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The Occupation Planet's Defenses Are Too Weak

By on May 6, 2012 10:33:52 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

NR2001

Join Date 01/2012
+5

The Occupation planet is great. The only thing is the defenses.

The defenses are just too weak. After you get a huge fleet, you can jump in, and go all 'lalala' on the planet.

Also, the starbase is not upgraded. I was expecting a fully upgraded starbase. If the dev's could find a way to give the starbase upgrades without the occupation people actually playing, that would be great. I know that this may take a while to put in the code, but it is too easy to kill the starbase. If the dev's can't find a way for the starbase to spawn upgraded, then could they possibly make another starbase entity that was as good as an upgraded starbase?

BTW, I think the starbase should have ALL of the upgrades possible, not just 8. I mean, it's the occupation planet we're talking about. It's some ancient planet with relics of power that can assure supremacy. Surely they would want to defend it heavily, right? It's their super special artifact, right?

What do you think?

Also:

Why not max out the mines, too? And the tatical slots?

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May 6, 2012 10:51:52 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

You want a fully upgraded - and I mean fully - upgraded Orkulus?

Jesus christ I have enough trouble taking down ones with only 8 upgrades.

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May 6, 2012 10:56:40 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think he means an Orky with just the 8 upgrades Mr. Haze.

I do agree it would be more fun if the starbase was upgraded.

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May 6, 2012 11:12:04 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Blah, not more fun, just more time consuming and difficult as it is. Let me visualize for you guys lets say you attack the OW, you finish all the mobs and kill the titan, THEN OUT OF NOWHERE THE ORKULUS PHASE JUMPS IN LIKE A WOW BOSS AND F*CKS UP YOUR SHIT. Im sorry I could not contain myself.

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May 6, 2012 12:13:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Mr Haze,
You want a fully upgraded - and I mean fully - upgraded Orkulus?
Jesus christ I have enough trouble taking down ones with only 8 upgrades.

Yeah.

Quoting Teun-A-Roonius,
I think he means an Orky with just the 8 upgrades Mr. Haze.

I do agree it would be more fun if the starbase was upgraded.

I mean ALL.

Quoting MayallCommunion,
Blah, not more fun, just more time consuming and difficult as it is. Let me visualize for you guys lets say you attack the OW, you finish all the mobs and kill the titan, THEN OUT OF NOWHERE THE ORKULUS PHASE JUMPS IN LIKE A WOW BOSS AND F*CKS UP YOUR SHIT. Im sorry I could not contain myself.

Isn't that the point? To make the occupation planet really hard to kill?

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May 6, 2012 12:26:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

LoL going to do it for Distant Stars anyways.

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May 6, 2012 12:45:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting NR2001,

Quoting Teun-A-Roonius, reply 2I think he means an Orky with just the 8 upgrades Mr. Haze.

I do agree it would be more fun if the starbase was upgraded.

I mean ALL.


Quoting MayallCommunion, reply 3Blah, not more fun, just more time consuming and difficult as it is. Let me visualize for you guys lets say you attack the OW, you finish all the mobs and kill the titan, THEN OUT OF NOWHERE THE ORKULUS PHASE JUMPS IN LIKE A WOW BOSS AND F*CKS UP YOUR SHIT. Im sorry I could not contain myself.

Isn't that the point? To make the occupation planet really hard to kill?

Yes and no, its already hard to measure how much of a fleet you need to actually take the occupational planet. The main problem is that, it is implied that you macro up and army, on maps with very few aggressive paths towards your enemy. And you take the occupational planet and contest it with the enemy. Adding to the defense would make it a pain in the ass to actually take this planet and thats where the problem comes in.

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May 6, 2012 4:08:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting NR2001,

Quoting Teun-A-Roonius, reply 2I think he means an Orky with just the 8 upgrades Mr. Haze.

I do agree it would be more fun if the starbase was upgraded.

I mean ALL.


Quoting MayallCommunion, reply 3Blah, not more fun, just more time consuming and difficult as it is. Let me visualize for you guys lets say you attack the OW, you finish all the mobs and kill the titan, THEN OUT OF NOWHERE THE ORKULUS PHASE JUMPS IN LIKE A WOW BOSS AND F*CKS UP YOUR SHIT. Im sorry I could not contain myself.

Isn't that the point? To make the occupation planet really hard to kill?

 

No, the point is to keep it, once you take it. 

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May 6, 2012 4:17:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Or they could make it so that the natural orky counts as a ship of some sort so that you could make another starbase in the gravity well and have double the protection.  That would be easier to program than letting you upgrade the starbase you capture since the game files do not naturally allow you to do that.

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May 6, 2012 4:25:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I really don't think you realise just how powerful an upgraded Orkulus is.

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May 6, 2012 4:30:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If youre talking to me... yes I do, but it can't to shit when you've got a fleet bar fully crossing the screen and are getting 600 creds a second

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May 6, 2012 6:49:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I thought it was strange that the starbase there was too easy to kill. I mean, it took me 2 seconds to kill it with my big fleet.

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May 6, 2012 6:55:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Timmaigh,

Quoting NR2001, reply 4
Quoting Teun-A-Roonius, reply 2I think he means an Orky with just the 8 upgrades Mr. Haze.

I do agree it would be more fun if the starbase was upgraded.

I mean ALL.


Quoting MayallCommunion, reply 3Blah, not more fun, just more time consuming and difficult as it is. Let me visualize for you guys lets say you attack the OW, you finish all the mobs and kill the titan, THEN OUT OF NOWHERE THE ORKULUS PHASE JUMPS IN LIKE A WOW BOSS AND F*CKS UP YOUR SHIT. Im sorry I could not contain myself.

