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New Galaxy Forge in Rebellion

By on April 8, 2012 12:32:16 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

mastrK007

Join Date 04/2009
+1

I found something interesting included within the files for rebellion...a brand new galaxy forge!=p I was kinda sad when i tried to import my maps into rebellion....it didnt work=[ Anyway, for those wanting to open it, do the following (on vista 32 bit)....

1 click start, go to computer

2 go into drive rebellion is on...then program files=p

3 find steam folder, then go to SteamApps

4 enter common folder, then rebellion folder...

5 next, click on galaxy forge...find the .exe, right click and send to desktop!

6 rename it by right clicking, then rename, and add a reb to the end for rebellion (if you have the old galaxy forge too, for original sins...

just wondered what the community thinks of the new forge....about to test it out=p

By the way....if you make an awesome map, why not post a screenshot?=p

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April 8, 2012 12:51:42 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yeah, they told us this in the Beta 2 change log, but thanks for telling people where to find it.

I think its a little better than the old one. You can place all the artifacts now, specify the size of individual gravity wells, and its a bit easier to select stuff. We didn't get any copy paste or undo button though, and while there is a big section for triggers there doesn't seem to be anything done with them...

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April 8, 2012 1:00:14 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
We didn't get any copy paste or undo button though

 

Why?!

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April 8, 2012 1:08:36 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

you're welcome Goa=p at least there's a quick save....better than nothing i guess=p

cant really say why there boshimi.....just dont know WWHHHHYYYYYYYY......=[

but anyway, maybe the trigger could be used to make events like in the tutorials....potentially a complete campaign?

guess we can only mess with it to find out...

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April 8, 2012 2:46:53 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I actually can't use it. Makes me sadface. I get a "GalaxyForge has encountered a problem and needs to close" error, every time. I wasn't even expecting new features, I just wanted to update some of my maps to maybe add Moons or something. Anyone else having this problem (or: anyone using this on XP, who knows, maybe the entire Sins community moved on to 7 or something)?

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April 8, 2012 4:48:53 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Copy, Paste, and Undo would be nice.

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April 8, 2012 5:16:11 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think 99% of the people who ask about a new feature in GalaxyForge ask about Copy, Paste and Undo.

Why have they not given it?! D:

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April 8, 2012 6:16:20 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Tbh, I'd be happier with "fixed starting positions" actually working, consistently.

 

No matter having configured all steps ("edit players" > Team Index + "planet" > "ownership" + "ishomeplanet" & finally "randomisepositions" =  false)  I can still not reliably have me and my 3 mates start in the preferred positions as a 4v4 against the AI...there's always one the of the AI stuck on our front door in just the wrong place

 

Copy/Paste/Undo would be nice, and 'Templates'  (so you could build a little cluster of planets, in a particular 'shape' etc, then save these as a template which can then be added to the map and rotated...this would make it much quicker to build structured/balanced maps whereby all players are equal re: resources, phase lane distances etc), would have been useful.

 

I'll get my coat now

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April 8, 2012 6:23:18 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Brewber, then you are not doing it good. I've always had starting positions the way I wanted them to. Always been able to start wherever I want. PM me otherwise?

 

Although, could be an error in the new GalaxyForge, if you are using the new one?

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April 8, 2012 2:28:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Brewber,
Tbh, I'd be happier with "fixed starting positions" actually working, consistently.

I have had no problems with fixed starting positions either, unless that is a bug the new GF introduced.

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May 10, 2012 1:59:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Ugh... Galaxy Forge working for half the crap its supposed to be able to do would be nice.  Oh and undo buttons.  Haven't we been asking for that since ever though?

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May 31, 2012 5:08:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

To Skippster I can still use Galaxy Forge on XP.

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May 31, 2012 5:52:08 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I have had a problem in GF before the new one with fixed starting positions.  If you have a race specific template for them--meaning they will only spawn units if it is "X" race--and then the AI is assigned start position but doesn't have that race, it can swap positions and as a result scramble all or most of the ones following it in the same way.

It's complicated to explain I'll have to go back to my WolfPack map and edit the templates with the Rebellion race names and maybe I can detail it for you.

