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Sins: Rebellion Preview Interview on RTSGuru

By on November 14, 2011 9:43:30 AM from JoeUser Forums JoeUser Forums

Island Dog

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Recently RTSGuru.com gave users the chance to ask questions that would be answered by the team behind Sins of a Solar Empire: Rebellion.  The interview is now complete and RTSGuru has it posted!

Read the full interview at RTSGuru.com!

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November 14, 2011 10:15:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Love the concept art. And love the mentioning of the Distant Stars mod in one of the questions.

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November 14, 2011 10:33:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sweet, now we can finally see what the titans from the other races look like (although it is only concept art and they will probably look a lot different once the game is finally released). The first Vasari titan somehow reminds me of the Reaper Sarren from the Mass Effect series. The titans all look really cool, especially the ones belonging to the Vasari. The Advent one still looks a bit too cute for a real titan if you ask me.

 

Anyway, thanks for the heads up!

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November 14, 2011 11:37:05 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Q: Will you be able to destroy planets?

I’m purposefully not going to answer that yet J

The fact that the answer isn't "Definitely not" is quite telling.

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November 14, 2011 1:52:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Wrath89,

Q: Will you be able to destroy planets?

I’m purposefully not going to answer that yet J


The fact that the answer isn't "Definitely not" is quite telling.

Indeed.

Looking forward to whatever they have in mind.

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November 15, 2011 12:32:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Wrath89,

Q: Will you be able to destroy planets?

I’m purposefully not going to answer that yet J


The fact that the answer isn't "Definitely not" is quite telling.

 

 

Well, I don't know if you were playing and looking at this site when they first announced that they were going to make any expansions they said that the 3rd would have the Easter Egg of the Death Star if you got all the Artifacts and could destroy planets. 

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November 15, 2011 2:24:01 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Q: Will ships/structures finally get working turrets that spin and turn like a normal turret would ala Homeworld 2?

No, it’s hard to justify spending the CPU cycles on a purely cosmetic feature that you’d only see when fully zoomed in.

 

Somehow already possible with modding, in case of pop-up turret... .mesh from turret need to be removed from main .mesh and used for make the firing particle effect... so turret will always follow his target... and since it will be using shaders code ( .fx ), it will mainly use GPU cycle and not so much CPU cycle...

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November 15, 2011 2:44:04 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Woot for Sins and DS. I'm not so much worried about Death Stars or exploding planets, but the Titans and rebalances that go with will be something to explore.

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November 15, 2011 4:53:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

those pictures look nothing like what any of the races currently would use. I mean is it a new race?

Some kind of vasari chaser?

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November 15, 2011 6:07:17 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

 

 

RTSGuru.com

 

 

 

 

 

 

What The......

 


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November 15, 2011 6:17:01 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I also think its texture system might change. like from Supreme Commander 1 to supreme commander 2 while its particle system gets buffed. 

 

 Performance wise its a plus for big games.

I'll play the game either way. Long live the Empire!

RTSGuru.com

 

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November 15, 2011 10:17:17 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

That's the thing about concept art. The reality of 3D will kick it around tons. The Vasari vessels look about right, but rather than glowing red, they usually have unarmored components. So who knows how that might chance.

The whole of the Advent doesn't look bad, but some of the more detailed sections defy the current trend. That might get simplified. Hell, it might get a complete rehaul. Who knows. The Cherubim shown on another thread is a major departure from the norm. Perhaps that will signify a fundamental change in the rebel faction.

That's another thing. We don't know how many of these are rebel.

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November 15, 2011 12:37:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting RiddleKing,
I also think its texture system might change. like from Supreme Commander 1 to supreme commander 2 while its particle system gets buffed.

Hope not... SC1 was great on the graphics level... for SC2, it is like if a kids of 5 year have use a huge brush for apply vivid color ( somehow like Metro of Windows 8 )...

If Stardock move from shader 2.x to 3.x, i hope that it is for improve the visual, not for downgrade them

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November 15, 2011 1:14:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hmm... rather underwhelming. Half of the answers either say something will not be changed or sounds interesting and MAY be looked into (which usually means "keep dreaming lol"), the other half say that something is going to be changed but nobody's willing to say what. Oh and a handful of answers stating what everybody knows (Titans can move, yay... omg wasn't that obvious? Come on, would they be making so much noise about giving each race their own clone of the orkulus?? Gimme a break.).

All in all, nothing really interesting in there.

Nice pics tho

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November 15, 2011 1:45:23 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting N3rull,
Hmm... rather underwhelming. Half of the answers either say something will not be changed or sounds interesting and MAY be looked into (which usually means "keep dreaming lol"), the other half say that something is going to be changed but nobody's willing to say what. Oh and a handful of answers stating what everybody knows (Titans can move, yay... omg wasn't that obvious? Come on, would they be making so much noise about giving each race their own clone of the orkulus?? Gimme a break.).

