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Divide my fleets up

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By on February 4, 2012 1:32:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

NR2001

Join Date 01/2012
+5

Ok, can someone teach me how to divide fleets up? I usually have a bad habit of having 1 huge fleet

Thanks!

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February 4, 2012 4:35:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If you go into your settings file (you can open it with notepad or something to edit it), change this line:

MaxEmpireWindowStackSize 10

This value is normally 10...when the empire tree is "stacked", it will group similar ships and stuff by groups of 10...you can put any number you want, but anything over several hundred should be good enough to select all of a ship type with a single click....that way, you can select all your bombers or all your HCs with one click...

In this manner, telling your ships to attack the appropriate targets (ie what they counter best) is really easy to execute and negates the need for multiple fleets during a single battle...

If you are more concerned about fleets at the macro level (like, where your fleets are on the map), dividing fleets is actually quite risky...that being said, sometimes it is necessary to split your forces (say, to have one reinforce a starbase while another goes on the offensive)...the empire tree is your friend in selecting the appropriate ships needed for each fleet...that being said, what exactly do you mean by dividing fleets?

How you divide fleets is highly dependent on what you want to do with them...flak/support/fighters are great for reinforcing planets while siege/flak/support are great for raiding planets...

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February 4, 2012 5:15:55 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

A fast raiding fleet can be LRFs, Carriers and Flak frigates.

LRFs give some stand off punch at near/approaching units while the carriers provide a stand-off attack if the system is heavily fortified.  The flak can protect the LRFs and  carriers from counterstrikes by strikecraft and light units. It's a run and gun mix that exploits poorly defended systems.  Start with small numbers until you get comfortable.

You can vary this and add siege or antimodule frigates along with or as a replacement.  Be sure to have flak at all times though and don't get tempted to slug it out with fleets or get boxed in at  a dead end or hostile surrounded system..

 

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