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May 31, 2012 11:06:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

yeah...i try not to mess with the race templates, but instead remember what AI player should be which race....like volcanic home-worlds are Vasari and stuffs=p Anyways, if you guys don't mind me asking, has anyone made a map with the new forge that shows up and works in-game? I have my files where they should be and everything, but nothing=[ any suggestions?

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June 21, 2012 6:35:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I need a little help. I'm having trouble saving the map. Not sure where to save it.

 

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June 26, 2012 12:28:20 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

hey 08=p just go through to step 5 at the top of the page, and save the maps to galaxy forge folder within rebellion=]...for some reason mine dosen't work even so.....

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June 26, 2012 12:31:29 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting 08cds00,
I need a little help. I'm having trouble saving the map. Not sure where to save it.

Put it in "My Documents" -> "My Games" -> "Ironclad Games" -> "Sins of a Solar Empire Rebellion" -> "GalaxyForge" folder.

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June 26, 2012 3:17:13 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

hey goa....I know now what I did wrong.....There are 2 galaxy forge folders, one in the steam apps version of the game, the other in my docs....and I saved my maps tp the steam version=p

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June 26, 2012 6:19:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

the steam apps galaxyforge folder IS the rebellion galaxyforge PROGRAM.

rebellion only looks at the steamapps galaxy (and only shows the galaxies that are in the galaxy.manifest), the my docs\my games\ironclad\sins rebellion\MapDesigner (for the map designer maps) AND the my docs\my games\ironclad\sins rebellion\GalaxyForge (for the galaxy forge maps).

the above is from observation and total LACK of access to the source, but a solid understanding of programming.

harpo

 

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June 27, 2012 8:08:51 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If I installed Steam on a secondary drive and all the games get downloaded there, where would I find Galaxy Forge? 

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June 27, 2012 10:28:00 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Khezef,
If I installed Steam on a secondary drive and all the games get downloaded there, where would I find Galaxy Forge?

In your secondary drive, in the steamapp folder you should see a folder for all your games, including Rebellion. Galaxy Forge should be in there.

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June 27, 2012 11:36:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
I have had no problems with fixed starting positions either, unless that is a bug the new GF introduced.
For a second there I thought Goa said he had a girlfriend. Then I read it again, very carefully, very slowly........... Nope, I was mistaken. Silly me! Pull your head out of these forums Goa and start playing this awesome game called:

I realize this may hit you as a bit rude. It's all for jokes mate, no harm intended. My excuse? I was bored as fuck and couldn't sleep, so I start bothering experienced modders. 

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June 28, 2012 1:29:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

is the new GF can not remake my map

 

  bei GalaxyForge.GalaxyTemplate.Load(String fileName)
   bei GalaxyForge.MainForm.openToolStripMenuItem_Click(Object sender, EventArgs e)
   bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   bei System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   bei System.Windows.Forms.Control.WndProc(Message& m)
   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   bei System.Windows.Forms.ToolStrip.WndProc(Message& m)
   bei System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
GalaxyForge
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///D:/Games/Steam/SteamApps/common/sins%20of%20a%20solar%20empire%20rebellion/Galaxy%20Forge/GalaxyForge.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
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System
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System.Drawing
    Assembly-Version: 2.0.0.0.
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    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
Ironclad.Managed
    Assembly-Version: 1.0.4559.18856.
    Win32-Version: .
    CodeBase: file:///D:/Games/Steam/SteamApps/common/sins%20of%20a%20solar%20empire%20rebellion/Galaxy%20Forge/Ironclad.Managed.DLL.
----------------------------------------
msvcm80
    Assembly-Version: 8.0.50727.6195.
    Win32-Version: 8.00.50727.6195.
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a/msvcm80.dll.
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System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
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System.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
Accessibility
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

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June 28, 2012 4:12:57 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

not really digging the new interface, but will have to figure it out.

 

 

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June 28, 2012 7:57:51 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks GoaFan77.

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June 28, 2012 8:04:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,

Quoting Khezef, reply 20If I installed Steam on a secondary drive and all the games get downloaded there, where would I find Galaxy Forge?

In your secondary drive, in the steamapp folder you should see a folder for all your games, including Rebellion. Galaxy Forge should be in there.

 

Found it, thanks. I made a simple 4 system map, but after I saved it to the galaxyforge folder in Rebellion, I cant find it in the game. What should I do?

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