All in all, nothing really interesting in there.

Nice pics tho

Pretty much, but there was this:

Q: Are there any improvements to starbases in Rebellion?

There are some balance changes to starbases, depending on which race and faction you opt to play. We’ll be going into more detail on that but for now we want to avoid spoilers J

Balance changes to starbases would be most welcome. In particular, something needs to be done to give the TEC and Advent enough of an incentive to ever build starbases (in games against decent players). The Orkulus, while powerful, shouldn't be nerfed - rather, the starbases of the other factions need to be improved to compensate.

Perhaps TEC and Advent starbases should be given a default special ability - the special ability of the Orkulus is the ability to move. Maybe the TEC starbase could be given the ability to continuously repair everything friendly in the gravity well at a rate of 5 or 7.5 hull/sec or something, kind of like Docking Booms except by default and covering the whole gravity well. This would make the Argonev useful for defense.

As for the Advent starbase, perhaps its special ability could be to spread a significant amount of culture by default (maybe twice or 3 times that of a normal culture center).

Something like that.

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November 15, 2011 1:58:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

    The number of starbases you can build around stars should be lowered (2), the ai cant handle multiple starbases around stars and its an easy ai exploit. So if starbases are going to be strengthened  it will exasperate the problem.

 

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November 15, 2011 2:06:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting wbino,
    The number of starbases you can build around stars should be lowered (2), the ai cant handle multiple starbases around stars and its an easy ai exploit. So if starbases are going to be strengthened  it will exasperate the problem.

The AI can't handle starbases, period.

To fix this, either (1) Devs need to get the AI to realize not to charge headfirst into enemy starbases, or (2) go play on ICO against opponents who are actually capable of making strategic decisions.

I recommend option (2), but if the devs eventually manage (1) that would be nice as well.

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November 15, 2011 8:41:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

My main concern is the limitations of the engine. I'm not a game programmer, so I am assuming that everybody knows what they are doing. But the current engine already seemed pretty maxed out given late game lag even with the most recent performance improvements. Even very powerful systems seemed to have little advantage in making the game run more smoothly. Given that there is no 64 bit or multithread, I am wondering how the new additions are going to sit on game. 

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November 15, 2011 8:44:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Teun-A-Roonius,
Sweet, now we can finally see what the titans from the other races look like (although it is only concept art and they will probably look a lot different once the game is finally released). The first Vasari titan somehow reminds me of the Reaper Sarren from the Mass Effect series. The titans all look really cool, especially the ones belonging to the Vasari. The Advent one still looks a bit too cute for a real titan if you ask me.

 

Anyway, thanks for the heads up!

 

Did they say that is titan concept art?? Correct me if i am wrong but it could also be the new capitol ships or corvettes or something though i doubt the vasari one is smaller than a cap ship cause it says battleship in its name.

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November 15, 2011 8:52:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The Shathak-Ovigas says nano-reactor battleship, which to most of us means it's probably one of the new capital ships, the other two were just names without anything like that which is leading to the speculation that they are the Titans since their role wasn't defined.  They could be capital ships as well, but why openly call one a battleship and not the others?  But until the Beta starts or we get some other official confirmation, it's all purely speculation based on sound reasoning.

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November 15, 2011 11:14:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Steve Jobs would have had rebellion shipped with multi-core support. Now the CPU continues to be  just a bottleneck for my already powerful graphics card on an already amazing game. 

 

 

 

 

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November 16, 2011 11:25:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

We're working on optimizing the backend engine systems to help alleviate the lag. Good progress is being made.

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November 16, 2011 11:47:54 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting RiddleKing,
Steve Jobs would have had rebellion shipped with multi-core support.

Steve Jobs would have sent the original out with a DVD that stops functioning after 9 months and then offered up replacements until coming out with a superior model a year later, afterwhich you would have to buy a whole new DVD every couple of years to get the 'upgrades'.

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November 16, 2011 12:57:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Is it just me or do those Vasari titans kind of resemble the reapers of the mass effect series? Not saying its a bad thing, just thought i notice a resemblance. Their beautiful.

 

Reaper

 

 

 

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November 16, 2011 2:54:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The particle system is the only thing that worries me right now...

I spent THREE FREAKING YEARS with Particle Forge 1.1, (PF 3 is total crap) and if the new Particle Forge is anything too different, I will have to go and RELEARN EVERYTHING!!!! (UNACCEPTABLE)

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November 16, 2011 3:28:48 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The price of victory, Krdax.

Exile, I can kinda see it, but then I see a similarity to several crustaceans. Probably all goes back to that.

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