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Directory of Planet Mods

By on December 4, 2011 11:45:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Seleuceia

Join Date 01/2008
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This thread is a directory of sorts providing links to various planet and star mods.  Given the nature of the Sins community, many mods may pool graphics from the same sources, and often conversion mods include their own planetary graphics without standalone versions.  Nevertheless, this is an attempt to provide links and downloads to mods that are predominantly textures and graphics used for new planetary content.

Let me be clear: I am by no means trying to "appropriate" others' works.  Rather, I'm trying to make it easier to find these planet mods (something difficult given how many threads are under the "Mod" section)...

Please, please, please post links to mods that are not already listed...a comprehensive list for the community would be great...

Clicking on the name of the mod will take you to the official thread or website.  Direct downloads to the most recent/applicable/pure version have also been provided.  Please note that the date indicates when the download link was established, and not when the mod was most recently updated.

Some of these threads are dead, and some are managed by modders who, while active, are very busy with other projects.  Therefore, questions pertinent to a particular mod probably should be posted here as well as the mod's actual thread.

TO THE MODDERS:

If your mod is listed here and you would like to have it referenced in a different way, please let me know.  If improper credit has been given please let me know so I can fix it right away.  All downloads located below are hosted by me on MediaFire; they are not hosted by the original creators, but are the same versions I have acquired through the provided links.  This has been done for the convenience of those reading this thread and to serve as backups for any of these mods.  If you do not want a copy of your mod hosted by me, let me know and I will change the link.


Sins Plus

Sins Plus is an old classic, one that has been incorporated into many mod projects.  Created by Uzii, the thread is long dead and the original mod is no longer supported.  Fortunately, various forms of Sins Plus have been updated and repackaged by a variety of people over the years.  One such version by rjhughes67 packages it with ManShOOter's Volumetric Explosions, Bailknight's Graphics Mod, and the Sins Optimization Project.  A version exists for both entrenchment and diplomacy.

Rick's Galaxy (has links to both versions)

A more "pure" form of Sins Plus for Diplomacy also exists (Check out dolynick's Galaxy Mod or Cosmos Ad Infinitum)


Infinite Space

This currently is a work in progress.  AxelDude has released a series of new content, including both new textures/meshes as well as revamped versions of Sins Plus and the vanilla assets.  These textures are extremely well done, and avoid the polar pinching that many planet mods often suffer from.  Eventually all of the textures will be coupled with icons as well.

The thread is still active so watch for updates and new content!  AxelDude also has his own website with pictures, links, and details.


dolynick's Galaxy Mod 

This is an updated version of Uzii's Sins Plus.  Created by dolynick, Galaxy Mod is a complete and playable standalone mod that is also incorporated in Stargate Races.

dolynick's Galaxy Mod v1.06 (12/06/2011)

Additionally, dolynick has created a Planetsize Mod that increases the size of planets and gravity wells for realistic purposes.  Ship speeds are changed accordingly.  For details on how to stack this with Galaxy Mod see dolynick's thread. 

dolynick's Planetsize Mod v1.03 (12/07/2011)


Cosmos Ad Infinitum

Created by ZombiesRus5, Cosmos Ad Infinitum is currently 4 separate standalone mods, each with its own unique planets and textures.  Features include different planet sizes, fantastic textures, and an updated version of Sins Plus.

Cosmos Ad Infinitum has been incorporated into Sins of the Fallen and is hosted on MODDB.


Novus Universum

Made by NovaCameron, this mod adds a lot of new content.  Noted for its realism and high detail, Novus Universum features moons, 8 planet sizes, a variety of stars, and much more!  Much of NovaCameron's work has been incorporated into the conversion mod Star Wars: Sins of a Galactic Empire.

Novus Universum v1.2 (12/06/2011)

A set of Galaxy Forge planet icons for Novus Universum has been created by Ludo Kreesh.

SoGE Galaxy Forge Planet Icons v1.0 (1/03/2012)


Celestial Bodies

Created by TohKlidan, Celestial Bodies offers a host of new planets and stars.  Features of this mod include different planet sizes (Moon, Dwarf, Normal, and Huge), black holes, new scenarios, and companion stars.

The related thread provides more details regarding the mod, but unfortunately has not been kept up to date.  However, an updated version (Entrenchment 1.053) has been created by rjhughes67.  Adaptation to Diplomacy will have to be done on your own.

Celestial Bodies v0.9.2 (12/06/2011)


Multiple Stars Graphics Mod

A nice little change by boshimi336, this mod removes the colored spiral each star system is represented by when zoomed out.  This mod makes for a much cleaner map and better experience when playing on multi-star maps, especially those with lots of stars.  This work has been incorporated into Distant Stars, though a slightly different version is used for that mod.

Multiple Stars Graphics Mod v0.3 (12/06/2011)

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March 13, 2012 9:48:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hey I understand that!  I myself need to actually finish the 2nd one with a nice playthrough...after I finish the first one of course!

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March 13, 2012 4:29:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Haha yeah finished my playthrough on ME2 a couple of days ago, I was totally psyched when I inserted my ME3 disc into my xbox

on topic: I'll release the textures tomorrow, I've added them all but gotta take screenshots and such so..

