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[Dip 1.33] Modders Change Log

By on November 11, 2011 10:16:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

myfist0

Join Date 01/2010
+238

Original Sins 1.192 Entrenchment 1.052 Diplomacy 1.33

SoaSE Skydrive folder

References Files.7z (Complete Set unmodified) <-- Needs updating
Reference Files Fixed.7z (Complete Set for Eclipse)

Using KDiff3 Comparing tool

Entity.manifest

Removed 2 entities and changed count

BuffSettlersBonus.entity
AbilityDisruptionMatrix.entity

Note: The count is only subtracted by 1 because AbilityDisruptionMatrix.entity was not counted previously.

TXT
entityNameCount 1216

 

GameInfo folder

BuffSettlersPlanet.entity
BuffSettlersSelf.entity
BuffXenoDefensePlanet.entity 
BuffXenoDefenseSelf.entity 

Particle folder

Removed Particles from Diplomacy folder to vanilla folder for use by all versions

Exhaust_PhaseBattleship.particle
Exhaust_PhaseCarrier.particle 
Exhaust_PhaseColony.particle
Exhaust_PhaseScout.particle 
Exhaust_PhaseSiege.particle 

Window folder

MainMenuScreen.window   <-- Changed the update button (Vanilla and Diplomacy)
Screen-FrontEnd.brushes   <-- Added password recovery button brush (Vanilla and Diplomacy)

ICOLoginScreen.window (Vanilla)

String folder

Vanilla/String/English.str ???

 

Diplomacy/String/French.str   ???

Diplomacy/String/English.str   <--Added 2 string sets

Line 9738
StringInfo
	ID "IDS_ICOLOGINSCREEN_FAILEDLOGIN_SERIAL"
Value "Valid serial not attached to account."
Line 16338
StringInfo
ID "IDSICOLoginScreenRecoverPasswordButton"
Value "Reset Password"

 

English.str   <--Changed string sets

Line 16328
StringInfo
	ID "IDSICOLoginScreenIsAccountNameSavedCheckBox"
Value "Save Account Name"

 --->

StringInfo

	ID "IDSICOLoginScreenIsAccountNameSavedCheckBox"
Value "Save Account Info"
-------------------------------------
Line 16320
StringInfo
ID "IDSICOLoginScreenManageAccountButton"
Value "Manage Account"
 ---> 
StringInfo
	ID "IDSICOLoginScreenLogoutButton"
Value "Logout"

 

Quoting Stant123,
If you want a break down of the executable and other non mod affecting changes that got updated, here's that:


Entrenchment - ReadMe.txt
GDFSinsInstall.exe
FirewallInstallHelper.dll
binkw32.dll
GameuxInstallHelper.dll
fmod.dll
Sins of a Solar Empire Diplomacy Dev.exe
Sins of a Solar Empire Diplomacy.exe
ConvertData_Diplomacy.exe
Update.bat
Sins of a Solar Empire Dev.exe
Sins of a Solar Empire.exe
ConvertData_OriginalSins.exe
Sins of a Solar Empire Entrenchment Dev.exe
Sins of a Solar Empire Entrenchment.exe
ConvertData_Entrenchment.exe
SDActivate.lng
SDActivate.exe

 

 

Will get the new reference files up ASAP 

More info to come...

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November 11, 2011 12:05:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well, in my case, impulse have mess-up thing... don't accept my usual login/password, need to reset it with using the e-mail address for login... once reset, i start impulse again, don't accept my resetted login/password with a "max loggin attempts reached. Please, try in a few hours"... was my second attempts ( first being Impulse not accepting the usual loggin )...

Well, no sins for my Friday evening...

Is there somebody who know how much hours are "a few hours" on Impulse? 2, 20, 2000 ?

Kdiff3 is a great tool, i use it a lot but in the case of sins, it is very useful when all the files are in txt mode and not in bin mode... once you have the reference files, you will be able to find all the difference...

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November 11, 2011 12:12:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Can you check for differences with Entrenchment too? I'd hate to have to patch some of my mods that have been stable in 1.051 for over a year, but oh well.

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November 11, 2011 3:50:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
Can you check for differences with Entrenchment too?

I posted my findings in the DS thread yesterday, I'll repost them here.

The usual exe's, convert datas, and documentation that goes with them (All three versions)
Planet_Terran_0.mesh
5 Vasari ship exhaust particles (removed from diplomacy and put into vanilla)
English (Vanilla and Diplomacy), German, and French string (Diplomacy)
front end brush (Vanilla and Diplomacy)
icologin window (Vanilla)
mainmenu window (Vanilla and Diplomacy)
buffXenoDefensePlanet entity (Diplomacy)
buffXenoDefenseSelf entity (Diplomacy)
BuffSettlersPlanet.entity (Diplomacy)
BuffSettlersSelf.entity (Diplomacy)

These are the things that I found that were messed with, to me it appears that entrenchment was largely left untouched.  Funny considering that the frontend on that needs a play vanilla sins button added to have it mirror the other two versions.

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November 11, 2011 4:07:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Awesome Stant 

I will update the OP soon

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November 11, 2011 4:24:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Forgot to include the change to the entity.manifest (Diplomacy) as I took that out from my post seeing that Harpo had posted it before me.  Also if you want a break down of the executable and other non mod affecting changes that got updated, here's that:


Entrenchment - ReadMe.txt
GDFSinsInstall.exe
FirewallInstallHelper.dll
binkw32.dll
GameuxInstallHelper.dll
fmod.dll
Sins of a Solar Empire Diplomacy Dev.exe
Sins of a Solar Empire Diplomacy.exe
ConvertData_Diplomacy.exe
Update.bat
Sins of a Solar Empire Dev.exe
Sins of a Solar Empire.exe
ConvertData_OriginalSins.exe
Sins of a Solar Empire Entrenchment Dev.exe
Sins of a Solar Empire Entrenchment.exe
ConvertData_Entrenchment.exe
SDActivate.lng
SDActivate.exe

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November 11, 2011 4:38:22 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

myfist0, the diplomacy entity.manifest no-longer includes the two following entities,

BuffSettlersBonus.entity
AbilityDisruptionMatrix.entity

harpo

 

 

 

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November 11, 2011 4:53:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks harpo, I forgot about the manifest  .

Great work Stant.

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November 12, 2011 1:04:39 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Good eye peeps.

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November 19, 2011 1:02:03 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Just thought I'd double check that nothing else was changed for 1.34?

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November 19, 2011 10:51:52 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I have not even updated yet. Surprised no one posted what changed.

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November 19, 2011 6:22:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Some things changed.

Vanilla: (Window Folder)
MainMenuScreen.window - Update/upgrade button changed. (Now True/False)
SteamMainMenuScreen.window added.  Same as main menu only no update buttons
ICOLoginScreen.window - Password recovery added.

Entrenchment:
MainMenuScreen.window - Update/upgrade button changed. (Now True/False)
SteamMainMenuScreen.window added.  Same as main menu only no update buttons
Screen-FrontEnd.brushes
BackdropFrontEnd ?  My folder has a recent date, but the newest file is from February
English String

Diplomacy:
MainMenuScreen.window - Update/upgrade button changed. (Now True/False)
SteamMainMenuScreen.window added.  Same as main menu only no update buttons
String (English/French)

 

Edit: Mods do need to be updated otherwise you lose half of your main menu (Unless you have a completely custom menu)

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November 19, 2011 7:26:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

thanks Stant 

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