Not really, at the moment it's all about micromanagement. A few ships nearby to help destroy speeds thing up; I usually leave a scout or two and a pair of light carriers.
After watching the scout when it was controlled by AI, though, I got the feeling they wrote a script but it didn't quite work right yet. If that's the case, I suspect they'll tweak it so it's less labor intensive. If not, maybe they'll notice these threads and do the same. There are certainly other activities in Sins more deserving of that level of microing. The fact, late game, I'll find core worlds with triple digit mines certainly doesn't help. 