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Corvettes: a poll about price

Not a thread for stupid ideas.

By on April 12, 2012 10:25:39 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Pbhead

Join Date 12/2008
+62

So.

 

Corvettes currently:

 

Are the cheapest way to fill fleet supply.

Give you the most DPS per fleet suppy.  (flacks actually have higher dps/supply, but they have really bad modifiers)

Give you the most DPS per cost.

Give the enemy the least exp reward per fleet suppy.

 

They literally beat every unit in equal supply except flack frigs... and at a cheaper cost.

 

Their only downside, is they die like flies to flack frigs and aoe attacks.

 

 

Possible ideas include:

Nerfing their dps

Nerfing survivability

buffing other units against them.

 

One thing that hasnt been suggusted is messing with their cost.

Which, is intresting, because their cost has been unchanged since they were 1 fleet supply... this might even be an oversight.

 

So. my question, is, just considering their cost...

 

would you still build corvettes like you do currently if they were:

 

25% more expensive?  (125 credits, 12.5 metal, 6.25 crystal)

50% more expensive?  (150 credits, 15 metal, 7.5 crystal)

75% more expensive?  (175 credits, 17.5 metal, 8.75 crystal)

Twice their current cost?  (200credits, 20 metal, 10 crystal)

2.5x?  (250 credits, 25 metal, 12.5 crystal)

 

 

Please post the threshold you feel that you are not sure if you would still build them or not. 

 

I am pretty sure i wouldn't build them if they were 75% more expensive... so my vote is 50%.

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April 12, 2012 10:43:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The way you want to nerf them depends on what niche they should fill exactly. Are they anti capital ships, anti frigate or anti titan? A combined fleet should always beat one type of unit spams.

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April 12, 2012 11:00:00 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Preety sure they are supposed to be the equivalent of mutalisks... High dps, low survivability harrass units that melt when confronted with organized resistance.

 

you didnt answer my question.

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April 12, 2012 11:25:08 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

In that case I'd go for lowering their survivability.

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April 12, 2012 12:51:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I would be 100% with 1.5x-2x their cost with a slight decrease in survivability and slight decrease in dps on the condition that their abilities maybe be boosted a touch. If you can lock down ships with corvettes, you are effectively limiting the damage to corvettes and limited the regen of the target ships. Which is awesome.

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April 12, 2012 1:06:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nerf their fleet supply make them cost like four the amount you can get is ridiculous.

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April 13, 2012 2:30:42 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Three supply points is my guess.

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April 13, 2012 7:35:17 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

because their cost has been unchanged since they were 1 fleet supply... this might even be an oversight.

And their experience points granted is still unchanged (from version 0.62 to 0.76)!  Yes, I think the unchanged cost is an oversight.

I am sure that "Additional corvette balance changes will be coming in a future update."

Since they doubled the fleet supply, I would vote for nearly doubling the cost, or maybe to 75% more.  But honestly, I haven't studied it that closely yet.  They are obviously unbalanced in their current state (0.76).

 

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April 13, 2012 7:50:17 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I don't see the point of nerfing them since they are already so easy to kill. Their DPS may be high and they may be cheap, but the total damage you can do with them against a prepared enemy isn't that high since they'll die in what, 10-20 seconds?

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April 13, 2012 3:39:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting cue6768,
10-20 seconds?

To missile barrage and meteor storm, maybe....not against anything else (except maybe 16 Kols with flak burst)...

Most ships have a hard time actually hitting them continually, and the ships that can (flak, caps, titans) aren't fast enough to keep up with them....

I'm with boshimi here...slight DPS nerf, slight cost increase, and slight buff to their abilities...

 

 

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April 13, 2012 3:50:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The biggest reason to nerf them is the cpu lag they induce in M P when billions of them are flying about.

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April 13, 2012 4:54:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Sinperium,
The biggest reason to nerf them is the cpu lag they induce in M P when billions of them are flying about.

 

That is why further supply nerf is a logical option: it doesn't limit their availability, it just limits their number when they're needed in quantity: at the beginning of the game.

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April 13, 2012 7:08:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

preety sure they are less laggy then scout spam, as preety sure they also have less polys than said scouts.

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April 14, 2012 1:13:26 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The TEC ones need a larger nerf then the advent ones.  The biggest problem is the cost-efficiency, which is doubly troublesome when combined with a strong economy....there's a reason early game TEC ships in general(souts & LF mainly, flak to a lesser degree) are less cost-effective then their advent counterparts.

 

In addition to any general corvettes nerfs, TEC corvettes really need their price increased 20-25%.

 

 

Also on the topic of what they should do: they should be strong anti-LRF & anti-capital counters(well mostly they need to be go anti-carrier ship for cap-ships).  They should have a *slight* advantage against LF when microed properly(moving into the LF's blind spots & such).

The Biggest thing is Flak needs to counter them harder. 

 

Honestly I think the best method might be to reduce their speed/manuverability a bit while possibly at the same time buffing flak speed a bit.

 

Also the TEC corvette is a bit too beefy.  hull+shields is 30 higher then the advent counterpart and of that significantly more is concentrated in hull(which is stronger as it is affected by armor, which TEC have a bunch of upgrades for.

 

Damage may be a bit high, but is close to where it should be(in terms of raw damage).  I really do with they'd give corvettes their own damage type.  They simply shouldn't have such good ratios against heavy(which includes flak), very heavy, and module armor types.

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April 14, 2012 1:15:07 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hmm supply nerf sounds like a good option, have them cost 3...

If you wanted to balance just by cost alone i'd go for 2x cost.

That being said, they are still going to be easily acquired and you will still see hordes of them in the early game.

Capital ships are countered HARD by these guys...

Not only do they warp ahead and kill the constructors trying to build repair structures, they can keep pace with capital ships with ease.

Speed nerfs would be the easiest, and best change to these ships, Imo.

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April 27, 2012 11:10:35 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've got no idea what you guys are talking about. I tried corvettes out and they died like flies.

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April 27, 2012 3:53:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Leuthesius,
I've got no idea what you guys are talking about. I tried corvettes out and they died like flies.

 

Corvettes have been nerfed since this thread was made.

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