I have looked over some of the files. I think changing the titan research modifier from .25 per level, to .50 or even 1.0 you could have 2 - 4 titans per player. Yikes wonder if that will crash the game when it's finished? Noticed the Phase titans also in there and playerPhase file.
ability:3 "AbilityReassemble" -->All currently active friendly nanite swarms are converted into a massive greater swarm which get bonus hull, shields and weapon damage based on the number of nanites converted.
Titan Loyalist Phase
ability:1 "AbilitySuffusion" --> The titan's weapons become overcharged, dealing splash damage for a short period of time.
ability:2 "AbilityDesperation" ---> Negates some of the damage that the Titan takes. When the Titan is dealt damage, it gains a stacking bonus to weapon cooldown for some time.
ability:3 "AbilityTheMaw" ---> The titan becomes immobile and begins to attract nearby enemy ships in a frontal cone. Enemy ships that are drawn into the titan's maw are destroyed and converted into resources for your cause.
Titan Rebel Phase
ability:1 "AbilityNanoRemit" --> The Titan sacrifices some of its own hull and antimatter to restore the hull and antimatter to nearby friendly ships. You must have enough hull and antimatter for this effect to take place. (Don't put this auto do.)
ability:2 "AbilityGravityPulse" --> The titan unleases a powerful gravimetric wave, slowing nearby enemies. Ships that are affected by Nano Leech are instead disabled.
ability:3 "AbilityDissever" -->The Titan damages all nearby enemy ships with destructive nanites. Those affected by Nano Leech take additional damage over time for the duration.
Well this sure makes allot more files to change and look over with 6 factions. Geez think of it when they 4th race comes into play...
Just for sh*& and giggles. Noticed trying to enable any modification and the game crashes. That's the "Keep Out!" sign, lol...