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[SotF] Fall of Kobol (Battlestar Galactica) Rebellion v1.1 Released 11/19/2012

By on September 13, 2011 10:09:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ZombiesRus5

Join Date 02/2009
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Compatibility:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 SotF: Fall of Kobol Reb.1.1.15 (Full)Alternate downloads:  (Pending)  (mediafire

  • Rebellion 1.1 compatible

 SotF: Fall of Kobol SVN Instructions  

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet

Doctrines: 

Defense Forces - You believe disagreements can be resolved politically. You are more likely to build alliance with the majority of factions making it easier to reach cease fires and pacts. Your Titan is more defensive and able to act as a mobile fleet command when needed.

Separatists - You believe all Cylons are Toasters and can't be trusted. You also have a anti-Xeno bigotry that extends to all non-human factions. Your Titan is heavily offensive capable of inflicting mass damage.

Cetus class Titanstar

Doctrine: Hardliner

Abilities: She Won't Fail Us, Flak Shells, Maison Radiation Sweeps, Authorize nuclear barrage, Blaze of Glory 

    

  

Jupiter class Titanstar

Doctrine: Reformist

Abilities: Load Nuclear Ordinance, Flak Shells, Instant Build Fighters, Vetern Pilots, Fleet CIC

    

 

Gallactica/Columbia class Battlestar

Abilities: Colonize, Flak Shells, Non-Integrated Computers, Nuclear Defense

   

  

Pegasus/Mercery class Battlestar

Abilities: Authorize Medium Yield, Flak Shells, Repair Teams, Expanded Hangar Facilities

   

  

Thor class Battlestar

Abilities: Authorize Low Yield, Flak Shells, Enhanced Armor, Scramble Raptors

   

  

Valkyrie class Battlestar

Abilities: Electro-magnetic Pulse, Flak Shells, Stealth Recon, Scramble Vipers

   

 

Nova class Battlestar

Abilities: Authorize High Yield, Flak Shells, Virtual Intelligence, Rapid Manufacturing

   

 

Cygnus class Gunstar

Abilities: Electro-magnetic Burst, Incendiary Rounds, High Explosive Warheads, Micro Jump

   

 

 

 

  

Cylon Armada

Doctrines:

Extermination

Rebellion

Cylon Colony

Abilities: Total Atmospheric Expulsion, Organic Armor, Resurrect Basestar, Logic Bomb

Squads: Raider, Heavy Raider

Cylon Boomer

Abilities:Super Virus, Organic Armor, Nuclear Barrage, Spawn Raiders

Squads:Raider, Heavy Raider

Resurrection Ship

Abilities: Research Facilities, Weapons Virus, Resurrect Strikecraft, Resurrect Crew

Squads:Raider, Heavy Raider


Cylon Worldstar

Abilities: Boarding Troops, Organic Armor, Expanded Hangar, Infiltration

Squads:Raider, Heavy Raider

Cylong Basestar

Abilities: Disorientation Virus, Organic Armor, Low Yield Nukes, Advanced Hybrid

Squads: Raider, Heavy Raider

Cylon Guardian MkI

Abilities: Lockdown Virus, Organic Armor, Cylon Infiltrator, FTL Virus

Squads: Raider, Heavy Raider

Cylon Guardian MKII

Abilities: High Yield Nuke, Organic Armor, Heavy Fallout, Subversion

Squads: Raider, Heavy Raider

   

 

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September 21, 2011 12:48:50 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thx, I watched the first two seasons of the re-imagined BSG and know they are on Netflix (currently watching the Star Trek runs). Thanks for the rest of the info.

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September 21, 2011 1:31:20 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I used to watch TOS during the Thanksgiving Day marathon every year back in the 90's, and I couldn't really get into TRS, because of all of the switching around things and the "gritty at each others throats" drama.

That was also what turned me off about SGU, with its same brand of drama just with more planets, that didn't really feel like SG1 and SGA. The fact that SGU killed the new SG1 and SGA movies with its cancellation sure hasn't helped its reputation with me either.

