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pacts

introduce unique Pacts for all six fractions?

By on February 11, 2012 6:04:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

CyanPile

Join Date 01/2010
+3

Introduce unique Pacts for all six fractions?

That is, whether the Pacts are useful while playing different factions among the allies of one race. a Loyalist and rebel at the idea of ​​different ways to fight, and the various Pacts should be.

The problem is that the two sides at the conclusion of pacts get more if they have distinct covenants. Otherwise, there is a reduction of available covenants (covenants not re-sign).
The game has been a change of Pacts. Many good covenants gone (to increase the number of cells in a tactical battle (+4)) Likely to come up with all covenants for the six fractions is not difficult. Hopefully will return the old Pacts.

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February 11, 2012 9:03:19 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The old pacts were removed for a reason. Most of them were either useless of too overpowered for a specific race. That's why they replaced them with more balanced pacts.

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