I don't really play too many multi-star games, but I like long games nonetheless.
My typical game that does not include 5+ stars but takes a long time anyway is on a massive map I created with the designer available in game. I make a map with ~150 planets around a single star, tweaking planet groups and their phase line settings so that the map is not too boring or too chaotic, having some choke points but not being too linear in general.
I've also once played on a map I designed as a 3v3v3, with 3 systems of ~60 planets and 3 players each.
I suppose that can be called a marathon game.