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September 21, 2011 1:58:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I really enjoyed TOS, but the re-imagined series was something my wife and I both enjoyed. She's also a fan of SG1 and SGA but neither of us cared too much for SGU. It's a shame really because it could have been done SO much better.

Quoting Zeta1127,
Thx, I watched the first two seasons of the re-imagined BSG and know they are on Netflix (currently watching the Star Trek runs). Thanks for the rest of the info.

Ya, was having a bit of fun with my response... Everyone should know of Netflix (*cough* Qwikster) by now.

Really, I've mainly been pounding for images lately to texture or re-texture some of what kyogre12 had or looking to pull in publicly released models like from Coxxon (some of which were already in the mod).

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September 21, 2011 8:44:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Looking Great. Can't wait to play this mod. I am a huge bsg fan. I grew up with Tos but really though  the reimagen version was very good. Btw BBC America is showing the new version on sat.

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September 21, 2011 10:32:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Wow... I can't believe how good this is looking.... you're doing such a good job ZombieRus5...

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September 21, 2011 10:37:35 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Looks amazing, I recently marathon-ed TRS of BSG and thought that it was one of the best pieces of entertainment I have seen in my life.  A shame that the Sy Fy channel isn't a Sci Fi channel anymore.  I am anxiously awaiting a Diplomacy release of this mod, So Say We All!  

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September 21, 2011 11:26:08 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks guys.

Here's a new texture made by me for the original long range frigate from Sot13t. I've also added some turrets from the Asgard battlestar which I think adds a lot to the ship. I'm calling it Alberio from Wolf's shipyard to differentiate it from the Cygnus right now.

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September 22, 2011 5:18:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Another update:

   

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September 23, 2011 2:17:55 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

* Not all battlestars are capital ships

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September 23, 2011 2:51:38 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Um why Thor is so small?? It was based on ship that's actually bigger than Galactica. But the scale is your chose...

I will live with that  

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September 23, 2011 3:56:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting koobalt,
Um why Thor is so small?? It was based on ship that's actually bigger than Galactica. But the scale is your chose...

I will live with that  

I hadn't really scaled much yet. I plan on making a few passes to try and get things looking good and help with pathing.

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September 23, 2011 4:09:43 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Overall these are the ships I plan on using for the main Colonial fleet (though I have a new texture for the Nova class thats tagged Prometheous in that picture).

Thoughts?

 

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September 23, 2011 6:10:55 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Ok, found a decent way to texture the Nova class model.

Also, spruced up the texture and uv-map for a Tiger class strikestar...

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September 23, 2011 8:41:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Forgive my ignorance.... but I'm assuming that the Thor is the most powerful Battlestar?

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September 23, 2011 8:51:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

They all look sooooo awesome!!! You've done such a great job.

What will you work on next? Ragnar Anchorage?  

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September 23, 2011 9:04:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Cylon_Luvr,
Forgive my ignorance.... but I'm assuming that the Thor is the most powerful Battlestar?

Well, I can't really find any information on the Thor other than it's relationship to the Warstar Thor variation on Wolf's Shipyard. I have it classified as a Battleship role though for the Sins AI and plan to make all the Capital class Battlestars fairly strong.

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September 24, 2011 11:39:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Actually Thor is based on:

Battlestar Andraste

Battlestar Eternal

Battlestar Nova

Battlestar Poseidon

Battlestar  Prometheus

Battlestar Titan

From Wolf's shipyard, and thanks him for so many good concepts. 

 

and it first name was Python, but Kyogre don't like the name so Thor is it.

And it have

6 gun, 4 rocket launcher, 2 archer artillery to front;

14 gun, 4 rocket launcher and some flak to left/right
and 24 nuclear rocket launcher on top of head 

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September 25, 2011 11:20:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks for the background on the Thor. I think I'll keep the name in honor of Kyogre.

Not sure on the Archer Artillery but it could work as an ability with the current ships limit to 3 weapons.

 

On scaling here's what I'm working on using 1 kilometer as the standard scale.

