yet.  If you know your way around Sins, you'll notice that the ships are actually in the Rebellion Beta, but you have to do some programming tweaks to access them.  They are on par with the Advent Titans, but again, the TEC loyalist Titan is far and away the best of the bunch.

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