At a limit of 2 or 4 the super weapons are not so super. They are talking about to just limiting the number without any changes.
I'm not defending SD's implementation of superweapons...I'm stating that I'd rather have a limit (pick a number, I don't care) that allows for more powerful, meaningful weapons instead of the current situation....
Your suggestions on the super weapons are game breakers. Ability to bypass aux gov with tec loyalist getting noas at level 6 is bad news
That is more a problem with one loyalist technology than a problem with the Novalith...additionally, you are completely omitting the possibility of concurrent changes (a limit on superweapons could be coupled with a major buff and a major cost increase)...
In any case, I don't see what the problem is here...they are implementing a moddable limit that you can increase to whatever number you please...you don't want superweapons to be limited? Then set the number to 9000...SD is adding more options to the game, and the people who don't want to use this option don't have to...
Regarding superweapons: Hate hard game limits, just adjust the price to make them more scarce, for the wimps.
The problem with increasing the price is that it won't really affect a cheating AI, and the superweapon spam is most problematic in those SP games....