Would it be possible to disable the top level of detail so that we could still zoom in but without increasing the ram load?
Well, the zoom limitation is the easy way and these with less memory optimization... but optimization is somehow a little early... first have a game running perfectly ( or almost perfectly )...
First, let look at a picture with mipmap :

left part is the basic one, right part is the various level of mipmap... if the actual zoon level limit to the use of the top mipmap picture ( right top picture ), it will be more efficient to restore the zoom like it was before, resample the original picture ( by example from 2048x2048 to 1024x1024 ) and save with mip mapping... this will lead to a reduction of 70% memory used for cache texture... quality onscreen will remain the same as with limited zoom with big texture...
Problem is that down sampling all the texture is not a easy job due to the huge amount of .dds texture in sins... since .dds is not a lossless compression, it is best to use original texture saved in a lossless format for resample...
32-bit systems are built in such a way that only a maximum amount of RAM can be used. 32-bit systems simply can not "raise" this limit - the reason is that the physical hardware that the computer is built upon was 32-bit.
BS... again someone who propagate myth !!!
At the hardware level, since the pentium Pro from 1995 ( http://download.intel.com/design/archives/processors/pro/docs/24269001.pdf, page 21, section bus description : 64 bit data, 36 bit address ), computer are 36 bits, good for a max of 64gb of physical memory... simply look at http://en.wikipedia.org/wiki/Physical_Address_Extension#Microsoft_Windows , by example the physical limit of windows 2000 32 bit datacenter edition... cute, 32gb limit for physical ram on 32 bit hardware ( in fact 36 bit hardware )...
The thing who really limit your to 2gb application and 2gb OS on windows 32bit desktop OS is the Microsoft licensing system... more you pay, more ram you can use... it is the same with the recent win7 on 64 bit... win7 x64 home edition is limited to 8 gb, home premium x64 to 16gb, win7 pro/ent/ult x64 to 192gb... need to use windows x64 server version for reach the 2TB...
For info, photoshop was one of the first 32 bit application able to use 3gb ram on 32 desktop windows OS but using PAE and 3GB switch in the boot.ini from XP... long before Ironclad begin to work on sins...
Would there be any way to take away the limit, like with the zoom restriction in the .dev exe thing?
Sure... some people have use PAE and 3GB along with a LAA sins exe... this can push the limit from 2gb to 3gb... personally, i play sins on Linux ( not rebellion since it is in Beta stage ) where the game limit is 4gb without modification and 2 thread ( need multiprocessor and hardware supported speculative multithreading, multicore don't work )... with some more tuning on linux ( not for people who have never compiled software with GCC ), i was able to push the game to use 11.5gb ram before crash...
Anyway, i don't recommend to use any trick during the beta testing since trick can introduce new bug who don't really exist in the game... best is to beta test Rebellion in the environnement intended by the devs... once Rebellion is released to the public, with all major bug corrected, you can always try something like at http://www.techpowerup.com/forums/showthread.php?t=112556 ...same on a old 36bit hardware using a 32bit windows OS and if you have 4gb ram, it can lead the game to be able to use 3gb ( 3gb is for ALL application, best to shutdown unneeded application )... from 2 to 3, it is a 50% improvement... on 64 bit OS, you will have a full 4gb for sins alone...