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Looping pirate sound bug

By on April 23, 2012 5:36:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Grzzly1V

Join Date 12/2008
+3

Playing a game with 5 other FFA AI.

Play as TEC rebels.

Have AI's spend money on bounties on me but I finish Truce among rogues before they get to my planet. Pirates arrive and then turn around and leave.

AI novalith's destroy pirates.

I capture pirate base.

I see that the few fleets of pirates that were supposed to come and get me are back in the pirate base.

Now the Pirates song won't stop looping and the "avast you land lovers" and other pirate taunts keep coming up...

I'm about to scuttle my own planet...

 

Also the AI seems to just stay on it's planets and chill... I don't understand what happened since diplomacy? They AI on unfair always gave me a run for my money! Now it's like I'm strategizing against a brain dead monkey??? Can't the old AI just be reset?

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April 23, 2012 5:42:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Also the AI seems to just stay on it's planets and chill... I don't understand what happened since diplomacy? They AI on unfair always gave me a run for my money! Now it's like I'm strategizing against a brain dead monkey??? Can't the old AI just be reset?

The AI now has Corvettes, Titans, a new capital ship and new research. Introducing these things was bound to break them. All we can do is wait for the developers to fix them.

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May 4, 2012 2:37:09 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The main issue of this topic is still a problem, though...

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May 21, 2012 10:50:17 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I noticed this bug in version 0.8x (I think). Same parameters. I waited to duplicate it before posting. Here is a link to the save game files:

https://www.dropbox.com/sh/6g7nf2vl0h5ovm6/N4fAiiWaKM

Beta 0.96

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