 

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March 13, 2012 4:33:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Alright cool man...great work btw...hope porting over to rebellion doesn't cause you any problems...

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March 13, 2012 7:10:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Alright, I manned up and released it already, check my thread / check my blog for more info

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April 5, 2012 7:36:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

This is a very useful thread, so I'm bumping it. Also, I have some good news for people doing planet mods, there haven't been any major changes to the planet entity files, other than a section relating to that planet-killing Titan and a line to the meshInfo parts. 

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April 5, 2012 10:39:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If the planet mod people don't feel like updating their entity files, I may use my C++ program to do it...

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April 5, 2012 11:51:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

You have a program that can be used to update files? This sounds mightily intriguing good sir.

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April 6, 2012 12:35:35 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I have a basic program that replaces lines in a txt file (though simply adding or deleting lines would be even easier)...I used this to change the cost of technologies and the like with the click of a single button...it would take time, but it could be adapted to "update" by adding the appropriate lines...

Of course, the program is mostly "hardcoded", so while efficient, it is not particularly "user friendly"...

When I get more into my mod for Rebellion, I may rewrite it to be more "user friendly"...probably will require the user to create text files to load for info (for example, the credit/metal/crystal cost for each tier of technology, so 3x8 =24 lines) in addition to a "manifest" that includes all the file names that need to be opened...

Since you have to enter these filenames into the entity manifest anyway, having the list of file names is trivial and saves me having to write a script...

I won't claim it is professional or well-done, but it served its purpose for me and allowed me to change all the costs and research times for all the techs multiple times in a matter of seconds...

 

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April 6, 2012 12:47:32 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Seeing as how for most changing planet entities, and more importantly mesh files, simply requires the addition of one or a couple of lines, I'd be very interested in this, regardless of how user friendly it is.

If you're willing to post it, and/or want testers for it, I'd love to have a go at it. Could save me hours of fixing files. I'd also be willing to help find the exact changes from Diplo and/or Ent to Rebellion if that's helpful. 

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April 6, 2012 1:05:19 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Check your PM in a bit...

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April 23, 2012 8:27:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Bumping this back up because of Fred's necro bumps.

 

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April 23, 2012 8:38:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

He shouldn't be a problem anymore. 

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April 23, 2012 9:44:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Good ridance....

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April 23, 2012 9:44:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Island Dog,
He shouldn't be a problem anymore. 

 

 

On that note, I believe I will hopefully upload my Multiple Stars Graphics Mod - Slim which should stack nicely with most other mods. My standard version messes with the planet icon sizes when zoomed out.

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May 10, 2012 1:03:22 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Link to AxelDude's thread has been updated....

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June 26, 2012 2:31:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Updated AxelDude's description, now has the proper "Infinite Space" name...

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June 26, 2012 3:20:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks man!

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July 8, 2012 9:27:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Another mod you guys might want to consider adding that I quite like is Stars. It plays pretty well. Mostly it adjusts some planets, adds a couple of new planet types, makes the stars look a whole lot more impressive and adds a few new researches. 

They also put in some maps where every planet is connected to every planet, I think. Makes for quite a fun game. 

Otherwise, thanks for the cool list! I've been looking for something like this, or a list that contains the names and links to most of the big mods in the game, for example, Maelstrom and SotF.

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July 8, 2012 9:33:45 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well Zombie has a more comprehensive list of mods, this thread is only for those focused on planet textures and meshes...for example, several mods add new planets, but many of them use the textures/meshes made by someone else...

I am familar with Aplos's Stars mod but I was under the impression (perhaps falsely) that his planets were from somewhere else...that being said, I know he did the star textures on his own and that probably is merit enough to be on here...

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July 9, 2012 12:22:27 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I don't actually know where he got the textures from, whether he made them on his own or got them from somebody else,  but it is a cool mod for planets/stars and the gameplay around them. 

What is Zombie's more comprehensive list of mods, and where can I find it? I have a ton of sins mods, but I didn't find most of the good ones until much later. They're all over the place, and a directory of sorts would be really useful... if it exists.

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July 9, 2012 1:42:53 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting TheNightlight,
I don't actually know where he got the textures from, whether he made them on his own or got them from somebody else,  but it is a cool mod for planets/stars and the gameplay around them. 

What is Zombie's more comprehensive list of mods, and where can I find it? I have a ton of sins mods, but I didn't find most of the good ones until much later. They're all over the place, and a directory of sorts would be really useful... if it exists.

Zombie's List of Mods good enough to EAT!!!

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December 11, 2012 8:06:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Can someone tell me which mods work for Rebellion, or since it's on steam can we not mod them at all?

 

-Noob

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December 11, 2012 8:10:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting noobsauce94,
Can someone tell me which mods work for Rebellion, or since it's on steam can we not mod them at all?

 

-Noob

I told you in the distant stars thread, but as to pure planet mods Infinite Space and Sins plus from Ricks' website work with 1.1.

As much as I hate to say it, the way Rebellion is organized it's probably easier to mod it.

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