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[SotF] Fall of Kobol (Battlestar Galactica) Rebellion v1.1 Released 11/19/2012

By on September 13, 2011 10:09:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ZombiesRus5

Join Date 02/2009
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Compatibility:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 SotF: Fall of Kobol Reb.1.1.15 (Full)Alternate downloads:  (Pending)  (mediafire

  • Rebellion 1.1 compatible

 SotF: Fall of Kobol SVN Instructions  

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet

Doctrines: 

Defense Forces - You believe disagreements can be resolved politically. You are more likely to build alliance with the majority of factions making it easier to reach cease fires and pacts. Your Titan is more defensive and able to act as a mobile fleet command when needed.

Separatists - You believe all Cylons are Toasters and can't be trusted. You also have a anti-Xeno bigotry that extends to all non-human factions. Your Titan is heavily offensive capable of inflicting mass damage.

Cetus class Titanstar

Doctrine: Hardliner

Abilities: She Won't Fail Us, Flak Shells, Maison Radiation Sweeps, Authorize nuclear barrage, Blaze of Glory 

    

  

Jupiter class Titanstar

Doctrine: Reformist

Abilities: Load Nuclear Ordinance, Flak Shells, Instant Build Fighters, Vetern Pilots, Fleet CIC

    

 

Gallactica/Columbia class Battlestar

Abilities: Colonize, Flak Shells, Non-Integrated Computers, Nuclear Defense

   

  

Pegasus/Mercery class Battlestar

Abilities: Authorize Medium Yield, Flak Shells, Repair Teams, Expanded Hangar Facilities

   

  

Thor class Battlestar

Abilities: Authorize Low Yield, Flak Shells, Enhanced Armor, Scramble Raptors

   

  

Valkyrie class Battlestar

Abilities: Electro-magnetic Pulse, Flak Shells, Stealth Recon, Scramble Vipers

   

 

Nova class Battlestar

Abilities: Authorize High Yield, Flak Shells, Virtual Intelligence, Rapid Manufacturing

   

 

Cygnus class Gunstar

Abilities: Electro-magnetic Burst, Incendiary Rounds, High Explosive Warheads, Micro Jump

   

 

 

 

  

Cylon Armada

Doctrines:

Extermination

Rebellion

Cylon Colony

Abilities: Total Atmospheric Expulsion, Organic Armor, Resurrect Basestar, Logic Bomb

Squads: Raider, Heavy Raider

Cylon Boomer

Abilities:Super Virus, Organic Armor, Nuclear Barrage, Spawn Raiders

Squads:Raider, Heavy Raider

Resurrection Ship

Abilities: Research Facilities, Weapons Virus, Resurrect Strikecraft, Resurrect Crew

Squads:Raider, Heavy Raider


Cylon Worldstar

Abilities: Boarding Troops, Organic Armor, Expanded Hangar, Infiltration

Squads:Raider, Heavy Raider

Cylong Basestar

Abilities: Disorientation Virus, Organic Armor, Low Yield Nukes, Advanced Hybrid

Squads: Raider, Heavy Raider

Cylon Guardian MkI

Abilities: Lockdown Virus, Organic Armor, Cylon Infiltrator, FTL Virus

Squads: Raider, Heavy Raider

Cylon Guardian MKII

Abilities: High Yield Nuke, Organic Armor, Heavy Fallout, Subversion

Squads: Raider, Heavy Raider

   

 

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September 29, 2011 7:28:38 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Looks Great. Any news of a release date?

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September 29, 2011 10:58:01 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Stalcore,
Looks Great. Any news of a release date?

Probably this weekend. I'm working on a flak shield/point defense ability for battlestars and watching to see how the AI expands and fairs against other factions.

I've been through a few different variations of point defense systems trying to bridge the gap between ships with standard shielding. I'm starting to settle on the idea of Battlestars having a form of flak shielding after watching the series some again. Basically the ability would use the Sin's shield mitigation mechanic to reduce incoming damage while using the flak ability.

I've also got the fleet supply a lot higher for Colonial frigates/cruisers so they feel less spammy and more formidable. This is where watching the AI expand comes in. I've noticed it's definately less spammy than the stock fleets and I was kind of worried how they would fare. Though I'll note the took down a nearby TEC and Vasari in a 4v4 game where I pretty much observed as the ninth player. It still needs some tweaking but I like the larger supply values, and one AI still built 7 Battlestars, lol.

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September 30, 2011 5:49:27 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

So in this weekends release, what will the Colonial starbase be? have you finished Ragnar Anchorage???

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September 30, 2011 12:59:23 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Mord_Sith84,
So in this weekends release, what will the Colonial starbase be? have you finished Ragnar Anchorage???

I'll let you know a little something about myself...

I find multiple Question marks to be rather insulting in forums and emails.

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September 30, 2011 7:03:00 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

OMG! haha ZombieRus I didn't realise that you were so sensitive!

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September 30, 2011 7:17:00 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Awesome. Thank You for your quick reply. I am also interested as to what the colonials star base is going to be?

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October 1, 2011 4:38:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Love love love the look of this mod gonna be keeping a very close eye on this mod most definitly.

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October 2, 2011 5:01:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Did I read wright when you put that this will be integrated into http://www.moddb.com/mods/sins-of-the-fallen? 

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October 2, 2011 9:48:19 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Wolf-186,
Did I read wright when you put that this will be integrated into http://www.moddb.com/mods/sins-of-the-fallen? 