Isn't that the point? To make the occupation planet really hard to kill?

 

No, the point is to keep it, once you take it. 

*woosh* please reread im talking about before it is taken.

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May 7, 2012 12:25:55 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I say go a step further.  Make the occupation planet an actual AI player on Cruel difficulty level that can't leave it's star system.

 

Rebuilds it's fleet if you fail the attempt.

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May 7, 2012 2:44:37 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Fyrstar2002,
I say go a step further.  Make the occupation planet an actual AI player on Cruel difficulty level that can't leave it's star system.
Thats would be a difficult thing to program, though it could lead to more interesting games when implemented.

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May 7, 2012 8:34:00 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting AseOfSpadez,
If youre talking to me... yes I do, but it can't to shit when you've got a fleet bar fully crossing the screen and are getting 600 creds a second

Not you, the OP.

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May 7, 2012 8:43:03 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Also, here's an idea... how about putting an ARTIFACT on the ARTIFACT PLANET?  

I know, it's thinking outside the box to do that.  Even if it's just an artifact that spams everyone with a message "I got the planet and you don't SUCKERS!". 

 

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May 7, 2012 9:40:36 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I always thought all the available artifacts in the game would be present on that planet...

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May 7, 2012 10:53:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Teun-A-Roonius,
I always thought all the available artifacts in the game would be present on that planet...

Heck, that alone would make that victory condition heavily fought for.  How else can you get the achievement to have every artifact at once?

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May 7, 2012 11:03:53 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Fyrstar2002,

Quoting Teun-A-Roonius, reply 17I always thought all the available artifacts in the game would be present on that planet...

Heck, that alone would make that victory condition heavily fought for.  How else can you get the achievement to have every artifact at once?

 

It goes a little something like this:

 

Player: Must...get...artifacts...must...!

Friend: Hey, you wanna go out t-

Player: HISSSS!!!!

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May 7, 2012 4:02:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Seriously, look at this video.

 

 

Shouldn't the occupation planet's sb defenses be like this? This hard to kill, and this nasty?

I see what you mean by having to make a big fleet and bother with your enemy, but still, I think that ATLEAST the sb should be hard to kill.

The occupation planet, in my opinion, is too easy to take with a big fleet.

I mean, this planet has some sort of weird special ancient artifact, am I right?

Why not max out all the tatical slots, too? And mines?

EDIT: Yes, I know about the mod. It is very colorful.

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May 7, 2012 4:08:42 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Its supposed to be easy to take. If you have a gigantic fleet you may as well just go kill your opponents than actually do the occupation victory.

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May 8, 2012 3:54:24 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Teun-A-Roonius,

Quoting Fyrstar2002, reply 13I say go a step further.  Make the occupation planet an actual AI player on Cruel difficulty level that can't leave it's star system.Thats would be a difficult thing to program, though it could lead to more interesting games when implemented.

It sounds very easy to me. They already have AI like that, all you'd need to do is throw out some code that has the AI choose targets in, and moves ships to, other systems.

 

The question is, what would that do to the gameplay? I know what regenerating defences do. Without any "twists", it's another thing where somewhat experienced players will just bring the correct amount of fleet to kill it all off in one go, and newbies might experience a frustrating "grind" in single player games, or a complete wasting of their fleet for no gain at all - something that will get them killed in multi player games.

 

It could be more interesting if the defence was just "stronger" and getting the planet's defences down to a range around half - strength triggered some very severe pirate / occupation planet invasion against ALL players (the obvious drawback for the party trying to occupy the planet being that his fleet is presumably in the wrong location, at that moment, especially if said fleet is going to press on until the occupation is done). Maybe it could even activate the planet's AI as an actively playing enemy that targets all equally, operating from the planets captured in the raid, leading to a very intense end-game around the occupation?

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May 8, 2012 7:40:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Radtoo,

Quoting Teun-A-Roonius, reply 14
Quoting Fyrstar2002, reply 13I say go a step further.  Make the occupation planet an actual AI player on Cruel difficulty level that can't leave it's star system.Thats would be a difficult thing to program, though it could lead to more interesting games when implemented.

It sounds very easy to me. They already have AI like that, all you'd need to do is throw out some code that has the AI choose targets in, and moves ships to, other systems.

 

The question is, what would that do to the gameplay? I know what regenerating defences do. Without any "twists", it's another thing where somewhat experienced players will just bring the correct amount of fleet to kill it all off in one go, and newbies might experience a frustrating "grind" in single player games, or a complete wasting of their fleet for no gain at all - something that will get them killed in multi player games.

 

It could be more interesting if the defence was just "stronger" and getting the planet's defences down to a range around half - strength triggered some very severe pirate / occupation planet invasion against ALL players (the obvious drawback for the party trying to occupy the planet being that his fleet is presumably in the wrong location, at that moment, especially if said fleet is going to press on until the occupation is done). Maybe it could even activate the planet's AI as an actively playing enemy that targets all equally, operating from the planets captured in the raid, leading to a very intense end-game around the occupation?

 

Very good idea.  However, with four weeks til launch (two weeks til burn n ship), there are too many other bugs for there coders to figure out.  Wishful thinking on our parts.

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May 8, 2012 4:06:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Fyrstar2002,
I say go a step further.  Make the occupation planet an actual AI player on Cruel difficulty level that can't leave it's star system.

 

Rebuilds it's fleet if you fail the attempt.

Great Idea.

Yarlen you gotta come look at this.

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May 10, 2012 4:00:57 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Much needed bump.

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