Hello folks! I've recently acquired the Sins Of a Solar empire: Rebellion beta, and have played it quite a lot.. I've noticed a few things were still in need of rebalancing, and have a few ideas regarding this. Mind you, i'm no expert on this, but i do think some of this might work well.
-Corvettes: Ah yes, the Sins' own version of the much loved and hated zerglings from Starcraft 2.. I myself don't often use them, but i see the problem with them. They're very easily mis-used in offensive/defensive situations. I do have an answer to it, in fact it's a very good one: Make them pretty much like fighters! Give them a hangar to operate from, seperate from fighters. But here's the turnside, after all.. they are not supposed to replace fighter craft.. Make them able to jump to any sector in friendly space! It eliminates the ability to misuse a corvette swarm in an offensive strike, and forces players to choose between strengthening their empire's defenses as a whole, or work on specific chokepoints. If the suggestion is still overpowered, shorten their jump range to adjacent gravity wells instead, that way you can reinforce chokepoints without forcing 70 corvettes down someone's throat.
-Titans: People consider these to be replacing the capital class. I disagree. Building one relatively early is an absolute nightmare if you're unprepared, and their slow speed inside a gravity well forces you to dedicate a high-end resource to a possibly lost battle from the get-go, or even worse: Risking an entire fleet or important chokehold colony on the off chance that it arrives on time! As stated by others, the Eradica class titan is somewhat inconsistently skilled. It's got low firepower, but it's abilities seem to not properly compensate for that without both costing you large quantities of firepower and generally lowering your odds of victory in it's current engagement. The skills will have to change, or at the very least, be rebalanced into a way that helps, not hinders your odds of securing victory for the Advent Rebel faction. I do have ideas regarding this, but nothing concrete enough to be of use.
As far as everything else goes, the balance seems to be quite present, and the factions mostly live up to their name in terms of playstyles.
Here's to hoping the devs amaze us, and good testing to you all!