Yes, that's correct. Sins of the Fallen is my mod and Blood and Chrome will be part of the Fallen universe.

 

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October 2, 2011 11:15:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Will this mod be seperate from Sins of the Fallen? Cause I've been unable to get that one working on my game keep on getting crashes.

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October 3, 2011 7:50:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Washuluver87,
Will this mod be seperate from Sins of the Fallen? Cause I've been unable to get that one working on my game keep on getting crashes.

Well... "my game keep on getting crashes" is not much to go on. Could be memory, could be improper activation, could be bad download as many people are able to run the mod without issue.

Maybe post on moddb or http://forums.sinsofasolarempire.com/388917 to see if the problem can be resolved.

Also, read this post for details on how I plan to have all these features available http://www.moddb.com/mods/sins-of-the-fallen/news/sins-of-the-fallen-r5 (Blood and Chrome will be running in my R5 framework).

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October 3, 2011 7:52:09 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Stalcore,
Awesome. Thank You for your quick reply. I am also interested as to what the colonials star base is going to be?

*sigh* no update this weekend for general consumption. I found a few things that were broken and didn't have as much time as I wanted due to real life. Also looking for a way to upload demo versions of this without killing my dropbox. Should hopefully have some more info this week.

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October 3, 2011 8:06:55 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Cool. Thank you for the Info. Keep up the good work.

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October 6, 2011 12:11:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Be aware ZombieRus5, NBC Universal who own BSG and all its assets have begun a new campaigne to eliminate any and all BSG mods .... just been reading up about it for Moddb, as thats just been affected. 

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October 6, 2011 12:37:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Just out of curiosity, could you post where you read that?

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October 6, 2011 12:55:57 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Mod Deleted

 

The mod you are trying to view has been deleted and is no longer available. This may have occured at the developers request because it is no longer active and was not released, or it may have occured because it violated the sites Terms of Use. If this is a mistake and you are a member of this mods team and would like it re-activated, please contact us with the details.

If you would like to view other mod profiles, we suggest you browse the entire mod list.

 

---

 

One of the mods I have been following was deleted, and the creator had this to say (a few spelling mistakes but its the jist of what's going on) Second Life had also been under attack and probably they are just going to keep going, details are a little sketcy at the moment as it seems its only just occured in the last 24 hours for moddb.

 

---

 

UPDATE ON THE REMOVAL OF SFAW
Ive just recieved word that all battlestar mads on moddb have been removed, and since SFAW has BSG as part of it, down it went
Ive just sent them a message asking them 2 put it back up BUT ill have 2 remove everytihng BSG from the mod as a result...
This is a compromise im willing to make, as i can replace them with Babylon 5 or Wing Commander, since im adding them now.
Im sorry for this issue and ill keep u guys i nthe loop as things develop
Dont blame me go hit up NBC Universal as theyre the one who issues the takedown notice

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October 6, 2011 1:09:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

http://nwn.blogs.com/nwn/2011/02/fan-made-battlestar-galactica-content-allowed-in-second-life.html

 

Second Life article, I will assume Garry's Mod from Steam might be the next target as it looks very similar to Second Life

 

Hopefully if ZombieRus5 states (if he can) that all assets in this mod are not affiliated with NBC Universal and that it is a non profit mod (some where on the main post), I think it would probably be enough to stave off the lawyers

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October 6, 2011 3:07:52 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Added a disclaimer to the OP and will include that in the splash screen on game start as well as as in the readme.

I won't be posting anything on moddb either in relation to BSG.

Hopefully Maelstrom's mod is not targetted for it's use of the colonial inspired fleet for the trade alliance.

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October 6, 2011 3:58:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Good job ZombieRus5, I am sure that should be sufficient

 

P.S. Awsome pictures! Can't wait for you to finish this mod of Sins, really fantastic work.

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October 6, 2011 5:24:52 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I know I'm being Hypocritical, but with the recent events do you have an ETA for this portion? Usually I don't like to try to rush a mod release (hell I despise it!). But, in this case, I would rather have a mod that is partially finished than no mod at all.

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October 6, 2011 6:19:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Wolf-186,
I know I'm being Hypocritical, but with the recent events do you have an ETA for this portion? Usually I don't like to try to rush a mod release (hell I despise it!). But, in this case, I would rather have a mod that is partially finished than no mod at all.

Ya, it's kind of a bummer. Let me build some disclaimer text into the mod and try and get it released tomorrow.

 

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October 6, 2011 10:18:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Ben_Maxwell,
Be aware ZombieRus5, NBC Universal who own BSG and all its assets have begun a new campaigne to eliminate any and all BSG mods .... just been reading up about it for Moddb, as thats just been affected.

If they really want to stop BSG mods, then they should have proper BSG games made.

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October 6, 2011 10:21:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

NBC Universal shutting down BSG fan works is an issue.  I hope they don't send a C&D order to Diaspora.

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October 7, 2011 11:08:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting SpardaSon21,
NBC Universal shutting down BSG fan works is an issue.  I hope they don't send a C&D order to Diaspora.

Well Diaspora seems to still be active. It's hard to say why NBC Universal targeted moddb. It could be because moddb is contains advertisements as a for profit site.

Either way I'm on my second upload of my mod which apparently failed the first time.

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October 7, 2011 11:30:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Ok... You can download what I have from this thread (http://forums.sinsofasolarempire.com/388917).

This last update requires you to add what races you want to play. For example if you only activate SotF Colonial R5 and SotF Core R5 then the ONLY race that will be playeable is the colonials.

 

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