Battlestar Asgard Unknown

Battlestar Valkyrie ~1.3k (Battlestar Wiki) or ~.9k (Wolf's shipyard)

Battlestar Galactica ~1.4k

Battlestar Pegasus ~1.7k

Battlestar Thor ~2.2k (Same size as Andraste)

Battlestar Nova ~2.5k

 

Gunstar Cygnus ~.9k

Gunstar Alberio ~.9k

Gunstar Sentinal ~1.1k

Support Moebius Flattop Unknown

Heavy Constructor Unknown

 

Gunstar Tiger ~1.4k

Strikestar Eurytion ~.35k

Gunstar Defender ~1.1k

Skirmishtar Vigilant ~.8k

Escortstar Berzerk ~1.3k

 

Olympic Carrier ~.22k

Colonial One ~.04k

Gemnon Traverl ~.06k

Colonial Movers ~.27k

Fighter Raptor ~8-10 meters

Zephyr ~1.2k

 

I'm currently using a boundary radius of 200 to approximate 1 kilometer and then scaling the ships using the above values. I may however use a different seed factor (possibly smaller for frigates/cruisers and larger for capitals) to apply the scale with based on looks and pathing issues. First step is to get sizing in place and play around with the game some.

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September 26, 2011 3:48:52 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Any chance on seeing the classis battlestars? u knw from the old old shows plz X3

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September 26, 2011 7:05:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The scale's sound about right.. The models look awesome! Keep up the great work Z.

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September 26, 2011 9:30:51 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Stalcore,
The scale's sound about right.. The models look awesome! Keep up the great work Z.

Thanks, the scaling took a small bit of research as it's spread out across a few resources.

Hopefully the large size of BSG ships won't cause too much issues with pathing, otherwise I'll be happy to change the seed factor.

 

On the side, I'm probably going to release what I've done up to this point as soon as I get the icons sorted. It's horribly unbalanced right now, but it's fun playing with the Battlestars. It will only be an unfinished Beta but I'm really not that concerned given this is being done for fun.

 

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September 27, 2011 7:52:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting ZombiesRus5,

Quoting Stalcore, reply 70The scale's sound about right.. 

It's horribly unbalanced right now, but it's fun playing with the Battlestars. It will only be an unfinished Beta but I'm really not that concerned given this is being done for fun.

 

Horribly unbalanced as in they mow everything down? 

 

One of the things that stood out about the battlestar galactica universe was the sheer size of the ships.  Some of them were over 2km long (about 1.25 miles in my part of the world). You couldn't really tell just how large the Galactica (and later the Cylon Basestar when it joined the fleet) were until they were near all the civilian ships.

In comparison, the Babylon 5 EA ships were about the same length but at the same time weren't as wide and had much less mass.  Star Trek ships were downright puny compared to them. 

Here's some of the lengths I found: Galactica = 1.445 km, Pegasus = 1.79 km, EA Omega class = 1.714 km.  Unofficial info from one of the Sins Moderators puts the SoASE capital ship sizes around 1.0 km: http://forums.sinsofasolarempire.com/172963/page/1/#1556877

The Federation Sovereign class comes in at a whopping 685 meters.

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September 27, 2011 9:29:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Peter1x9,
Horribly unbalanced as in they mow everything down? 

It's more of a subtle warning that it's not going to be like Sot13t as in I'm rebalancing everything.

Quoting Peter1x9,
One of the things that stood out about the battlestar galactica universe was the sheer size of the ships.  Some of them were over 2km long (about 1.25 miles in my part of the world). You couldn't really tell just how large the Galactica (and later the Cylon Basestar when it joined the fleet) were until they were near all the civilian ships.

So basically what I'm trying to do is keep BSG ships in scale with each other first as much as possible. The will however be comparable to Sins ships. The biggest difference will be the frigates which will overall be larger in the BSG universe.

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September 28, 2011 11:20:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The Colonial Fleet has met the Vasari, and they don't like them much either

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September 28, 2011 11:30:57 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Wow, impressive Zombie....

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