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Game Freezes When I Try to Apply Changes To a Mod

By on May 10, 2012 1:37:37 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Ehecatl123

Join Date 07/2011
+1

Not sure what's going on.  Tried to "Apply Changes" to a mod and the whole game just freezes up.  I wait a while, thinking it just needs time.  10 minutes later its still frozen and not responding.  I notice this problem happened a lot with Entrenchment, but I'm playing Diplomacy.  

 

Someone got an idea of why this is happening?  Playing a mod shouldn't feel like pulling teeth. ><  I'm open to suggestions.

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May 10, 2012 4:32:28 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

In my experience, errors in mods can on occasion freeze up the game instead of crashing it. Thankfully this happened to me very, very rarely.

Could it be that the mod you try to run was made for another version of Diplo than you have installed?

Also did you try to activate it only once, or did the error persist on a second attempt?

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May 10, 2012 5:40:43 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If you have "showErrors" (or something like that) set to true in your settings file, then a grey pop up window will come up each time an error occurs in the game...most errors occur while a mod is being loaded (or when the game is being started with a mod)...

You may have to hit the windows key or task manager or something in order to see the pop up window, but that's likely the source of your problem...

Note that some mods have "errors" that don't actually cause problems, but will still cause the pop-up to come up...you can just hit skip to get beyond those...

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May 10, 2012 9:26:19 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting -Norbert-,
In my experience, errors in mods can on occasion freeze up the game instead of crashing it. Thankfully this happened to me very, very rarely.

Could it be that the mod you try to run was made for another version of Diplo than you have installed?

Also did you try to activate it only once, or did the error persist on a second attempt?

 

Yeah I checked that.  I've got Diplomacy v. 1.00.  I'm trying to run Distant Stars for Diplomacy 1.00.  Its the right version. 

 

Quoting Seleuceia,
If you have "showErrors" (or something like that) set to true in your settings file, then a grey pop up window will come up each time an error occurs in the game...most errors occur while a mod is being loaded (or when the game is being started with a mod)...

You may have to hit the windows key or task manager or something in order to see the pop up window, but that's likely the source of your problem...

Note that some mods have "errors" that don't actually cause problems, but will still cause the pop-up to come up...you can just hit skip to get beyond those...

 

Hm alright.  Sounds like an idea.  I went ahead and set showErrors to true, then I started up diplomacy and clicked Apply Changes for the Distant Stars mod (all checksums matching ofc).   These are the errors I got:

Text FileArchive missing Label.

File: C:\Users\Allen\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.00\Distant Stars (D) 1.00\GameInfo\Gameplay.constants
Label: DamagePercentBonus:ANTILIGHT:CapitalShip
Line Number:157
Line Contents:        DamagePercentBonus:ANTIVERYLIGHT:Pirate 0.25       

 

Except its not just there.  No, the same error appears well past Line Number: 1000 all the way into effects until I was too tired to keep clicking skip or break lol.

Did I accidentally the whole thing? 

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May 10, 2012 10:01:11 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Ehecatl123,
Yeah I checked that. I've got Diplomacy v. 1.00. I'm trying to run Distant Stars for Diplomacy 1.00. Its the right version.

Diplomacy v1.00 is a bit behind. DS 1.00 is made for the current version of Diplomacy (1.34 IIRC )

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May 10, 2012 4:35:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

They added in a new armor type for pirate ships sometime during the diplomacy updates...as Ryat said, the mod (for diplomacy v1.34) knows there are these armor types while your version of diplomacy does not....

Update diplomacy to v1.34 (it is to your benefit, as a lot of things were improved by the updates)...

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May 11, 2012 1:06:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Ryat,

Quoting Ehecatl123, reply 3Yeah I checked that. I've got Diplomacy v. 1.00. I'm trying to run Distant Stars for Diplomacy 1.00. Its the right version.

Diplomacy v1.00 is a bit behind. DS 1.00 is made for the current version of Diplomacy (1.34 IIRC )

 

/facepalm.  Right....  I should fix that lol ><.  Let me update and see if that helps. 

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May 11, 2012 1:15:13 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Ryat,
DS 1.00 is made for the current version of Diplomacy (1.34 IIRC )

Yes, the mod number is 1.0, not for Diplomacy 1.0. All that really tells you is that they think they're done with their mod... (not that the modding is ever "done").

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May 11, 2012 3:32:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
(not that the modding is ever "done"

Truer words were never said...

 

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May 11, 2012 10:34:19 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
Yes, the mod number is 1.0, not for Diplomacy 1.0. All that really tells you is that they think they're done with their mod...

Or that they think it's fairly "complete". The fun part is when modders release mods with such a version number and they turn out to be horrendously unstable.

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May 11, 2012 11:50:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,

Quoting GoaFan77, reply 7Yes, the mod number is 1.0, not for Diplomacy 1.0. All that really tells you is that they think they're done with their mod...

Or that they think it's fairly "complete". The fun part is when modders release mods with such a version number and they turn out to be horrendously unstable.

That is why I started following Maelstrom's release #'s

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May 11, 2012 2:08:48 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
Or that they think it's fairly "complete". The fun part is when modders release mods with such a version number and they turn out to be horrendously unstable.

I think it would have been funnier if they kept with the 0.99, then just add a 9 after the decimal for every major patch. Would really show the chasing infinity that modding really is. Patch version 0.99999994 anyone?

And now that I've played their mod a bit, in my opinion they could certianly polish DS a little more, never mind all the stuff they could do. But yes, its equally argueable its "fairly" stable.

 

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May 11, 2012 3:13:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
But yes, its equally argueable its "fairly" stable. 


I was referring to SoGE 1.0E actually. With it's infamous amounts minidumps, something which had long since fixed in the beta sometime after the public release.

Quoting ZombiesRus5,
That is why I started following Maelstrom's release #'s

That's amusing. Personally version numbers don't mean that much to me... I should start using SVN revision numbers as release numbers as that's what the actual releases are based off of.

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May 11, 2012 3:14:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think 1.0 just says that all the features are in, not necessarily that it's fully polished.

Which is more than many full games, sold for money can claim these days...

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